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Metal Slime
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Annual Introduce Yourself Thread 2010 
 PostWed Apr 07, 2010 5:36 am
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Not having too much success in the arenas lately? Can't afford that shiny new attack? Feel like earning slimebucks for nothing? Too bad, you'll have to work for them!

From now until the end of the month, I'll be giving out extra slimebucks for people who introduce themselves in THIS thread. Tell us about yourself, what you do, your gaming philosophy, and so on! Tell us how you found Slime Salad; or for that matter, the OHRRPGCE.

I'm interested in driving up participation within the community too, so if you can get someone to register here, you'll BOTH get slimebucks too! And if our newcomers start telling their friends, why, everyone in the chain will see some of those shiny (slimy?) dollars heading their way!

So jump on in, we don't bite! V
Every day's a sale. Every sale a win.
 
 PostThu Apr 08, 2010 11:25 pm
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Okay. I'm J_Taylor, although most of you probably know me from gabbing my mouth on like, every forum. Hurr

I... write music, play music, sing music... write, play and - well - DON'T sing video games, obviously. I have a smartmouth, which often gets me out of trouble... (don't tell my parents I said that...) and I love reading. A lot.

I found the ohr while looking for a rpg video gam maker. Found the Wiki page, but didn't look any more until the version I downloaded crashed. I downloaded a new one, saw a link to some website with the top 30 games for the summer, and thought. "Wait. There's a COMMUNITY???" That's how I got here.

Oh, and does it count if I already got some people to join? My sister and mom are Puzzle and my brother has some username I can't remember. I'll mention when I ask him.

Oh yeah. My gaming philosophy is this: "If ya can't play it or shut it off, eat it."

No. Wait. That... doesn't make sense...
Slime Knight
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 PostFri Apr 09, 2010 1:48 am
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I'm Mr. 8bit.

At age ten, I was left at a Young Mans' orphanage in Chicopee, MA. My mother died in childbirth and my father was a real son-of-a-bitch. He put me to work in the factory, packaging Brylcreem for seven cents an hour minus the room and board. The nuns were tough, but they were fair. We used to call them 'penguins' on account of their funny outfits. They heavy-set ones used to waddle on their way to Morning Prayer. Winters were cruel and the summers were mild. Me and Jenny would catch fireflies down by the shore and seal them up in jars. "Bug Lanterns" is what Jenny used to call them. Ah, Jenny. We'd shake 'em up good and lay at the foot of the old willow tree, staring up at the stars. One time I brought a pocket knife and carved our initials into the bark. Jenny died of typhoid fever a few months later. Her mum was never the same. Old Lady Pickins we used to call her, but her real name was Maude. Moved out of town after her barn was struck by lightning and burned down. She had to sell her mule on account of the insurance agency denying the claim. Said it was an "Act of God." No God I know let's a woman's mule be sold to migrant gypsies who used it to haul all their fireworks and furniture. Poor beast was overburdened. It took a drink from a slow-moving stream and caught a parasite. Nearly crapped its tongue out.
Liquid Metal Slime
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 PostFri Apr 09, 2010 5:42 am
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It wouldn't surprise me in Mr. 8bit were secretly an editor for The Onion.

So howdy, I'm Baconlabs. For as long as I can remember I've loved video games. I learned my ABCs from the submit-your-name screen on Tetris, and my first swear was directed straight at Super Mario World.
I stated game-making with Game Maker, but I wanted to do RPGs and Game Maker sucks in that regard.

So I left in search of an RPG editor; after browsing the web for a while, I eventually stumbled upon the OHRRPGCE during the summer of 2005, and loved it. The basic structure of the engine proved to be just simple enough for me, and plotscripting came soon after; I couldn't stop crying when I saw my own cutscenes come to life.

But alas, I was an amateur, and became ashamed of my own creations because they were so... subpar. I went into hiding for a few years in order to hone my skills in drawing art, composing music, and writing stories.

I re-emerged during the summer of 2009 working on project Viridia at Castle Paradox, and when I posted some screens and ideas, I got a surprisingly large amount of support from various people like Spoonweaver and Pepsi Ranger. My confidence had finally emerged, and I began merging with the community from there on out.

Slime Salad seems a lot more active lately, though, so I'm probably going to migrate here. Regardless, I love the OHR community now. You guys are my bros and you encourage me to do my best in game-making.
Also,
Liquid Metal King Slime
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 PostFri Apr 09, 2010 4:42 pm
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8bit, you should hang out with my Grandpa down at the Liar's Club :)
Liquid Metal King Slime
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 PostMon Apr 12, 2010 5:11 pm
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Hello, I'm Spoonweaver.
My real name is Richard Upchurch and I live in Tampa, Florida with my girlfriend Kelley ( AKA. Rebobinar ).
I've wanted to make video games my whole life and drew up my first video game ideas when I was close to 7 years old. At the age of 13 I made my first OHR game ( which was never release and is now lost forever ). I moved on to making games for the TI-83 calculator. ( Some of which might still be on the internet, but I forgot where I uploaded them or even the names I gave most of them. ) Learning the programming language of the TI-83 calculator gave me a good basis for the other programming languages I would later learn.
At the age of 17, I stopped making games. During this time, I "focused" more on playing MMORPG's, hacking, and partying. My grades suffered.
A few years ago I decided to change my life for the better. Soon after, I found an old game I had been working on, (The KER-saders). This drove me to start creating games again. The games on this site, by me, are the out come.
Red Slime
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 PostWed Apr 14, 2010 4:58 pm
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I'm TwirlySocrates, A.K.A. Bagne from Castle Paradox.

