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Slime Knight
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Save folder bug and last call for other bugs before Alector1 
 PostFri Jun 22, 2012 4:00 am
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I have noticed that when you start a new game and save for the first time, sometimes the save slots have weird data already saved in them. This has been around since Zenzizenic and is still present in Alectormancy. I finally got a screenshot of what the bug looks like.



Loading any of these saves in Zenzizenic would say something along the lines of "a script failed to load", but in Alectormancy, Game.exe just crashes.
Liquid Metal King Slime
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 PostFri Jun 22, 2012 4:09 am
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Yow! That sounds like a serious bug. Thank you for reporting this, jcenterprises. You say this was happening in Zenzizenzic too?

I just tried to reproduce this on my Linux box, but I can't make it happen. I'll try on a Windows 7 box tomorrow.

Can anybody else reproduce this?
Metal King Slime
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 PostFri Jun 22, 2012 9:11 am
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I've never heard of anything like that either.

Do the phantom saves continue to appear after you save the game? Is there anything in the gamename.saves folder, or a gamename.sav file present? If so, could you please zip up the saves folder and email it to one of us? Also, could you post or email the contents of g_debug.txt?
Slime Knight
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 PostFri Jun 22, 2012 10:41 am
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No, they disappear leaving only normal saves as soon as I quit the game. And this was Win 7 by the way.
Metal King Slime
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 PostFri Jun 22, 2012 12:20 pm
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I'm not quite sure what you mean. Do you mean that regardless of whether you save or not, the phantom saves aren't tehre the enxt time you run Game? If so, that sounds like memory corruption. I assume that you're not seeing anything strange happening in the saves folder.

Getting a copy of g_debug.txt after this occurs would be very helpful though.
Blubber Bloat
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 PostFri Jun 22, 2012 2:53 pm
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Truth be told, I've had this bug happen to me ONCE before, that is, if I remember correctly. I remember at least something similar.

I too have win7, if that helps in even the most miniscule way.
I don't recall what made it happen though, sorry.
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Liquid Metal King Slime
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 PostFri Jun 22, 2012 4:28 pm
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jcenterprises, are you absolutely certain that no gamename.sav file exists? Are you absolutely certain that no gamename.saves folder exists?
Slime Knight
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 PostSat Jun 23, 2012 1:07 am
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The save folder still exists, it just no longer has those phantom saves when a new game session is started.
Slime Knight
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 PostTue Jun 26, 2012 2:31 am
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I've had this happen a known 3 times when working with Doom RPG. Using WinXP Pro SP3, was using Zenzizenzic at the time.
Slime Knight
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 PostThu Jul 05, 2012 7:08 pm
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Remember that Ypsiliform bug where importing .wav files would cause a recurring loop in Custom? Looks like it's back for Alectormancy. Sad This happened in Win 7.
Liquid Metal King Slime
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 PostThu Jul 05, 2012 7:55 pm
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jcenterprises wrote:
Remember that Ypsiliform bug where importing .wav files would cause a recurring loop in Custom? Looks like it's back for Alectormancy. :( This happened in Win 7.


Uh oh! Does this happen every time?
Slime Knight
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 PostThu Jul 05, 2012 9:19 pm
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From what I've found, it just sort of randomly happens. I tried importing a random wav to see if it happens, and it does. It happened just once, and I was able to stop the loop of conversion messages by minimizing custom.exe. After the bug I was still able to upload the test wav successfully.

It can happen in the form of both successful conversions or failed conversions, although the failures only happened on -1 quality and the successes happened at 8 quality.

I'm using win7 too, so that may be related to the bug.
Metal King Slime
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 PostFri Jul 06, 2012 12:05 am
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Are you using gfx_sdl or gfx_directx? The current backends are shown at the bottom of the .rpg browser, and if you're using gfx_directx you see an "Options" menu when you click on the top left window icon. If I remember correctly, last time that bug was specific to gfx_sdl (and was a bug in SDL's keyboard state handling?)
Slime Knight
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 PostFri Jul 06, 2012 12:11 am
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I'm using gfx_directx.

It's no big deal, since you can stop the looping by minimizing the window, but it wouldn't hurt if it was fixed.
Liquid Metal King Slime
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 PostFri Jul 06, 2012 4:13 am
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Idontknow wrote:
It can happen in the form of both successful conversions or failed conversions, although the failures only happened on -1 quality and the successes happened at 8 quality.


I am really puzzled by this part. I cannot imagine how the ogg quality level could make a difference.
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