Similar poses (which aren't even exact) and pretty much nothing else a sprite edit does not make, and I know there are many that'll argue that sprite edits aren't immoral in the first place.
So what's the problem?
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Oh no, I didn't mean that in a mean-spirited way.
The green guy, for example, I'm pretty impressed with. You took a pose from a classic sprite or two and kept going with it to make something fit in your game.
The only thing that concerns me is how they'll look compared to your other enemy sprites. If you can keep going with this style, great. If you end up falling back to your old style, that's OK too.
If you have some of each, it'll probably look weird.
The green guy, for example, I'm pretty impressed with. You took a pose from a classic sprite or two and kept going with it to make something fit in your game.
The only thing that concerns me is how they'll look compared to your other enemy sprites. If you can keep going with this style, great. If you end up falling back to your old style, that's OK too.
If you have some of each, it'll probably look weird.
I want to encourage anybody who is working on enemy sprites to record Youtube videos of themselves working on sprites. I think it would be a fantastic learning tool for people to be able to watch sprites emerging pixel-by-pixel.
it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)
it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)
Pheonix wrote:
Two enemies. I feel like they're overshadowed by the ones above.
Overshadowed by the Pastadevil's (

If I could make a critical observation, it's that the black outlines on the second guy don't quite match the softer contrast of the first. Also, the left leg on guy #1 appears slightly out of "kilter" with the right leg. Other than that, all I can say is "bravo" and that they look very groovy

James Paige wrote:
I want to encourage anybody who is working on enemy sprites to record Youtube videos of themselves working on sprites. I think it would be a fantastic learning tool for people to be able to watch sprites emerging pixel-by-pixel.
it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)
it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)
This * 1000. I can't draw people at all, and it kind of crimps my game-making style to not be able to have characters. The OHR has NPC sprites and odd size, so it's really hard to find applicable tutorials.