New Campaign: Athelos Darkening
- Spoonweaver
- Liquid Metal King Slime
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- BMR
- Metal King Slime
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Holy Saint Akbar al-Akbar
Holy Saint Akbar al-Akbar leaves the room and moves up the corridor until he can see around the corner. He catches a glimpse of the skeleton that Spittle is fighting and calls out to the human fighter promising that he shall protect Spittle.
Hobor Blacknose's Turn!
Holy Saint Akbar al-Akbar leaves the room and moves up the corridor until he can see around the corner. He catches a glimpse of the skeleton that Spittle is fighting and calls out to the human fighter promising that he shall protect Spittle.
Hobor Blacknose's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- BMR
- Metal King Slime
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Hobor Blacknose
Hobor, hearing commotion up the corridor, runs in the direction of the noise.
Defiling Skeleton 2
The skeleton rounds the corridor and approaches Spittle.
Rhaedoc the Knife
Rhaedoc moves towards the sounds coming around the corridor, singing the entire time to help inspire courage in everyone.
Princess Berry
Princess Berry moves quickly towards the sounds around the corridor, easily dashing ahead of all the others.
Tim-Tim
Tim-Tim moves up the corridor.
Inquisitor
The undead monstrosity moves towards Spittle who feels a horrible sense of dread.
Fortitude: (1d20 + Bonus + Misc)
Spittle: 13 + 4 + 0 + 1 = 18 Success
Spittle is only just able to fight off the fear the creature inspires in him.
The creature's eyes lock onto Spittle's, and Spittle can feel the creature's horrible gaze bore into his soul.
Will: (1d20 + Bonus + Misc)
Spittle: 16 + 1 + 0 = 17 Success
Spittle is just able to steel himself against the horrid gaze of the undead creature, and is mostly unaffected.
Seeing that Spittle will not be cowed, the creature attacks with its claws.
Inquisitor: 10 + 1 + 6 = 17 Hit! Inquisitor hits for (1d6[1] + 6) 7 damage
The terrible claws tear deep into Spittle's flesh, chilling him to the bone.
WARNING: 2 HP LEFT
Beardthar's Turn!
Hobor, hearing commotion up the corridor, runs in the direction of the noise.
Defiling Skeleton 2
The skeleton rounds the corridor and approaches Spittle.
Rhaedoc the Knife
Rhaedoc moves towards the sounds coming around the corridor, singing the entire time to help inspire courage in everyone.
Princess Berry
Princess Berry moves quickly towards the sounds around the corridor, easily dashing ahead of all the others.
Tim-Tim
Tim-Tim moves up the corridor.
Inquisitor
The undead monstrosity moves towards Spittle who feels a horrible sense of dread.
Fortitude: (1d20 + Bonus + Misc)
Spittle: 13 + 4 + 0 + 1 = 18 Success
Spittle is only just able to fight off the fear the creature inspires in him.
The creature's eyes lock onto Spittle's, and Spittle can feel the creature's horrible gaze bore into his soul.
Will: (1d20 + Bonus + Misc)
Spittle: 16 + 1 + 0 = 17 Success
Spittle is just able to steel himself against the horrid gaze of the undead creature, and is mostly unaffected.
Seeing that Spittle will not be cowed, the creature attacks with its claws.
Inquisitor: 10 + 1 + 6 = 17 Hit! Inquisitor hits for (1d6[1] + 6) 7 damage
The terrible claws tear deep into Spittle's flesh, chilling him to the bone.
WARNING: 2 HP LEFT
Beardthar's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- Bob the Hamster
- Lord of the Slimes
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Beardthar exclaims in dismay, hearing the commotion.Beardthar wrote:Oh dear, oh my stones and gravel!
Beardthar calls to the dying man in the cell, and then he makes his way towards the trouble, readying his staff and mumbling the first words of his Shillelagh spellBeardthar wrote:Please don't die yet!
- SwampTroll
- Slime Knight
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- BMR
- Metal King Slime
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Agrendaf the Hungry
Agrendaf, deciding that he won't be able to do any good if he's dead, heads back to regroup with the rest of the party.
Peanut
Peanut moves up the corridor to get a better vantage point from which to shoot arrows. He readies himself to shoot at the first hostile that comes into view.
Peppermint
Peppermint continues to shout encouragements at Berry.
Defiling Skeleton 1
The skeleton moves around the corner and towards Berry. Before it gets there though, Peanut looses an arrow at the creature.
Peanut: 5 + 3 + 1 + 2 = 11 Miss!
He completely misses the skeleton though, and the arrow sails harmlessly into the darkness.
Unfazed by the unsuccessful attack, the skeleton hacks at Berry.
