2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE
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- Master K
- King Slime
- Posts: 1899
- Joined: Sat Jun 11, 2011 9:40 pm
- Location: A windswept rock in the Atlantic Ocean
Alright, my game is done, but since the internet is slow, attaching my ZIP file is taking a while, and it is really, REALLY irritating me.
EDIT: I posted the description and title screen as an attachment, hoping it would lighten the load for the ZIP attachment. It ain't.
EDIT: I posted the description and title screen as an attachment, hoping it would lighten the load for the ZIP attachment. It ain't.
Last edited by Master K on Sat Aug 20, 2011 10:41 pm, edited 1 time in total.
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6466
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
[game]Escape the Zombie Horde[/game]
I hope you enjoy it.
It didn't actually come out as good as I was hoping, but I had a 10 hour shift today at work and I work from 9 till 6 tomorrow so it's as good as it's gonna get. I'm too tired to work on it more. I hope there's no massive bugs I missed.
I would have submitted it to Ludum Dare, but the site is messed up, I might miss the contest because of that. It possible I won't have the chance to upload it there before the end of the contest. Anyways, best of luck to everyone. I look forward to seeing what everyone did.
I hope you enjoy it.
It didn't actually come out as good as I was hoping, but I had a 10 hour shift today at work and I work from 9 till 6 tomorrow so it's as good as it's gonna get. I'm too tired to work on it more. I hope there's no massive bugs I missed.
I would have submitted it to Ludum Dare, but the site is messed up, I might miss the contest because of that. It possible I won't have the chance to upload it there before the end of the contest. Anyways, best of luck to everyone. I look forward to seeing what everyone did.
Last edited by Spoonweaver on Sun Aug 21, 2011 4:00 am, edited 1 time in total.
- Master K
- King Slime
- Posts: 1899
- Joined: Sat Jun 11, 2011 9:40 pm
- Location: A windswept rock in the Atlantic Ocean
@Spoon: I'll review it in a couple of days. I love the Agi and Int. Yeah, i'm guilty as an arena fanatic. I've been trying to beat Slimehold...I got him down to 200! But, i'm off topic. I hope people enjoy my game.
Last edited by Master K on Sun Aug 21, 2011 4:24 am, edited 1 time in total.
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6466
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
My Ludum Dare entry page.
- Valigarmander
- Slime Knight
- Posts: 135
- Joined: Mon Dec 10, 2007 4:55 am
- Valigarmander
- Slime Knight
- Posts: 135
- Joined: Mon Dec 10, 2007 4:55 am
Interesting concept, but there's a few problems I see with the game.Spoonweaver wrote:[game]Escape the Zombie Horde[/game]
I hope you enjoy it.
The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.
Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.
Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.
It'd be a pretty cool game if you could work out all those kinks.
- jcenterprises
- Slime Knight
- Posts: 132
- Joined: Sun Aug 21, 2011 7:30 pm
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I just finished my 48-hour game. It is called Escape from Strong Castle. You are supposed to run from all enemies rather than battle as they are too strong to harm.
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6466
- Joined: Mon Dec 08, 2008 7:07 am
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Thank you for the not dieing bug.Valigarmander wrote:Interesting concept, but there's a few problems I see with the game.Spoonweaver wrote:[game]Escape the Zombie Horde[/game]
I hope you enjoy it.
The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.
Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.
Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.
It'd be a pretty cool game if you could work out all those kinks.
Everything else is the way it is and will never change.
I had thought about including a day counter, but the screen was already a bit packed and it just wasn't important because you can keep track of days by doing math with either your water or food.
The not dieing bug has been fixed.
I think...
Last edited by Spoonweaver on Sun Aug 21, 2011 10:52 pm, edited 2 times in total.
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6466
- Joined: Mon Dec 08, 2008 7:07 am
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Harsh words from the K man about [game]Escape from Strong Castle[/game].
http://www.slimesalad.com/forum/viewtopic.php?t=4328
http://www.slimesalad.com/forum/viewtopic.php?t=4328