Hype Up Your Game Thread
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- Pepsi Ranger
- Liquid Metal Slime
- Posts: 1457
- Joined: Thu Nov 22, 2007 6:25 am
- Location: South Florida
I guess I'm still in Act 3. This area is being fleshed out a little more and will be a place you return to later for more adventures. I'm in the process of wrapping it up altogether so I can advance the story and start Act 4. Thanks for the compliments though Pepsi.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
- marionline
- Metal Slime
- Posts: 673
- Joined: Sat Feb 26, 2011 9:23 pm
After as long time of thinking ... - Ta-da-da-daaa -
I did upload a Demo-version of my game!
Kim und Jose!
Even though it has a german title, there is a version with english text.
I tried hard translating it, but if you find any odd grammar or spelling mistakes, please let me know. Thanks.
I just wanted to tell you that i finally finished the demo-version ...
I did upload a Demo-version of my game!
Kim und Jose!
Even though it has a german title, there is a version with english text.
I tried hard translating it, but if you find any odd grammar or spelling mistakes, please let me know. Thanks.
I just wanted to tell you that i finally finished the demo-version ...
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- Red Slime
- Posts: 88
- Joined: Wed Aug 04, 2010 2:38 am
Now that it's summer, I'm going to be making Eternity Fragment a priority again. What I released before is probably 40% of what I have envisioned for the whole thing.
The remaining 60% will be known as The End of Eternity Fragment, and divided into two parts. The first part will actually be my entry for the OHR film festival. The second part will be interactive, and approximately as long as Eternity Fragment: Prelude.
I wrote out the entire summary of the next segment a while back, so my next goal is to expand it to a complete script. Since it's going to be a short film, I don't think I'll be posting many screenshots.
When it's done, the game (Eternity Fragment Complete) will consist of three distinct episodes:
Eternity Fragment Episode 1: Prelude
The End of Eternity Fragment
-Eternity Fragment Episode 2: Reset
-Eternity Fragment Episode 3: Return
The remaining 60% will be known as The End of Eternity Fragment, and divided into two parts. The first part will actually be my entry for the OHR film festival. The second part will be interactive, and approximately as long as Eternity Fragment: Prelude.
I wrote out the entire summary of the next segment a while back, so my next goal is to expand it to a complete script. Since it's going to be a short film, I don't think I'll be posting many screenshots.
When it's done, the game (Eternity Fragment Complete) will consist of three distinct episodes:
Eternity Fragment Episode 1: Prelude
The End of Eternity Fragment
-Eternity Fragment Episode 2: Reset
-Eternity Fragment Episode 3: Return
Jotting down a number of projects that I may or may not scrap at a future date. Please bear with me.
----
#1
"Back when Magic was first being explored and investigated, there was an ancient relic known as the Ruby Pillar. We didn't know then, but it was the Horn of the Rubudrac, our Hatchling. Its power was strong, but corruptive if relied on for too long.
How do I know this? I have... spent much time investigating the Elemental Crests and their origins. All the evidence points to them being created around the same time that Lementil first became a Lich. Actually, no. It was a direct result of Lementil's 'creation' that the Crests were created.
Now, this piece of information was the hardest to track down, and all it is is rumor, but it is said that the first Reaper of Zeyr, Delmar, created the Crests in order to seal Lementil away. I believe that to be true..."
----
#2
The Mountainlands had always been at war with itself. Gildem versus Albis, Eldar versus Eldin, Vampire versus Ghoul. Yet the war that currently rages could destroy the planet. You see, the Rubudrac, the Hatchling of Zeyr, was sealed away long ago in the Mountainlands, by the Wandering Maidens. Their statues keep the seal intact. However, Emperor Brian has decided to twist the sealing magic into something that would make him immortal, and King Wulfric wants to prevent that completely. Neither appear to realize that damaging the seal could release the Rubudrac...
----
#3
The Idiot of Heaven, Atmos, is at it again. He says he learned after that incident with Baron Kainen, but you never know. Anyhow, he's put out some sort of request for adventurers. Something about the Rod of Mordecai? I wish I knew the details, especially since the Shadow of Kafinex needs to be destroyed, but still... Atmos has never been the brightest star in the sky, and a generic call for adventurers in this day and age just screams for Kafinex's attention.
