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Metal Slime
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 PostWed Aug 03, 2011 2:19 am
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Should we disqualify the no-shows at some point? Or have we all lost interest in card games. Zombie
Liquid Metal King Slime
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 PostWed Aug 03, 2011 4:32 am
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you DQ them right now
Metal King Slime
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 PostThu Aug 04, 2011 4:04 am
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I've got all kinds of obligations right now and am officially dropped out.
Liquid Metal King Slime
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 PostMon Aug 08, 2011 11:51 pm
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I guess this is the end for the Dominion Tournament then...
Metal Slime
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 PostTue Aug 09, 2011 5:16 pm
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The topic briefly appeared in #slimesalad yesterday and there was a general consensus to simply cut out the no-shows and those unwilling. But this is all tentative as the official decision shall be reserved for the host.

I propose... changing group 2 into:

Spoon
Hawk
JSH
Giz

Definitely cutting ajguy, and asking Hachi, Joker, and Monopoly if they still want in. I want to say I remember Mister J saying he's out, but I can't recall, and I'd love to see Hachi and M. Man play, and anyone else who wants to jump in at this very moment. (Glow, Ronin, TMC, Neek, SewieDewie?)
Slime Knight
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 PostTue Aug 09, 2011 10:26 pm
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I don't think Hachi is going to be in anymore.

So, we're going to cut from 3 groups to 2 and have the group that Charbile suggested play a round. Then we'll do the rest of the rounds as planned.
Liquid Metal Slime
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 PostWed Aug 10, 2011 12:29 am
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Round 2 ended, as most of us saw:

1. Giz
2. Spoonweaver
3. Hawk
4. JSH
My website, the home of Motrya:
http://www.jshgaming.com
Metal Slime
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 PostWed Aug 10, 2011 6:21 pm
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Giz with the huge upset. It was one of the fastest games I ever saw. JSH's play by play commentary was great.

Can't wait to see round 3.
Liquid Metal King Slime
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 PostWed Aug 10, 2011 6:49 pm
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Wasn't it round 1 - game 2?
Metal Slime
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 PostWed Aug 10, 2011 7:52 pm
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It was. Apparently we have two naming conventions.

Also, reading back to the tourney setup: now that we have fewer players, how many rounds will we play before we reach the FINAL FOUR?
Slime Knight
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 PostThu Aug 11, 2011 2:32 am
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OK so here's the scores so far:

Charbile: 3
Giz: 3
Aeth: 2
Spoonweaver: 2
Mogri: 1
Hawk: 1
JSH: 0
Shizuma: 0

And here are the groups for round 2 (of 4, since we had the other group drop):


Quote:
Group 1:
JSH
Aeth
Charbile
TheGiz

Quote:
Group 2:
Mogri
Shizuma
SDHawk
Spoonweaver
Metal Slime
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 PostWed Aug 17, 2011 1:32 am
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(blame JSH / waiting on Aeth)
Metal Slime
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 PostWed Aug 17, 2011 1:51 am
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Slime Knight
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 PostThu Aug 18, 2011 4:11 pm
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Group 1 already finished their game.
Quote:
#1 Charbile: 33 points (5 Provinces and 3 Estates); 15 turns
opening: Silver / Silver
[39 cards] 4 Jesters, 3 Markets, 2 Hunting Parties, 1 Grand Market, 9 Coppers, 7 Silvers, 5 Golds, 3 Estates, 5 Provinces

#2 aeth: 19 points (2 Provinces, 4 Estates, and a Duchy); 15 turns
opening: Silver / Feast
[29 cards] 4 Grand Markets, 3 Markets, 2 Horse Traders, 1 Hunting Party, 7 Coppers, 2 Silvers, 3 Golds, 4 Estates, 1 Duchy, 2 Provinces

#2 jsh357: 19 points (3 Provinces, 3 Estates, and 2 Curses); 15 turns
opening: nothing / Royal Seal
[31 cards] 3 Hunting Parties, 2 Grand Markets, 2 Royal Seals, 1 Horse Traders, 13 Coppers, 2 Golds, 3 Estates, 3 Provinces, 2 Curses

#4 GozerGomez: 15 points (2 Provinces, 5 Estates, and 2 Curses); 15 turns
opening: Jester / nothing
[34 cards] 3 Grand Markets, 3 Scouts, 2 Horse Traders, 2 Markets, 1 Jester, 7 Coppers, 3 Silvers, 1 Potion, 3 Golds, 5 Estates, 2 Provinces, 2 Curses


Since JSH and I tied, we will both get the 2 points. That makes the scores so far:

Charbile: 6
Aeth: 4
Giz: 3
JSH: 2
Spoonweaver: 2
Mogri: 1
Hawk: 1
Shizuma: 0
Metal Slime
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 PostThu Sep 01, 2011 3:58 pm
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Too bad we could never finish this. It's weird winning two games here, but losing pretty much every other game. Think JSH is like a level 28 now, higher than anyone else.

SO

Having played the game for awhile, we should talk strategy. Here's mine:

(in the hopes of someone making ohr dominion, with ai)

The basic structure is:
- buy silver, gold, province, highest you can on any given turn

- you're allowed one action every turn, so to not buy an action card is to waste this, so if I'm not going for a big action chain, at least buy something to use to power up the money game

- first thing to look for are attack cards, never rely on them (exception goons/minions) but never ignore them - have at least one. Never go crazy, because as much fun as it is to hamper others, it ruins my deck, not allowing me to buy VP

- Next is trashers, which can severely negate curse attack cards while giving better draws to buy VP.

- for turns:
by turn 4, should have had at least one 5$ hand
by turn 6, should have at least one gold
by turn 12, should have had at least one 8$ hand
by turn 14, province buying should have already started, this is the late game

Some decks lengthen this out, but this is the general guide I go by.

Probably have more to say, but pretty curious what everyone else goes by. What's your typical decision process?
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