Show off your graphics!
Moderators: Bob the Hamster, marionline, SDHawk
- Newbie Newtype
- Reigning Smash Champion
- Posts: 1873
- Joined: Mon Oct 15, 2007 9:44 pm
Similar poses (which aren't even exact) and pretty much nothing else a sprite edit does not make, and I know there are many that'll argue that sprite edits aren't immoral in the first place.
So what's the problem?
So what's the problem?
Last edited by Newbie Newtype on Sat Oct 23, 2010 4:26 pm, edited 1 time in total.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
- PastaDevil
- Slime
- Posts: 9
- Joined: Thu Jan 21, 2010 6:49 pm
Oh no, I didn't mean that in a mean-spirited way.
The green guy, for example, I'm pretty impressed with. You took a pose from a classic sprite or two and kept going with it to make something fit in your game.
The only thing that concerns me is how they'll look compared to your other enemy sprites. If you can keep going with this style, great. If you end up falling back to your old style, that's OK too.
If you have some of each, it'll probably look weird.
The green guy, for example, I'm pretty impressed with. You took a pose from a classic sprite or two and kept going with it to make something fit in your game.
The only thing that concerns me is how they'll look compared to your other enemy sprites. If you can keep going with this style, great. If you end up falling back to your old style, that's OK too.
If you have some of each, it'll probably look weird.
Last edited by Baconlabs on Sat Oct 23, 2010 9:52 pm, edited 1 time in total.
- PastaDevil
- Slime
- Posts: 9
- Joined: Thu Jan 21, 2010 6:49 pm
I'll update the rest of the enemy sprites as well. (Most of them were just placeholder sprites anyway.)
Last edited by PastaDevil on Sun Oct 24, 2010 12:22 am, edited 1 time in total.
- Bob the Hamster
- Lord of the Slimes
- Posts: 7660
- Joined: Tue Oct 16, 2007 2:34 pm
- Location: Hamster Republic (Ontario Enclave)
- Contact:
I want to encourage anybody who is working on enemy sprites to record Youtube videos of themselves working on sprites. I think it would be a fantastic learning tool for people to be able to watch sprites emerging pixel-by-pixel.
it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)
it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)
- Feenicks
- Metal Slime
- Posts: 697
- Joined: Tue Aug 10, 2010 9:23 pm
- Location: ON THE AIR IN THE AIR
- Contact:
Two enemies. I feel like they're overshadowed by the ones above.
I made a video of the second guy, but that'll come later once I finish editing it.
Last edited by Feenicks on Sun Oct 24, 2010 9:34 pm, edited 1 time in total.
- Newbie Newtype
- Reigning Smash Champion
- Posts: 1873
- Joined: Mon Oct 15, 2007 9:44 pm
Overshadowed by the Pastadevil's ( ) sprites? You shouldn't feel this way, different people have different styles, different levels of "talent", and/or are at different stages of experience in spriting. Personally, I quite like what you've done. I've been spriting for about 10 years now and still find myself using walkabout edits for battle sprites.. 0.O;Pheonix wrote:Two enemies. I feel like they're overshadowed by the ones above.
If I could make a critical observation, it's that the black outlines on the second guy don't quite match the softer contrast of the first. Also, the left leg on guy #1 appears slightly out of "kilter" with the right leg. Other than that, all I can say is "bravo" and that they look very groovy
This * 1000. I can't draw people at all, and it kind of crimps my game-making style to not be able to have characters. The OHR has NPC sprites and odd size, so it's really hard to find applicable tutorials.James Paige wrote:I want to encourage anybody who is working on enemy sprites to record Youtube videos of themselves working on sprites. I think it would be a fantastic learning tool for people to be able to watch sprites emerging pixel-by-pixel.
it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)
- Blacklight_Studios
- Red Slime
- Posts: 29
- Joined: Sat Jan 08, 2011 7:26 pm
- Blacklight_Studios
- Red Slime
- Posts: 29
- Joined: Sat Jan 08, 2011 7:26 pm