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Red Slime
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 PostFri Aug 12, 2011 9:45 pm
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I personally believe your tiger looked better before. I also think it looked fine before. Your characters have the same style of outline as well. In my opinion, you should stick with that style because it gives your game a consistency in the artwork. It may not be technically superior or whatever the right term would be but I think the consistency outweighs that. Just my opinion.
Liquid Metal King Slime
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 PostFri Aug 12, 2011 10:11 pm
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I agree with Alk. The only thing I'd like to add though is how the shading may look great but it isn't consistent with the rest of the game so it actually looks bad. Maybe if this were a boss things where all the bosses were shaded as such it would work. Maybe that's actually what's going on I don't know. ( I haven't played very much of your game, heh sorry )
Anyways, For Sure put back the line. There are soo many reason to. 1) the tiger blends in with the background now. Bad. 2) the style should be consistent. 3) The claws still have the outline which makes the rest look weird.

Another option would be to outline the tiger in another color, other than black. You could keep this within the style of the game by doing the same thing with your other enemies too and I think it would add depth to your art. This is only my opinion though, so take it with a grain of salt.
Liquid Metal King Slime
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 PostFri Aug 12, 2011 10:41 pm
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I like the not-quite-black color you used to outline the tiger's right front leg. i think that would look good for outlining the whole tiger, and it might represent a pleasing compromise between the black outline look and the outlineless look.
Slime Knight
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 PostFri Aug 12, 2011 11:56 pm
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here's an updated pic of the Doomguy sprite.

King Slime
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 PostSun Aug 14, 2011 4:55 am
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Pssst...



Well this can't be good...
Liquid Metal Slime
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 PostSun Aug 14, 2011 7:30 pm
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Yes it can.
NO EAT
Liquid Metal Slime
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 PostThu Aug 18, 2011 6:13 pm
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I'm expanding a technically complete game. Also gonna fix the problem of boss NPCs disappearing even when you lost to them.
NO EAT
Slime Knight
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 PostThu Aug 18, 2011 8:40 pm
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Here is the battlw sprite for one of the biggest monsters ever to hit the OHR: The Cyberdemon Lord. (Redrawn in 16 colors to fit the game)

Slime Knight
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Obligatory Roach Enemy! 
 PostFri Aug 26, 2011 11:16 am
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This is from my next project, a relatively small-scale sci-fi RPG:


SPELLSHARD: THE BLACK CROWN OF HORGOTH now COMPLETE! Grab it today!
Slime Knight
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 PostFri Aug 26, 2011 11:27 am
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Nathan Karr, I wanted to say that I really like your sprites as well. Whatever you want to say about shading and such, every one of your sprites exhibits a strong sense of SHAPE and an identifiable, well-composed outline. The more I draw in pixels, the more I realize how fundamentally important this is to having a good end product. So I think you're in a really good place as far as spriting goes.
SPELLSHARD: THE BLACK CROWN OF HORGOTH now COMPLETE! Grab it today!
King Slime
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 PostSat Sep 10, 2011 1:47 am
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My my my, who are these teens...?



Concept art...;)
Slime Knight
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 PostSun Sep 11, 2011 6:50 am
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Been away for a little while so here's a picture of the hero of a new game I started today (double sized):

Metal Slime
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 PostTue Sep 13, 2011 6:21 pm
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Now there isn't just one nuclear hell raven in town.
[Might as well post the bird from the other end of the power spectrum I made a few days ago as well.]
edit: I messed around with the wings and whatnot of this gal, and the newer version is shown. Here's the older version.
Slime Knight
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 PostSat Sep 17, 2011 11:43 pm
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crocogator!
Slime Knight
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 PostMon Sep 19, 2011 5:09 am
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evil guy!

EDIT: could someone make the grey in my avatar transparent? graphicsgale wont let me for some reason?
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