Cold Room
It's extremely cold in this room! You've been cold before, but this takes the cake. You're certainly going to freeze to death if you're still here at the end of your next turn. Beneath the ice, you notice a fish. Exits lead north, west, and east. The east exit is currently blocked by a large purple gate.
Master K
You can't see any troll here. (Perhaps you've forgotten that you're in the Labyrinth Entrance?)
I think you're still confused about the dungeon layout.
Anyway, don't expect me to ferry you around the labyrinth! That wouldn't be labyrinthine at ALL.
For future reference, I accept cardinal directions. If you're adjacent to the room in question, I'll usually be generous and take you there anyway, but for the most part, north, south, east, and west are your friends.
Oohhhh I think I get it now! I looped back around from the Troll Room to the beggining when I went through that west door!
I'm still in the Entrance room. I go east, which is back to the troll room (I hope). I then play my slide whistle with hopes that the troll might let me pass if he likes my music.
Master K
You enter the troll room and start playing your slide whistle. Whee! You're not exactly skilled with this, but you can manage "Mary Had a Little Lamb."
You closely examine the strange device. It's a black box roughly the size and shape of a deck of cards. On the front is a large red button and below it the words, "CAUTION! DO NOT PRESS"
ncw64
You're standing in the Labyrinth Entrance. You hit your head on the west wall, a popular destination for head-smacking.
You are carrying:
a package of Pop Rocks
an issue of Reader's Digest
a ticket