It's the nostalgic palette:3) Why is the palette completely green?
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It's the nostalgic palette:3) Why is the palette completely green?
Hmm... not sure what I was doing wrong before, but I just tried them again and it seems like tag-chains are indeed working now. Instead-chains are, anyway; I didn't try out any others.Check your settings and make sure you're doing it right; I screwed up a lot of tag chains before getting them right.
Heh, yeah, I attempted to make the game look like it was being played on an old Gameboy. The game actually doesn't use a custom palette at all, though--all the colors come from the "green" row of the new default OHRRPGCE palette.It's the nostalgic palette:3) Why is the palette completely green?
Hmm... I actually hadn't thought of doing the Pokémon-ish flashing battle intro scene. It's been a while since I've played any of the really old (R/G/B/Y/G/S/C) games, so I can't really remember exactly what the flashes looked like... I guess I could always bring out my old toaster-sized Gameboy and check, though.2) I like how the game follows in tradition with the original Pokemon games, like jumping over ledges. With that said, I think it could benefit with having a Pokemon style flash and screen fade in, instead of the traditional OHR, fade out to white then battle screen (or at least, flash the screen and play the song before traditional OHR fade). I don't know if you are using anything for your before battle scripts, but I'd recommend doing that because when I first stepped into the grass outside Mallet town, I was half anticipating for the flashy effects.
Six minutes?? Wow. I know Mr. Pepper's evade and defense are his best stats, but... I hope that's at least a little bit exaggerated... even the gym battles didn't take that long when I tested them out.4) I agree with Surlaw in that the beginning battles are waaaaay too long. I fought a Mr. Pepper for about 6 minutes before it ran away and I got no EXP, which was really frustrating.
Heh, I was waiting for someone to mention that scene, since I think it's probably the funniest thing in the game so far. Took forever to get the timing of all the textboxes right, and they're still not exactly perfect, but... probably as close as I'm going to get. It was actually my little sister who came up with most of the words, though (she literally started singing along out of nowhere one day when that song came on the radio, except... the words were all wrong. XD)5) I like the Frenchmen who sings a variation of Bad Romance. I commend the/effort you put into that scene, cause I enjoyed it!
I wasn't really planning on making multiple versions, though I've already built in something along the lines of the "version exclusives" in the Pokémon games. Depending on how you answer Professor Tree's questions at the beginning, some Puckamon won't show up at all and others will appear in their place.I haven't played yet (I use an intel mac and generally like to reboot into Windows for playing OHR games) but I strongly encourage you to make a Slime Green Version and Castle Grey Version.
Hmm... it wouldn't be too hard to switch to another 4-color palette (like the Gameboy Pocket gray), and a "semi-colorized" Super Gameboy/GBC look probably wouldn't be too hard to make either (all it'd really take is adding more than one palette, though semi-colorizing the maptiles would take a tiny bit more work.) I'll probably use a GBC-style palette if I ever make a sequel at some point in the future when the limits on heroes and party size are removed.Also I gotta be honest, and this is a matter of personal taste, but the green palette isn't doing much for me. Maybe it's because I started with a gameboy pocket (straight up grays) and went to a GBC, but I think it'd be pretty interesting if you only used 4 colors and went with similar palettes to the way R/B/Y looked on the super gameboy or gameboy color, ie "white" (very light gray), black, and 2 colors (usually two shades of the same color).
Ohhhhh... Okay, I see it now. I guess since I've been so inactive on Castle Paradox for so long, I just kinda forgot about it and missed the "versions for each big OHR forum" reference. (in that case, would the special third version be... Walrus Blue, or something like that?)Nah, not Slime King themed exactly. "Slime Green" refers to Slime Salad, "Castle Gray" refers to CastleParadox.
Hmm... 3-H is the green toaster Gameboy palette, right? The "kinda yellowish background + two greens and a blackish color" looks closer than any of the others, anyway.Steal pretty much most of these palettes (it has a better version of the Classic Gameboy Green palette as well): http://www.mariowiki.com/Super_Game_Boy
If you're suggesting actually recording someone singing the "I am a French man" song and the Team Sputnik mottos, then putting it in as a sound file in the game, well... that would probably inflate the filesize way past the point where I'd be able to upload it (or other people with dialup would be able to download it.) Especially since the French man song is so long, and there's multiple versions of the Sputnik motto (they change it every time they appear.)LOVED the I AM A FRENCH MAN. Seriously. Hilarious. The Team Sputnik songs were well timed, too. Maybe having someone(s) sing the songs, though?
Puckamon types don't work exactly like Pokémon types, so there's not always going to be one particular type that's always good against a certain type of Puckamon.Two suggestions: First, how about giving the players some hint as to which puckamon are good vs. other puckamon. For instance, I'm in Anvil City right now, and have no clue what's good vs. gross type.
Fnrrf Temple is completely optional. If you're having a lot of trouble with it, just go somewhere else for a while and come back later.Second, how about adding more pit stops in between? For the Fnrrf temple, I was constantly running back to the last town for the Pucka building. It got quite tiring after a while...
Bad Mutha Puckaballs are really rare at this point in the game, since they're very likely to catch pretty much anything you can find (and they even ignore the "must weaken before catching" aspect of certain Puckamon.) You'll find more throughout the game, and you will be able to buy them eventually... but not until VERY late in the game.Oh, yeah. I found one of the Mother Puckaballs. Where do I find others? Can I buy them somewhere?
you mean GBC pallettes? for anyone who didn't know this; if you held down a direction on the direction pad and pressed either A or B on the Gameboy splash screen when you play a Gameboy game on a Gameboy Color, you can change the pallette used in the game. it would be awesome if you could mimic that. when i felt like punishing my eyes, i'd play games with the inverted color pallette.FnrrfYgmSchnish wrote: Hmm... it wouldn't be too hard to switch to another 4-color palette (like the Gameboy Pocket gray), and a "semi-colorized" Super Gameboy/GBC look probably wouldn't be too hard to make either (all it'd really take is adding more than one palette, though semi-colorizing the maptiles would take a tiny bit more work.) I'll probably use a GBC-style palette if I ever make a sequel at some point in the future when the limits on heroes and party size are removed.
thank you for that.FnrrfYgmSchnish wrote:
Heh, I was waiting for someone to mention that scene, since I think it's probably the funniest thing in the game so far.
That's what I was talking about when I mentioned the "semi-colorized" GBC/Super Game Boy palettes, yeah. Not sure how I'd go about putting the palette-switching part in the game, though considering that it is basically a Pokémon game it would probably make the most sense to have the palette switch depending on what route/city/etc. you're in at the moment.GBC pallettes?
Yeah, the current colors are just the default OHR palette's greens, since the game was a RGC contest entry originally and I didn't have much time to fiddle around with the palette.I think the green is a bit too green, the Gameboy screen is much lower saturation and it is a bit more yellow. Experiment a little?