2011 OHRRPGCE 48 hour contest (also Ludum dare) Theme=ESCAPE

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

User avatar
Master K
King Slime
Posts: 1899
Joined: Sat Jun 11, 2011 9:40 pm
Location: A windswept rock in the Atlantic Ocean

Post by Master K »

My game is almost done. Just doing some bug checking/crunching, and then I shall post it up.
User avatar
Master K
King Slime
Posts: 1899
Joined: Sat Jun 11, 2011 9:40 pm
Location: A windswept rock in the Atlantic Ocean

Post by Master K »

Alright, my game is done, but since the internet is slow, attaching my ZIP file is taking a while, and it is really, REALLY irritating me.

EDIT: I posted the description and title screen as an attachment, hoping it would lighten the load for the ZIP attachment. It ain't. :(
Last edited by Master K on Sat Aug 20, 2011 10:41 pm, edited 1 time in total.
User avatar
Mogri
Super Slime
Posts: 4669
Joined: Mon Oct 15, 2007 6:38 pm
Location: Austin, TX
Contact:

Post by Mogri »

You should also submit it to Ludum Dare. Don't forget!
User avatar
Master K
King Slime
Posts: 1899
Joined: Sat Jun 11, 2011 9:40 pm
Location: A windswept rock in the Atlantic Ocean

Post by Master K »

No thank you Mogri, i'm simply good entering the OHR version.
My game, [game]The Labyrinth[/game], is now up and ready to be downloaded! I hope it's not too buggy...
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6466
Joined: Mon Dec 08, 2008 7:07 am
Contact:

Post by Spoonweaver »

[game]Escape the Zombie Horde[/game]

I hope you enjoy it.




It didn't actually come out as good as I was hoping, but I had a 10 hour shift today at work and I work from 9 till 6 tomorrow so it's as good as it's gonna get. I'm too tired to work on it more. I hope there's no massive bugs I missed.
I would have submitted it to Ludum Dare, but the site is messed up, I might miss the contest because of that. It possible I won't have the chance to upload it there before the end of the contest. Anyways, best of luck to everyone. I look forward to seeing what everyone did.
Last edited by Spoonweaver on Sun Aug 21, 2011 4:00 am, edited 1 time in total.
User avatar
Master K
King Slime
Posts: 1899
Joined: Sat Jun 11, 2011 9:40 pm
Location: A windswept rock in the Atlantic Ocean

Post by Master K »

@Spoon: I'll review it in a couple of days. I love the Agi and Int. Yeah, i'm guilty as an arena fanatic. I've been trying to beat Slimehold...I got him down to 200! But, i'm off topic. I hope people enjoy my game.
Last edited by Master K on Sun Aug 21, 2011 4:24 am, edited 1 time in total.
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6466
Joined: Mon Dec 08, 2008 7:07 am
Contact:

Post by Spoonweaver »

My Ludum Dare entry page.
User avatar
Master K
King Slime
Posts: 1899
Joined: Sat Jun 11, 2011 9:40 pm
Location: A windswept rock in the Atlantic Ocean

Post by Master K »

I entered Ludum Dare Jam.
User avatar
Valigarmander
Slime Knight
Posts: 135
Joined: Mon Dec 10, 2007 4:55 am

Post by Valigarmander »

Whelp, I guess I'm gonna have to play these games.
User avatar
Valigarmander
Slime Knight
Posts: 135
Joined: Mon Dec 10, 2007 4:55 am

Post by Valigarmander »

Spoonweaver wrote:[game]Escape the Zombie Horde[/game]

I hope you enjoy it.
Interesting concept, but there's a few problems I see with the game.

The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.

Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.

Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.

It'd be a pretty cool game if you could work out all those kinks.
User avatar
jcenterprises
Slime Knight
Posts: 132
Joined: Sun Aug 21, 2011 7:30 pm
Contact:

Post by jcenterprises »

I just finished my 48-hour game. It is called Escape from Strong Castle. You are supposed to run from all enemies rather than battle as they are too strong to harm.
User avatar
Gizmog
Metal King Slime
Posts: 2622
Joined: Tue Feb 19, 2008 5:41 am

Post by Gizmog »

User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6466
Joined: Mon Dec 08, 2008 7:07 am
Contact:

Post by Spoonweaver »

Valigarmander wrote:
Spoonweaver wrote:[game]Escape the Zombie Horde[/game]

I hope you enjoy it.
Interesting concept, but there's a few problems I see with the game.

The items really need more of an explanation. Starting out, I wasn't really sure how much food or water I would need, or whether or not I would need more than one gun, and so on. Also, it's kind of annoying to purchase 1 hundred single units of food or water. Maybe you could've added 20-packs of food, 10-packs of bullets, etc.

Another thing: the game doesn't seem to end after you die. Playing this, I died of starvation and thirst at least two dozen times but the car kept moving on.

Finally: there isn't any indicator of how many days you've been on the road. That's something that I think would be important.

It'd be a pretty cool game if you could work out all those kinks.
Thank you for the not dieing bug.
Everything else is the way it is and will never change.
I had thought about including a day counter, but the screen was already a bit packed and it just wasn't important because you can keep track of days by doing math with either your water or food.

The not dieing bug has been fixed.
I think...
Last edited by Spoonweaver on Sun Aug 21, 2011 10:52 pm, edited 2 times in total.
User avatar
Spoonweaver
Liquid Metal King Slime
Posts: 6466
Joined: Mon Dec 08, 2008 7:07 am
Contact:

Post by Spoonweaver »

Harsh words from the K man about [game]Escape from Strong Castle[/game].
http://www.slimesalad.com/forum/viewtopic.php?t=4328
User avatar
Master K
King Slime
Posts: 1899
Joined: Sat Jun 11, 2011 9:40 pm
Location: A windswept rock in the Atlantic Ocean

Post by Master K »

I speak the Cassandra Truth. That game is...well, glaringly a newbie game. I don't try to offend anybody, but honestly, the game could have looked better. When you submit something like that, you have to face the music sooner or later.
Post Reply