(Old thread)
Moderators: Bob the Hamster, marionline, SDHawk
Can't wait to mod the hell out of it. I used to love playing with mud files. What I think would be neater though, not knocking what you have, would be using the doom engine and making it into a 1st person rpg. Where numbers appear when you attack people and stuff.
At any rate, I think this will really shine once the developers get off irc and finish the ohr multiplayer support.
At any rate, I think this will really shine once the developers get off irc and finish the ohr multiplayer support.
- Bob the Hamster
- Lord of the Slimes
- Posts: 7660
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
* Charbile intercepts a secret transmission:
JamesPaige> A while back somebody started work on hacking in something that could read and write ints over a tcp socket
tmc> they actually starteD?
JamesPaige> Yeah, they had code
tmc> I thought it was just a suggestion
JamesPaige> But I know how grotesquely painful it would be to plotscript anything like that
JamesPaige> If we ever have any multiplayer (and that is a huge IF) it would be exchanging complex objects with a server
JamesPaige> and since we don't even have support for any kind of objects yet, nobody should hold their breath.
Still holding my breath!!
I believe in you when no one else will
(windows support! mp3's! They said we'll never have that in the ohrrpgce!)
JamesPaige> A while back somebody started work on hacking in something that could read and write ints over a tcp socket
tmc> they actually starteD?
JamesPaige> Yeah, they had code
tmc> I thought it was just a suggestion
JamesPaige> But I know how grotesquely painful it would be to plotscript anything like that
JamesPaige> If we ever have any multiplayer (and that is a huge IF) it would be exchanging complex objects with a server
JamesPaige> and since we don't even have support for any kind of objects yet, nobody should hold their breath.
Still holding my breath!!
I believe in you when no one else will
(windows support! mp3's! They said we'll never have that in the ohrrpgce!)
- Spazman
- Slime Knight
- Posts: 253
- Joined: Sun Jul 17, 2011 1:46 am
- Location: Online, somewhere.
- Contact:
Man. I've been workin my arse off all day, and I finally have something to show for it. Great graphic updates and a 'new' map. Here's the before and after shots of the Nuclear Plant:
Before:
After:
Before 2:
After 2:
Hopefully next time this is featured in HamsterSpeak (That's a big IF) maybe it'll get a better reaction this time.[/img]
Before:
After:
Before 2:
After 2:
Hopefully next time this is featured in HamsterSpeak (That's a big IF) maybe it'll get a better reaction this time.[/img]
- Spazman
- Slime Knight
- Posts: 253
- Joined: Sun Jul 17, 2011 1:46 am
- Location: Online, somewhere.
- Contact:
Well, as for update sceduling:
I guess i'll be posting the next one when i finish up with the Command Control and Phobos Colonization#1 hubmaps. Since that's gonna take a little time, don't be expecting an update soon, except for maybe a bugfix or graphic update here or there.
Maybe i'll post some quick screenshots when i'm about 75% through.
But in the meantime, I gotta get work done. I'll be working all day tomorrow, but i'll be on IRC if y'all need me for anything. may try a few rounds of Dominion if possible. But I'm turning in for the night. See y'all tomorrow.
I guess i'll be posting the next one when i finish up with the Command Control and Phobos Colonization#1 hubmaps. Since that's gonna take a little time, don't be expecting an update soon, except for maybe a bugfix or graphic update here or there.
Maybe i'll post some quick screenshots when i'm about 75% through.
But in the meantime, I gotta get work done. I'll be working all day tomorrow, but i'll be on IRC if y'all need me for anything. may try a few rounds of Dominion if possible. But I'm turning in for the night. See y'all tomorrow.