- Story/Plot - ~90% (won't know for sure until it's done)
Dialog 0%
Maps - 98% (Rough Versions)
Map Detail - 10%
Sprites - 0%
Tiles - 0%
Backgrounds - 0%
Menu Graphics - 0%
Music - 5%
Sound Effects - 0%
Scripts - 0%
Monsters - 0%
Items - 0%
Equipment - 0%
Encounter Definitions - 0%
Shops - 0%
Treasure Boxes - 0%
Myself - Maps, Plot, Scripting
Gamephreak5 - Graphics, Music
Far away, on the world of Tefra...
Long ago, the force known as "magic" was thought to be the ultimate resource. However, evil minds used it to bring forth chaos and destruction. It was only after the fall of civilization that the remaining few sealed these powers away, in the hopes that none would rediscover that which had brought such pain. Regretfully, the hearts of men seldom change, and one kingdom has revived the cursed art.
At this point, the idea is to keep the game within traditional 8-bit limits. I haven't decided whether I'm going to hold it to the 16-color limit, or just limit it to the NES or MSX palette. I'll be posting my progress updates here, but I don't want to give too much away before it's finished.
Here's the overworld, with most of the locations marked (location names aren't decided yet). Of course, things may change with time, and there are a few locations that aren't accessed through the overworld. Also, all of the graphics I'm using right now are placeholders until I can get some original tiles.