I'm currently an oceanography grad student at Dalhousie University, Halifax, where I've been running numerical models of sediment biogeochemistry, but I grew up in Saskatoon.

I do a lot of stuff, and it's often too much for me to process. I do my school work, I'm a 'cellist in a youth orchestra, I draw comic books, I climb buildings, I volunteer for children and youth classes, I play go/badduck/weichi, I'm trying to publish in a palaeobotanical journal, I'm reading about quantum physics, and now, having re-discovered my high-school OHR projects, I'm back on the OHR boat.
I enjoy each of these things, but it's all too much - I need to finish some of my projects and get them out of the way, or I'll go crazy (and nothing will be done).

I'm flirting with the idea of going into the gaming and/or animation industry after I'm done my thesis. It's become clear to me that I enjoy making OHR games more than my academic work ... but I shudder to think at how the soul-killing world of commerce should attempt to subvert and destroy all that is good and wonderful about game-making.
Any game-industry people out there with any advice?

I like that the OHR engine is simple enough for a single person to use. It's the reason I initially learned programming, and music composition. The OHR community is great, amazingly helpful, and very encouraging. I'd be interested in meeting them irl someday.

I'd be an trainwreck game addict if I let myself. I've got too much stuff to do, so I rarely let myself start with a new game - but when I do, I play it to horrendous excess. I am especially fond of thinker-puzzle-games.
Slime
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 PostWed Apr 14, 2010 6:45 pm
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Hello, my name is no_shot. I'm 5'11" athletic build, brown hair brown eyes. I like long walks on the beach, going to the movies, and dogsledding. I'm a construction worker. I found the OHRRPGCE 10 years ago, after a few years of failed attempts at building my own RPG engine with TurboPascal (J.P. showed me how it's DONE). Shortly afterwards, I found Jesus (coincidence?). Okay I'm done, where's my money?
Metal Slime
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 PostWed Apr 14, 2010 10:55 pm
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I am Momoka. I emerged into the world fully-formed in 1999, with only a jar of peanut butter and a collection of jokes about Batman to my name.

I've been working on and off on Mostly Involving Robots for about a year. I'm currently back "on", but the game's release date is still Fall 20011.

I've been hovering around the OHR world since before there were MIDIs. I was known as Chiponyasu once. I said I wanted to make a game so big and epic that I used every single variable, text box, etc available. This was less absurd back then, but Mogri (or Moogle1, as he was known in the day), made fun of me anyway.

Despite being around so long, I've never actually released a game. Not one. Ever. I'm getting a lot further with MIR than I've gotten before, though. I actually have a complete map with complete graphics that I'm happy with Surprised. Just no plot, gameplay, or music Sad
Metal Slime
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 PostWed Apr 14, 2010 11:46 pm
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Quote:
Fall 20011.


18,001 years? Wow. If it's that long, maybe you will use every variable and textbox available.

Anyway... I'm FnrrfYgmSchnish (aka Dark Blubber on CP, aka Supernum on the old OHRRPGCE Help Me board) and I'm terrible at introducing myself. So I guess that'll be it for my post here.
Metal Slime
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 PostThu Apr 15, 2010 1:14 am
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FnrrfYgmSchnish wrote:
Quote:
Fall 20011.


18,001 years? Wow. If it's that long, maybe you will use every variable and textbox available.


That's not a typo.

I'm finally making an effort to learn some scripting, though.
Liquid Metal Slime
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 PostThu Apr 15, 2010 2:42 am
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I ran into the OHRRPGCE by looking around dosgames.com after finding Ends of the Earth to be pretty darn neat at the time.
The OHRRPGCE was actually listed as a game creation engine on the site, but I didn't even notice until I read Valkyrie's included text file that directly led me to Hamster Republic.

Downloaded immediately and tried my hand at making my own game.
Got to the walkabout editor and couldn't figure out how to make more than one set of walkabouts. Regardless, I spent some amount of time working on my first project which consisted of a bunch of different colored Kirby-things (Figuring out how to make new palettes was easy). The hero was a Kirby, the treasure boxes were Kirbies, and the bad guys were Kirbies.

I eventually happened to press 'down' in the walkabout editor and my mind was blown. So I tried another game with multiple walkabouts. Which was pretty much a game about Kirby, Link, and some blue-haired guy fighting a lot.

I tried something a little more original next (The first attempt at Darkmoon) which was really a blatant attempt at Breath of Fire.

I had also installed some Megaman fangame for RPGMAKER2k at that same time (It came with a bunch of sprites and stuff!). "Hey, this stuff looks way better than the stuff I'm making..."

