Who wants to take control of ill-tempered alcoholic workers? Yes, this is a call to play a succession game of Dwarf Fortress, where each overseer takes control of the fort for one year and then passes it on to the next.
You can either sign up for an overseer slot (which guarantees a dwarf named after you), or just request that your name to be assigned to a dwarf.
I am generating the region now and will start as soon as we have seven named dwarfs. The starting careers will be:
I'll choose the carpenter/woodsdwarf.
By the way, marsh with a volcano and no aquifer looks pretty good. Relative elevation map? Also no flux stone but that's survivable I would think.
Oh yeah; do we have all the civs in proximity to here? No goblins wouldn't be any fun now would it.
For anybody who has never played this game before, I recommend <a href="http://afteractionreporter.com/2009/02/ ... -wtf/">The Complete And utter Newby Tutorial For Dwarf Fortress</a>. it explains the basics of the game, and teaches you the strange keyboard bindings (which aren't actually that much stranger than what the OHRRPGCE uses in places)
*shiver*
Why do I feel like I just handed somebody a bag of cocaine along with detailed instructions on how to properly snort it?
Upon arriving to Slimeromances, we immediately found ourselves surrounded by buzzards. Our dogs, stressed out from the journey, attack a few.
I immediately put Phoenix to work chopping down trees and our miners to build an entrance underground. Not in this drawing is the rather large magma hole we have. This will be of great use to us once we have metalworkers.
I've been informed that on digging the main staircase, we have struck native gold. I am pleased to hear this information.
While I wait for the farming area to be dug out, I take a quick survey of our workers.