Defiling Skeleton: 19 + 2 + 2 = 23 Hit! Defiling Skeleton hits for (1d6[6] + 2) 8 damage
The skeleton's aim is true and the axe cuts deep into Berry. Charging as she is, she is unable to avoid the attack and is badly injured.
Holy Saint Akbar al-Akbar's Turn!
Agrendaf, deciding that he won't be able to do any good if he's dead, heads back to regroup with the rest of the party.
Peanut
Peanut moves up the corridor to get a better vantage point from which to shoot arrows. He readies himself to shoot at the first hostile that comes into view.
Peppermint
Peppermint continues to shout encouragements at Berry.
Defiling Skeleton 1
The skeleton moves around the corner and towards Berry. Before it gets there though, Peanut looses an arrow at the creature.
Peanut: 5 + 3 + 1 + 2 = 11 Miss!
He completely misses the skeleton though, and the arrow sails harmlessly into the darkness.
Unfazed by the unsuccessful attack, the skeleton hacks at Berry.
Defiling Skeleton: 19 + 2 + 2 = 23 Hit! Defiling Skeleton hits for (1d6[6] + 2) 8 damage
The skeleton's aim is true and the axe cuts deep into Berry. Charging as she is, she is unable to avoid the attack and is badly injured.
Holy Saint Akbar al-Akbar's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- BMR
- Metal King Slime
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Holy Saint Akbar al-Akbar
Holy Saint Akbar al-Akbar rushes forth and with righteous wrath and furious anger swings a powerful two-handed blow at the skeleton threatening Berry.
Akbar: 14 + 2 + 2 = 18 Hit! Akbar hits for (2d4[6] + 3 - 5) 4 damage
The blow connects, but the skeleton's bony body deflects much of the blow robbing it of what power it might have had.
Hobor Blacknose
Hobor rushes into the fray, setting up a flank for the paladin. Taking advantage of the opportunity, he swings his weapon at the skeleton.
Hobor: 6 + 3 + 2 + 3 = 14 Miss!
The skeleton, aware of the dwarf, is able to evade the attack just as it comes in and the pick swishes harmlessly through the air.
Defiling Skeleton 2
The skeleton rushes in and, perhaps ironically, it sets up a flank against the dwarf who had just rushed into combat. It swings its axe at the dwarf.
Defiling Skeleton: 15 + 2 + 2 + 2 = 21 Hit! Defiling Skeleton hits for (1d6[3] + 2) 5 damage
The axe connects, but Hobor is able to twist just enough to prevent getting even more severely damaged by the blow than he was.
Rhaedoc the Knife
Seeing that Spittle is badly injured, Rhaedoc turns to him and casts cure light wounds on the fighter.
1d8[6] + 3 = 9 hp healed
Having healed the fighter, he moves closer to the melee in case he needs to heal someone else.
Princess Berry's Turn!
Holy Saint Akbar al-Akbar rushes forth and with righteous wrath and furious anger swings a powerful two-handed blow at the skeleton threatening Berry.
Akbar: 14 + 2 + 2 = 18 Hit! Akbar hits for (2d4[6] + 3 - 5) 4 damage
The blow connects, but the skeleton's bony body deflects much of the blow robbing it of what power it might have had.
Hobor Blacknose
Hobor rushes into the fray, setting up a flank for the paladin. Taking advantage of the opportunity, he swings his weapon at the skeleton.
Hobor: 6 + 3 + 2 + 3 = 14 Miss!
The skeleton, aware of the dwarf, is able to evade the attack just as it comes in and the pick swishes harmlessly through the air.
Defiling Skeleton 2
The skeleton rushes in and, perhaps ironically, it sets up a flank against the dwarf who had just rushed into combat. It swings its axe at the dwarf.
Defiling Skeleton: 15 + 2 + 2 + 2 = 21 Hit! Defiling Skeleton hits for (1d6[3] + 2) 5 damage
The axe connects, but Hobor is able to twist just enough to prevent getting even more severely damaged by the blow than he was.
Rhaedoc the Knife
Seeing that Spittle is badly injured, Rhaedoc turns to him and casts cure light wounds on the fighter.
1d8[6] + 3 = 9 hp healed
Having healed the fighter, he moves closer to the melee in case he needs to heal someone else.
Princess Berry's Turn!
Being from the third world, I reserve the right to speak in the third person.
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- Spoonweaver
- Liquid Metal King Slime
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Oh his turn, Tim-Tim will get a bit closer throw and his dagger at the skeleton he sees.
Last edited by Spoonweaver on Mon Nov 26, 2012 7:45 pm, edited 2 times in total.