Tue Jan 31, 2012 6:21 pm
Ruin (25% Demo)
Best title screen so far. No contest. It's a cloaked figure on a mountain looking down at a castle and village. There's rain, but it doesn't look like it so much as it adds an interesting grainy film texture effect. (What is that logo image for HOCBJ Software?! a sippy box?)
Good intro, though the pacing of all the camera pans is a bit much. Need to speed it up, get the player pumped. Now's not the time to slow it down.
The graphics are wonderful. Top tier for an ohr game, excluding the ones where the artist has an understanding of certain technical things that's lacking here. Things like, knowing when and how to use gradients and that you don't need to use them for everything, being more selective with diffuse/dither shading, and basically knowing it's okay to not shade, understanding the overall palette color-contrast of a scene. Choosing colors wisely, not because the brick must be bright red, the floor a yellow brown, the overalls a bright blue, ie coloring the individual parts with the entire game screen in mind.
Love the hero's haircut. Finally, an ohr game where I get to play a manly man. Suggestion: for his portrait, give him bigger eyebrows. They look too wimpy compared to his beard and guile poof.
Derf talks too much. Need to cut text in the wakeup scene.
The prospects (side quest) menu is great. This game has some serious rpg meat to it that none so far have had.
Wow. If you explore the first house, you can find items where you wouldn't think you would. For instance, I found Derf's private journal, and after reading it, it asked what city was mentioned. Answering correctly, it gave me EXP points! Though I'm not 100% on the 'were you paying attention' aspect, it is a very nice touch.
You can search most anything. And you can push NPCs around.
Died in the first random battle on the overworld. While it's neat that the hero is smaller and moves slower there, it's not exactly more fun this way. Pacing, pacing, pacing. Don't draw anything out unless you mean to for special, limited effect.
I accidentally started a new game instead of loading, and noticed you can load from the in-game menu. It crashed the game.
Completing the first side quest earns you the ability to sprint. Don't know if the 'A' key is the best for this. Though it said it may not work everywhere, it's confusing if it can't work in the map or map thereafter once you get it.
Explored the underwater city, which is really neat. This is what rpgs are all about. Naturally, I died at the first random encounter.
I keep dying. I don't think it's best to have 1 hero face randoms stocked with 3 different types of enemies at the very beginning, who each can do things like poison, lower speed, etc. I've made the mistake too, and you don't have to change it for me, but it would feel wrong to not say this.
Judgment: Definitely worth a play.
PS, the quit arrow npc looks funny cause it begins by pointing down. A better solution would be to show a text box with a yes/no choice, and script a game over there (if you can without it returning to the title).