----
#1
"Back when Magic was first being explored and investigated, there was an ancient relic known as the Ruby Pillar. We didn't know then, but it was the Horn of the Rubudrac, our Hatchling. Its power was strong, but corruptive if relied on for too long.
How do I know this? I have... spent much time investigating the Elemental Crests and their origins. All the evidence points to them being created around the same time that Lementil first became a Lich. Actually, no. It was a direct result of Lementil's 'creation' that the Crests were created.
Now, this piece of information was the hardest to track down, and all it is is rumor, but it is said that the first Reaper of Zeyr, Delmar, created the Crests in order to seal Lementil away. I believe that to be true..."
----
#2
The Mountainlands had always been at war with itself. Gildem versus Albis, Eldar versus Eldin, Vampire versus Ghoul. Yet the war that currently rages could destroy the planet. You see, the Rubudrac, the Hatchling of Zeyr, was sealed away long ago in the Mountainlands, by the Wandering Maidens. Their statues keep the seal intact. However, Emperor Brian has decided to twist the sealing magic into something that would make him immortal, and King Wulfric wants to prevent that completely. Neither appear to realize that damaging the seal could release the Rubudrac...
----
#3
The Idiot of Heaven, Atmos, is at it again. He says he learned after that incident with Baron Kainen, but you never know. Anyhow, he's put out some sort of request for adventurers. Something about the Rod of Mordecai? I wish I knew the details, especially since the Shadow of Kafinex needs to be destroyed, but still... Atmos has never been the brightest star in the sky, and a generic call for adventurers in this day and age just screams for Kafinex's attention.
- NinjaOverdrive
- Slime Knight
- Posts: 105
- Joined: Sat Apr 16, 2011 6:27 am
- Location: Honestly, I got no clue...Margaritaville sounds nice....
^ Gave me a (brilliant) idea which you can read Here.
<a href="http://s19.photobucket.com/albums/b175/ ... ickers.jpg" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... ickers.jpg" border="0" alt="Slither Stickers"></a>
This is still hype related I guess. Triangle's Maze will be getting a special deluxe box version. The box will include the original music vampiducki wrote for it, along with two theme songs, one for Slither and one for Mr. Triangle along with the 8-bit versions. Game will also include, while I have enough, the Slither logo sticker which I just got in today. I'm sure there will be more goodies, but yeah, hopefully when the game is done, I can make it a little extra special, since it's not everyday a 3 year project comes to a close.
This is still hype related I guess. Triangle's Maze will be getting a special deluxe box version. The box will include the original music vampiducki wrote for it, along with two theme songs, one for Slither and one for Mr. Triangle along with the 8-bit versions. Game will also include, while I have enough, the Slither logo sticker which I just got in today. I'm sure there will be more goodies, but yeah, hopefully when the game is done, I can make it a little extra special, since it's not everyday a 3 year project comes to a close.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
I'm making the stuff for myself because I'm proud of it, so if I were able to make enough, I'd sell them at cost. I don't believe in ripping people off or taking advantage of em. But thanks for the encouraging words. I'm also planning on doing a set of 4 pins for each of the bosses of the game in a similar design as Slither.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
<a href="http://s19.photobucket.com/albums/b175/ ... rystal.png" target="_blank"><img src="http://i19.photobucket.com/albums/b175/ ... rystal.png" border="0" alt="HQ3 - Tower Crystal"></a>
Very huge cutscene in HQ3 finally hammered out! Kinda a big deal for me. Time to get to work on the Film Festival now!
Very huge cutscene in HQ3 finally hammered out! Kinda a big deal for me. Time to get to work on the Film Festival now!
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
Current Vomage Genesis build: 27052011 World Map Graphics Build
NOTE: OHRRPGCE game
NOTE: OHRRPGCE game
Read This First wrote:The current build of Vomage Genesis you are looking at is the 5/27/2011 build. No new areas have been added (technically), and the primary focus of this build is to work on the world map's graphics. The boss testing area should still exist, just change the starting settings to Map 0, X 0, Y 0.
Since this is a working build, feel free to muck around, but do not redistribute the .rpg file with any changes you made without asking me first. In my head, I'm sharing this under a creative commons "attribution non-commercial share-alike" license, but I haven't bothered to actually grab a copy of the license to include with the file, so I'm saying all of this in good faith.
