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Reigning Smash Champion
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 PostSat Oct 23, 2010 4:20 pm
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Similar poses (which aren't even exact) and pretty much nothing else a sprite edit does not make, and I know there are many that'll argue that sprite edits aren't immoral in the first place.

So what's the problem?
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
 
 PostSat Oct 23, 2010 6:01 pm
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Got no problem with it. Smile

James Paige wrote:
it looks like you placed every pixel yourself.


Exactly what I did. I didn't take the sprites and edit them, I just used them as references to the poses I wanted my sprites to have. I appreciate the feedback, though. Grin
Liquid Metal Slime
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 PostSat Oct 23, 2010 9:51 pm
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Oh no, I didn't mean that in a mean-spirited way.
The green guy, for example, I'm pretty impressed with. You took a pose from a classic sprite or two and kept going with it to make something fit in your game.

The only thing that concerns me is how they'll look compared to your other enemy sprites. If you can keep going with this style, great. If you end up falling back to your old style, that's OK too.
If you have some of each, it'll probably look weird.
 
 PostSun Oct 24, 2010 12:22 am
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I'll update the rest of the enemy sprites as well. (Most of them were just placeholder sprites anyway.)
Liquid Metal King Slime
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 PostSun Oct 24, 2010 12:31 am
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I want to encourage anybody who is working on enemy sprites to record Youtube videos of themselves working on sprites. I think it would be a fantastic learning tool for people to be able to watch sprites emerging pixel-by-pixel.

it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)
Metal Slime
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 PostSun Oct 24, 2010 3:59 am
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Two enemies. I feel like they're overshadowed by the ones above.
I made a video of the second guy, but that'll come later once I finish editing it.
Reigning Smash Champion
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 PostMon Oct 25, 2010 8:03 pm
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Quote:
ideas to improve the Sprite editor
The ability to retain undo changes when returning to editing a sprite after leaving it momentarily.
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb
Metal Slime
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 PostSun Nov 07, 2010 6:56 am
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Pheonix wrote:
Two enemies. I feel like they're overshadowed by the ones above.


Overshadowed by the Pastadevil's ( Devil ) sprites? You shouldn't feel this way, different people have different styles, different levels of "talent", and/or are at different stages of experience in spriting. Personally, I quite like what you've done. I've been spriting for about 10 years now and still find myself using walkabout edits for battle sprites.. 0.O;

If I could make a critical observation, it's that the black outlines on the second guy don't quite match the softer contrast of the first. Also, the left leg on guy #1 appears slightly out of "kilter" with the right leg. Other than that, all I can say is "bravo" and that they look very groovy Smile
Slime Knight
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 PostThu Nov 25, 2010 4:55 am
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Check it out! Hero graphics for Luneth from Final Fantasy III. That's right - I'm making a FFIII remake! All art will be done by me, and when it is done and distributed, I will redo maps and add a LOT of extra content (say hello, new dungeons!) I might put up a demo....
Metal Slime
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 PostMon Nov 29, 2010 12:02 am
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James Paige wrote:
I want to encourage anybody who is working on enemy sprites to record Youtube videos of themselves working on sprites. I think it would be a fantastic learning tool for people to be able to watch sprites emerging pixel-by-pixel.

it might also inspire us developers with ideas to improve the Sprite editor (which is due for a big behind-the-scenes rewrite pretty soon)


This * 1000. I can't draw people at all, and it kind of crimps my game-making style to not be able to have characters. The OHR has NPC sprites and odd size, so it's really hard to find applicable tutorials.
Liquid Metal Slime
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 PostTue Nov 30, 2010 4:27 am
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These two sand-folk sprites were considered too big compared to the Hero sprites, so they were shrunk and became slightly choppy in-game. These are the original versions.
Metal Slime
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 PostTue Nov 30, 2010 4:43 am
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Nice!

re: scale and choppiness... Lots of old snes games had hero sprites much smaller than the enemy sprites. I can see how it could ruin consistency, however, especially if you have maintained scale with all the other enemies.
 
 PostThu Jan 20, 2011 12:10 am
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Fenrir-Lunaris wrote:


Hurfadurf Hurr



........ Does anyone have a MegaBuster/ Arm Cannon? lol, that's cool Fenrir.
HAHAHAHAHAHAHAHAHAHHA.......... No.
Liquid Metal Slime
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 PostThu Jan 20, 2011 2:24 am
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Blacklight_Studios wrote:
Fenrir-Lunaris wrote:

...... Does anyone have a MegaBuster/ Arm Cannon?

OH GOD I LOST
 
 PostThu Jan 20, 2011 4:32 pm
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Lol.
HAHAHAHAHAHAHAHAHAHHA.......... No.
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