New Campaign: Athelos Darkening

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Mogri
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Post by Mogri »

Holy Saint Akbar al-Akbar wonders what all the commotion is about. He steps to the door, looks around the corner, and gasps. "There are bad guys out there!"

After some thought, he adds, "Don't worry. I'll protect you!"
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Post by Spoonweaver »

On his turn, Tim-Tim plans to jog up the hall to see what all the fuss is about, not really planning on casting any spells with his hands in such a state.
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Post by BMR »

Holy Saint Akbar al-Akbar

Holy Saint Akbar al-Akbar leaves the room and moves up the corridor until he can see around the corner. He catches a glimpse of the skeleton that Spittle is fighting and calls out to the human fighter promising that he shall protect Spittle.


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Hobor Blacknose's Turn!
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Momoka
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Post by Momoka »

On their respective turns, Berry will run out for some rock-em sock-em action, and Peppermint will hide in the corner.
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Post by Gizmog »

Spittle is pretty nervous about this, and on his turn is going to look to move back towards the group as carefully as possible.
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Post by BMR »

Hobor Blacknose

Hobor, hearing commotion up the corridor, runs in the direction of the noise.


Defiling Skeleton 2

The skeleton rounds the corridor and approaches Spittle.


Rhaedoc the Knife

Rhaedoc moves towards the sounds coming around the corridor, singing the entire time to help inspire courage in everyone.


Princess Berry

Princess Berry moves quickly towards the sounds around the corridor, easily dashing ahead of all the others.


Tim-Tim

Tim-Tim moves up the corridor.


Inquisitor

The undead monstrosity moves towards Spittle who feels a horrible sense of dread.

Fortitude: (1d20 + Bonus + Misc)
Spittle: 13 + 4 + 0 + 1 = 18 Success

Spittle is only just able to fight off the fear the creature inspires in him.

The creature's eyes lock onto Spittle's, and Spittle can feel the creature's horrible gaze bore into his soul.

Will: (1d20 + Bonus + Misc)
Spittle: 16 + 1 + 0 = 17 Success

Spittle is just able to steel himself against the horrid gaze of the undead creature, and is mostly unaffected.

Seeing that Spittle will not be cowed, the creature attacks with its claws.

Inquisitor: 10 + 1 + 6 = 17 Hit! Inquisitor hits for (1d6[1] + 6) 7 damage

The terrible claws tear deep into Spittle's flesh, chilling him to the bone.

WARNING: 2 HP LEFT


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Beardthar's Turn!
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Post by Bob the Hamster »

Beardthar wrote:Oh dear, oh my stones and gravel!
Beardthar exclaims in dismay, hearing the commotion.
Beardthar wrote:Please don't die yet!
Beardthar calls to the dying man in the cell, and then he makes his way towards the trouble, readying his staff and mumbling the first words of his Shillelagh spell
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Post by BMR »

Beardthar

Beardthar runs down the hall and towards the commotion. His staff shimmers and begins to glow with mystical power.


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Round 03

Spittle's Turn!
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Post by Gizmog »

Spittle will take a withdraw action, moving to safety behind the rest of the party.
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Post by BMR »

Spittle

Spittle backs away carefully from the undead creature before him.


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Agrendaf the Hungry's Turn!
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Post by SwampTroll »

Agrendaf the Hungry continues back toward the main body of the party.
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Post by BMR »

Agrendaf the Hungry

Agrendaf, deciding that he won't be able to do any good if he's dead, heads back to regroup with the rest of the party.


Peanut

Peanut moves up the corridor to get a better vantage point from which to shoot arrows. He readies himself to shoot at the first hostile that comes into view.


Peppermint

Peppermint continues to shout encouragements at Berry.


Defiling Skeleton 1

The skeleton moves around the corner and towards Berry. Before it gets there though, Peanut looses an arrow at the creature.

Peanut: 5 + 3 + 1 + 2 = 11 Miss!

He completely misses the skeleton though, and the arrow sails harmlessly into the darkness.

Unfazed by the unsuccessful attack, the skeleton hacks at Berry.

Defiling Skeleton: 19 + 2 + 2 = 23 Hit! Defiling Skeleton hits for (1d6[6] + 2) 8 damage

The skeleton's aim is true and the axe cuts deep into Berry. Charging as she is, she is unable to avoid the attack and is badly injured.


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Holy Saint Akbar al-Akbar's Turn!
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Post by Mogri »

Holy Saint Akbar al-Akbar advances to the nearby monster. "Die! Or... un-undie!" He brings down a mighty swing of his falchion onto the thing.
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Post by BMR »

Holy Saint Akbar al-Akbar

Holy Saint Akbar al-Akbar rushes forth and with righteous wrath and furious anger swings a powerful two-handed blow at the skeleton threatening Berry.

Akbar: 14 + 2 + 2 = 18 Hit! Akbar hits for (2d4[6] + 3 - 5) 4 damage

The blow connects, but the skeleton's bony body deflects much of the blow robbing it of what power it might have had.



Hobor Blacknose

Hobor rushes into the fray, setting up a flank for the paladin. Taking advantage of the opportunity, he swings his weapon at the skeleton.

Hobor: 6 + 3 + 2 + 3 = 14 Miss!

The skeleton, aware of the dwarf, is able to evade the attack just as it comes in and the pick swishes harmlessly through the air.



Defiling Skeleton 2

The skeleton rushes in and, perhaps ironically, it sets up a flank against the dwarf who had just rushed into combat. It swings its axe at the dwarf.

Defiling Skeleton: 15 + 2 + 2 + 2 = 21 Hit! Defiling Skeleton hits for (1d6[3] + 2) 5 damage

The axe connects, but Hobor is able to twist just enough to prevent getting even more severely damaged by the blow than he was.



Rhaedoc the Knife

Seeing that Spittle is badly injured, Rhaedoc turns to him and casts cure light wounds on the fighter.

1d8[6] + 3 = 9 hp healed

Having healed the fighter, he moves closer to the melee in case he needs to heal someone else.


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Princess Berry's Turn!
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Post by Spoonweaver »

Oh his turn, Tim-Tim will get a bit closer throw and his dagger at the skeleton he sees.
Last edited by Spoonweaver on Mon Nov 26, 2012 7:45 pm, edited 2 times in total.
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