So my next project used a bunch of sprites and tiles ripped from the RPGMAKER2k sprite set. I had this great book about unknown phenomena and UFO's and wanted to incorporate as much of it as I could into a game. I was also reading Hitchiker's Guide at the time and wanted to copy that too.
Oh, those sprites were ripped really painfully. They were resized frame-by-frame and re-paletted within mspaint. Having people later call me out for ripping graphics and putting in no effort hurt quite a bit at the time. Yeah, this was Exposing the Unknown.

I wanted to put the game on Castle Paradox a lot earlier into the demo stage, but I was seriously afraid that if I wasn't 13 or 12 or whatever age I had to be to register on a public forum, some bad stuff would go down. So I waited and worked more on the game. Finally! Good amount of content set. Finally! Birthday. Uncy, noooooo.

"Wandering Hamster is great. Hamsters is great. Haha, how rad would it be if two hamsters were conjoined to each other. Eww, but whatever. Siamese Hamster. Oh no, I lost my password. TwinHamster."

So I had to go back to making my own sprites or the community wouldn't take me seriously. OK. Let's go back to Darkmoon. Which was really a rip-off of Golden Sun. But I got a pretty good review from Red that said it was fun. I am doing something right. I redid Darkmoon, because I wanted to graphically revamp it. It got a little prettier, but it was really just the same game as before.

I took some time off from the boards after being miserably discouraged about game-making (Chaos Nyte said something like "Make games first, post on these boards second." This struck me pretty hard for some reason) and convinced myself that my main problem was not having nice enough graphics. So I put some time and work into fixing those up.

When I came back a year later or whatever, Castle Paradox was dead and I apparently missed out on everything (Well, I remember the Hacker Incident). I soon found Surlaw's band of merry men.

I eventually sat down and tried a completely original idea and after restarting it over and over again to this day, have failed to get very far (Detelamane).

I attempted a bunch of projects without really finishing any. And I'm still aiming to make that one epic that'll get me some recognition (that I'd be proud of) within the community.

Looking back, there's a definite pattern of short-term bursts of inspiration and game-production. After that burst is finished, I lose the motivation to put any more work into it. Most of the games that stand out are the ones I spent the least amount of time on and are lucky to be in a "presentable" format (Darkavern, [<3], 10k bullets).

I've currently got something lined up for the RGC, but haven't actually worked on it in a few weeks. Maybe I'll finish in time?
Also in the waits is that hero thing I was advertising a month or so ago.
Even farther back is my fifth or sixth attempt at Detelamane.

Chances that I'll ultimately push all of these projects back in favor of a quick one-nighter project? Super double plus %
Red Slime
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Introducing myself 
 PostThu Apr 15, 2010 10:47 pm
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Hi I'm Puzzled, wait that my name here. I'm half of puzzle actually. J-Taylor is my eldest son, Dracon is the younger son. My youngest daughter is the other half of puzzle. We got here through our sons promoting the games and pushing us to try our hands at the six-bit contest.

I love to garden, cook, invent recipes, write music, and write short stories and books. I also made our original web page years ago and my husband and I run a local Catholic ministry as well. Game building is catharsis I use to wind down from other activities. I decided to do Carson when I grew frustrated with all the boring educational games out there. Unfortunately I didn't know what I/we were doing and couldn't learn fast enough but we'll put an updated version up eventually when we are done.

That is about all. If any one is interested in reading what we have written they can find Puzzle stuff on Fictionpress under the name Chasya Elishma.

So what are slime bucks and can one use these if they are only online for a couple of hours per week?
The high and mighty confused queen of the thirteenth tile on the bathroom floor
 
 PostTue Apr 20, 2010 12:29 pm
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Us and our wacky schedule. Kamina

Having big troubles designing a game small enough to actually complete before the 'bored time' sets in. So far, no luck.
Slime Knight
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 PostSun Apr 25, 2010 7:13 am
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Still alive, 3 weeks of college to go!

I found OHR while in high school after a friend-of-a-friend showed it to my brother. It's also the first time I frequented a forum (Zantetsuken), and that's a very awkward time to be doing so. I don't know if those posts are still around, and frankly, I'd be embarrassed to see them. I never spent enough time on the OHR to be taken seriously, but I still love to make games as a hobby. I've been working with Game Maker 8 recently.

I like games with substance, not length nor gimmicks. Genre doesn't matter so much, though some do rely on those later 2 vices more than others. I like action-packed games, and I like thinking games. I like good stories in games, and I like games that don't need story. I like fast rounds of Source-engine games, and I like lo.... scratch that, console RPGs have fallen out of favor with me. I like MMORPG's more.

I fight for Liberty and Justice. We probably shouldn't argue about politics or philosophy here. Because you'll LOSE. There's a lot of crazy crap I've seen/done that you guys will never hear about. The reason most Internet crazies are hated is not because of what they do, it's because they are too open about it, and inflict "Too Much Information". The Internet runs on a "Don't ask, don't tell" policy; didn't you get that memo? Hurr Well, I guess you can ask, but uh...
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