Question about calling up custom menus made with Edit Menu??

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Soda_piggy
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Question about calling up custom menus made with Edit Menu??

Post by Soda_piggy »

:???: In GAME, does anyone know of a way, using plotscripting, to call up CUSTOM made menus (made by using Edit Menus) without opening up the main menu and having to go through it? It is great to be able to have new menus to tinker with and make new ones, but it would help if we could call them up using plotscripting instead of only through the main menu. Something like maybe:


usemenu(menu:"handel")

...or

usemenu("number")


Does someone know of a way that I do not, or will we need to wait for an update for such an addition to the plotscripting library?
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Twinconclusive
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Post by Twinconclusive »

The OpenMenu (ID, ?) command works nicely.
The first argument is the ID of the menu that you see in Custom.
The second, I think, allows whether duplicates of that menu can be shown (Use True or False).

Updating to the latest nightly Custom, Game, and Hspeak should be enough to use it.
♪♪♪ Du du duuuu ♪♪♪
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Soda_piggy
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Post by Soda_piggy »

Thanks. Silly question now that I think of it. That freaking menu problem kept me from finishing an entry for the 8 bit contest. :gonk: Thanks for the help.
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