This is the Beginning.
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Well then how do I import that palette? I don't have a lot of experience with this really.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
- Pepsi Ranger
- Liquid Metal Slime
- Posts: 1457
- Joined: Thu Nov 22, 2007 6:25 am
- Location: South Florida
Just remove the obstruction from both NPCs and you can overlap them as much as you want.Is it possible to have an npc walk on top of another one and stay on the other one?
Code: Select all
set npc obstructs (2,false)
set npc obstructs (3,false)
Just remember to reset the values to true before you end the script, or if you change any condition like moving to a new map. Otherwise, NPCs 2 and 3 will remain untouchable.
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Thanks Pepsi, worked like a charm.
I'll just PM it to you.RedMaverickZero wrote:I want to use that palette for my side project. But the file converts bad from PNG. Can you reply and add it as an attachment as the bmp file that OHR makes when you extract it from there? I really dig it and think it'd be perfect for my new project.
Got it! Thanks a ton! Definitely the look I'm going for with this project. I think you really did a great job making it dude, and thanks for sharing it.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
- Feenicks
- Metal Slime
- Posts: 697
- Joined: Tue Aug 10, 2010 9:23 pm
- Location: ON THE AIR IN THE AIR
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You know, I really feel that you're not using the palette you made to its fullest potential. You're doing a simplistic style - nothing wrong with that - but it just feels like it's really overcast and subdued (which actually works really well if that's what you're going for, though), so you might want to get some more contrast on those trees and cliffs.
Speaking of those trees, though - they just seem a bit flat and just plain odd the way you have them now. At least make an overlapping tile or something, because the way you have them there seems a bit unnatural.
The plot and what you have for the gameplay seems good, and I'd like to see what you have planned out actually come to fruition. Just fix those trees... or something.
Speaking of those trees, though - they just seem a bit flat and just plain odd the way you have them now. At least make an overlapping tile or something, because the way you have them there seems a bit unnatural.
The plot and what you have for the gameplay seems good, and I'd like to see what you have planned out actually come to fruition. Just fix those trees... or something.
No problem.RedMaverickZero wrote:Got it! Thanks a ton! Definitely the look I'm going for with this project. I think you really did a great job making it dude, and thanks for sharing it.
Okay? I'll try to do something, I guess, but I kinda like them.Pheonix wrote:You know, I really feel that you're not using the palette you made to its fullest potential. You're doing a simplistic style - nothing wrong with that - but it just feels like it's really overcast and subdued (which actually works really well if that's what you're going for, though), so you might want to get some more contrast on those trees and cliffs.
Speaking of those trees, though - they just seem a bit flat and just plain odd the way you have them now. At least make an overlapping tile or something, because the way you have them there seems a bit unnatural.
The plot and what you have for the gameplay seems good, and I'd like to see what you have planned out actually come to fruition. Just fix those trees... or something.
- Skullduggery Studios
- Metal Slime
- Posts: 429
- Joined: Fri Dec 18, 2009 7:04 pm
- Location: Berea, KY