This is the Beginning.

Make games! Discuss those games here.

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Voltire
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This is the Beginning.

Post by Voltire »

Alright, so this is a new game I'm working on that has an 80% chance of being my entry in the next HOTOHR contest. My previous attempts at making a classic rpg have all been dropped because of one main reason: lack of a great story. I'm going to try to fix that this time.

You begin as Arodite, a young swordsman (yes it's cliche!) whose master has just died. The master's last wish was for Arodite to become a hero, as he was years before. Arodite must learn just what a hero is to become one.

Stuff I'm implementing:

*A structured, 13 element based attack system.
*Items and weapons with unique abilities and stat changes.
*A lot of non-linear exploring and game play.
*Rank system.
*And more when I think of it.

And now pictures:

Image

Image
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Spoonweaver
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Post by Spoonweaver »

Nice
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RMZ
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Post by RMZ »

Really nice color palette. Very well drawn tiles too. Keep it up.
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Voltire
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Post by Voltire »

Thanks to both of you!

And here's the pallete in case anyone wants it:
Image
It's basically a foggy version of the old classic pallete.
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NinjaOverdrive
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Post by NinjaOverdrive »

You begin as Arodite, a young swordsman (yes it's cliche!) whose master has just died. The master's last wish was for Arodite to become a hero, as he was years before. Arodite must learn just what a hero is to become one.


Lots of great stories start out cliche or with the same premise as another story. The trick is to give it a whole new twist or unique voice and style to offer a fresh take on the old idea. From the looks of it I think you got a good chance of doing precisely that.
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Voltire
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Post by Voltire »

Thanks.
~~~~~~
I can't get this script to work out:

Code: Select all

plotscript, enter firido, begin
	suspend player
		walk hero (me, up, 2)
			wait for hero
		walk hero (me, left, 4)
			wait for hero
		walk hero (me, up, 8)
			wait for hero
		show text box (14)
			wait for text box
		set hero direction (me, right)
			wait for hero
			wait (25)
		show text box (15)
			wait for text box
		set hero direction (me, up)
			wait for hero
		show text box (16)
			wait for text box
		set npc direction (2, down)
	variable (???)
	???:= npc reference (2, 0)
		walk npc (???, down, 1)
			wait (2)
		set npc direction (3, right)
		walk npc (???, down, 1)
			wait (2)
		set npc direction (3, down)
		walk npc (???, down, 1)
			wait (2)
		set npc direction (3, left)
		walk npc (???, down, 1)
			wait (2)
		set hero direction (me, left)
			wait for hero
			wait (20)
		show text box (17)
			wait for text box
		fade screen out
		fade screen in
	resume player
end
It's supposed to walk Arodite to a certain spot (which it does) and make an npc walk downward to look like it's falling (which it doesn't). Am I using the variable the wrong way? The plotscripting dictionary said to do it like this, but the npc does not move. Help? Thanks.
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Spoonweaver
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Post by Spoonweaver »

I don't think variables can have "?" in them
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Voltire
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Post by Voltire »

I changed them to letters but it still doesn't work.
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Post by TMC »

Check that the NPC has non-zero move speed, and that nothing is blocking it from moving (walls, other npcs, the hero, zones) -- if there is, you can use "set NPC ignores walls (my npc, false)" or "set NPC obstructs (my npc, false)". Check that it really is the first or only instance of NPC 2 on the map.

Also, to move an npc in one direction while it faces another, you want to put the setnpcdirection command after the walknpc command.
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Voltire
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Post by Voltire »

Thanks, I set npc speed to five and changed it's direction. It works now, except for one thing:
Is it possible to have an npc walk on top of another one and stay on the other one?
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DukeofDellot
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Post by DukeofDellot »

Voltire wrote:Thanks, I set npc speed to five and changed it's direction. It works now, except for one thing:
Is it possible to have an npc walk on top of another one and stay on the other one?
Like a vehicle?

...

You could cheat by having the NPC step on top of the other, and changing the sprite of one to show the first on top of the other, then destroy the other one.
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Voltire
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Post by Voltire »

Duke wrote:Like a vehicle?
Sorta. Actually, not really. I want it to appear as if the npc is falling and he lands on a shadow npc (meaning he walks on it and stays there) then deleting the shadow while he's on it.
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Spoonweaver
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Post by Spoonweaver »

just have him land on the shadow normally, then at the same time, remove the shadow npc and change the picture or ID of the falling man's npc to an npc where the shadow is already attached.
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RMZ
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Post by RMZ »

I want to use that palette for my side project. But the file converts bad from PNG. Can you reply and add it as an attachment as the bmp file that OHR makes when you extract it from there? I really dig it and think it'd be perfect for my new project.
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Mogri
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Post by Mogri »

RedMaverickZero wrote:But the file converts bad from PNG.
PNGs have pixel-perfect accuracy... are you sure you're not doing something wrong?
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