Dunderstank: Chapter 3-"Ogres and Artifacts"
- Spoonweaver
- Liquid Metal King Slime
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Vire's missiles of magic fly past the party members intent on melee, and land squarely in the face of the armored kobold closest to the party.
Damage: 19force
Each missile seems to land an amazing blow and the kobold slumps over after the assault.
Ehaism seeing only 1 kobold left standing, charges toward it with killer intent.
Attack: 20-hit
Damage: 19physical, 5fire
With a fiery swing of his large sword, Ehaism rends the armored kobolds chest open. It's body hits the ground hard and bleeds out quickly.
Combat Over
All the kobolds in sight have fallen. Zoogy's detect thought's ability fails to read that much as far as surface thoughts go, with the kobolds all being unconscious. Though she does get a grim reading from Kolobor.
She loses track of the kobold that ran off, and no one in the party can seem to hear it anywhere nearby either.
Will the adventurers continue on, or first take the time to search the bodies?
Damage: 19force
Each missile seems to land an amazing blow and the kobold slumps over after the assault.
Ehaism seeing only 1 kobold left standing, charges toward it with killer intent.
Attack: 20-hit
Damage: 19physical, 5fire
With a fiery swing of his large sword, Ehaism rends the armored kobolds chest open. It's body hits the ground hard and bleeds out quickly.
Combat Over
All the kobolds in sight have fallen. Zoogy's detect thought's ability fails to read that much as far as surface thoughts go, with the kobolds all being unconscious. Though she does get a grim reading from Kolobor.
She loses track of the kobold that ran off, and no one in the party can seem to hear it anywhere nearby either.
Will the adventurers continue on, or first take the time to search the bodies?
Last edited by Spoonweaver on Thu Nov 08, 2012 5:43 am, edited 1 time in total.
- Bob the Hamster
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Ehaism is disappointed that the kobold he killed simply slumped over and died, when he was hoping for something more spectacular... perhaps disintegrating into a boiling inferno of blood while loudly apologizing for being in the way of his sword.
He moodily prods the dead kobold to see if it was carrying anything of interest.
He moodily prods the dead kobold to see if it was carrying anything of interest.
- BMR
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Kolobor is a bit miffed that they he wasn't able to drag one of the strange little lizard creatures back for questioning. He changes back into his hybrid form and goes about the kobolds, searching for one that might still be breathing and in a questioning-friendly state.
He also takes a good sniff of each of the kobolds, keeping their scent in mind in case he needs to track them down later.
EDIT: If he can pick up a trail using his scent and track abilities, he will inform the others before taking point and scouting ahead while moving silently and hiding.
He also takes a good sniff of each of the kobolds, keeping their scent in mind in case he needs to track them down later.
EDIT: If he can pick up a trail using his scent and track abilities, he will inform the others before taking point and scouting ahead while moving silently and hiding.
Last edited by BMR on Thu Nov 08, 2012 5:22 pm, edited 2 times in total.
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
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The kobolds have nothing on them besides their armor and weapons. The wand wielding kobold has it's wand, it's clothes, and a vial of liquid.
Last edited by Spoonweaver on Thu Nov 08, 2012 7:30 pm, edited 2 times in total.
- Spoonweaver
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Two of the kobolds seem to be still alive, but in no condition to answer questions and fading fast.
Kolobor picks up a strong scent of kobolds and informs the others that we'll scout them out. He sneaks farther down the tunnel. After a couple turns and bends, he comes to the end of the tunnel. At the end he finds a door, a door that seems too big to have been made for kobolds.
Kolobor picks up a strong scent of kobolds and informs the others that we'll scout them out. He sneaks farther down the tunnel. After a couple turns and bends, he comes to the end of the tunnel. At the end he finds a door, a door that seems too big to have been made for kobolds.
Last edited by Spoonweaver on Sat Nov 10, 2012 4:49 pm, edited 1 time in total.
- Spoonweaver
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Czolgosziel runs and catches up with Kolobor while the others mill around the slain kobolds, slowly making their way down the tunnel.
Czolgosziel ctaches up to Kolobor, and sees the door. Thinking it might be trapped he starts to search the door for traps.
Bingo, he finds it right away, and is pretty sure he knows what needs to be disabled in order to disarm the trap.
Shall Czolgosziel attempt to disarm the trap?
Czolgosziel ctaches up to Kolobor, and sees the door. Thinking it might be trapped he starts to search the door for traps.
Bingo, he finds it right away, and is pretty sure he knows what needs to be disabled in order to disarm the trap.
Shall Czolgosziel attempt to disarm the trap?
- BMR
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While the assassin attempts to disable the trap, Kolobor will use his scent ability to figure out if there are more kobolds, or anything else for that matter, on the other side of the door.
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
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- BMR
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- Joined: Mon Feb 27, 2012 2:46 pm
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Kolobor turns to the assassin and says:
He then shifts into his animal form, ready to charge in and attack anything that threatens him once the door is open.Kolobor wrote: Friend Czolgosziel, there's a rather strong smell of kobold coming from the other side. I think there might be more, and considering that this door is closed, they might just be waiting for us to barge in. If we do go in, it might be a good idea for me to take point.
Being from the third world, I reserve the right to speak in the third person.
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- Bob the Hamster
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