TO-DO LIST:
Finish World Map Grpahics
Finish Emeralda Valley map
Begin Emeralda Valley text boxes
Improve battle graphics: Mortimer Drago, Mercury Molion, bite, osmose, punch
Any free help is appreciated ^^
~ Raekuul / Pokota
MUSIC INFORMATION
The information here is so that the MIDIs can be properly documented. The majority of them are downloaded from VGMusic.com, although a few of them were from other sources (specifically, the DooM imports were filched from the DooMRL distribution, and the tracks from Darksun were taken from the OST MIDI collections.) Please note that all songs are subject to replacement in future releases.
filename - Source - "Name within Vomage Genesis"
song00 - DooM - "Homecoming"
song01 - Darksun Wake of the Ravager - "For Emeralda Valley!"
song02 - Darksun Shattered Lands - "The Castle of King Gellart"
song03 - Castlevania II GB - "Queen of the Statues"
song04 - Castlevania II GB - "The Iron Maiden"
song05 - Castlevania II GB - "Burning Desire"
song06 - Castlevania II GB - "The Cold Shoulder"
song07 - Castlevania II GB - "Dynamic Thorn"
song08 - Cave Story - "Madman's Ascent"
song09 - Jazz Jackrabbit - "Brigit's Key"
song10 - Sailor Moon (Fan Remix) - "Hoshi no Senshi" - To be replaced soon
song11 - Oracle of Seasons - "Inferno Cavern"
song12 - Megaman X3(?) - "Tower of Ice"
song13 - Sonic 2 - "The Common Backstory"
song14 - Kirby 2 - "The Messenger Is To Be Shot"
song15 - Wind Waker - "Desert of Inanna"
song16 - Final Fantasy Tactics Advance - "The Rubudrac's Talons"
song17 - Final Fantasy Tactics Advance - "Accursed Tree of Andror"
song18 - Kingdom Hearts Chain of Memories - "Ruler and Betrayer"
song19 - Paper Mario - "Megaslug"
song20 - Hocus Pocus - "Desert of Juno"
song21 - Wandering Hamster - "Shinoyama Ixnekolan"
song22 - Jill of the Jungle - "Forest of Spiders"
song23 - Metroid II - "The Queen Approaches"
song24 - Kingdom Hearts Chain of Memories - "Princess of the Wasps"
song25 - Wind Waker(?) - "Town Theme"
song26 - Pokemon - "Monalis Voll Theme"
song27 - Ocarina of Time - "Demon of Despair" - To be replaced eventually, probably by a remix of same
song28 - Sailor Moon (Sega Genesis game) - "The Serene One"
song29 - Dune II PC - "The Blood Will Flow"
song30 - Earthbound - "The Sanctum Gate"
song31 - Twilight Princess - "The Dreaming Lady"
song32 - Dune II PC - "A Bit of Rock"
song33 - Link's Awakening - Alabaster Desert
song34 - Sonic 2 - "Where Monalis Guards"
song35 - (I forgot where this is from) - "The Forest Kingdom of Yu Fei" - Probably will replace
song36 - Majora's Mask/Link's Awakening - "Banditry!"
song37 - Link To The Past - "The King of the Eyrie"
song38 - Link To The Past - "The Westmost Marshes"
song39 - Megaman 2 / Sonic 3 - "High North and Deep South"
song40 - Dune II PC - "World Map Loop"
song41 - Sonic & Knuckles - "Symphony Armor"
song42 - Kirby's Dream Land - "The Arrest" - To be replaced eventually, probably by a remix of same
song43 - Final Fantasy 5(?) - "Symphony Armor, Orchestra Mode"
song44 - Hime-chan's Ribbon - "Invincible - Hibino Hikaru" - To be replaced eventually by a midi of same
Last edited by raekuul on Fri May 27, 2011 3:26 pm, edited 1 time in total.
- Spoonweaver
- Liquid Metal King Slime
- Posts: 6467
- Joined: Mon Dec 08, 2008 7:07 am
- Contact:
Articles and interviews done for [url=ttp://www.firstdropshow.com/spotlight-slimes]Slimes[/url] and Stegavorto.