2009 8-bit Contest Draweth Near...
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- Meatballsub
- Liquid Metal Slime
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2009 8-bit Contest Draweth Near...
Because I consider last year's 8-bit contest a success, I have decided to bring it back for this year. I'm not exactly sure of a starting date yet, but I thought I'd just mention it so those interested in participating could get the creative juices flowing a bit before the contest actually starts. I'm open to suggestions as to a start date.
I'm thinking that the rules will likely stay exactly the same as last year. I will probably have a game file to download to ensure everyone starts at the same time (or imports their graphics at the same time).
Stay tuned...
I'm thinking that the rules will likely stay exactly the same as last year. I will probably have a game file to download to ensure everyone starts at the same time (or imports their graphics at the same time).
Stay tuned...
- Twinconclusive
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You know, you should probably make your rules match the NES better, since that's what everyone's based their games on.
edit:
"I will probably have a game file to download to ensure everyone starts at the same time (or imports their graphics at the same time)."
Waste of time. This was a good idea 9 years ago but now people know what hex editors are.
edit:
"I will probably have a game file to download to ensure everyone starts at the same time (or imports their graphics at the same time)."
Waste of time. This was a good idea 9 years ago but now people know what hex editors are.
Last edited by misterj on Wed May 06, 2009 12:23 pm, edited 1 time in total.
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- Meatballsub
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If you would elaborate on this more, I may consider changing up the rules some.misterj wrote:You know, you should probably make your rules match the NES better, since that's what everyone's based their games on.
edit:
I don't know what you are talking about actually, but honestly, I just said that as a bad attempt to get people not to start their entries early. Without having the official rules posted though, it wouldn't be a bright idea to get started early anyways.misterj wrote:"I will probably have a game file to download to ensure everyone starts at the same time (or imports their graphics at the same time)."
Waste of time. This was a good idea 9 years ago but now people know what hex editors are.
- Twinconclusive
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I think that the term 8-bit is often used to talk about NES style graphics, even though most NES games used 2 bit palettes. When You see a NES sprite with more than 4 colors in it, that means it was built using a composite of several sprites each with their own 2-bit palette.
The OHR itself uses 4 bit palettes, and has an 8-bit master palette. The terminology confusion comes from the fact that old systems like the NES and SNES were often identified with their processor word-size, 8-bit and 16-bit, even though these numbers had absolutely nothing to do with graphics resolution or color depth.
Here is a handy chart:
The OHR itself uses 4 bit palettes, and has an 8-bit master palette. The terminology confusion comes from the fact that old systems like the NES and SNES were often identified with their processor word-size, 8-bit and 16-bit, even though these numbers had absolutely nothing to do with graphics resolution or color depth.
Here is a handy chart:
Code: Select all
Bits Colors Games System Equivalents (rough estimates)
1 2
2 4 8-bit
4 16
8 256 16-bit
16 32767
24+ truecolor 32-bit 64-bit
- lost.pebble
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I actually did a bit of research on NES limitations.
-All sprites and tiles are limited to 3 colours
-Only 13 colours are able to be shown at a time (not including sprites)
-Only 8 sprites per scanline (basically, 8 sprites per X axis)
-Max of 12 sprites on the screen
-This was their palette
Translating back to the OHR, we basically could use the palette I found, and limit the amount of colours used on a Tileset to 13 colours, and 3 per sprite/tile
-All sprites and tiles are limited to 3 colours
-Only 13 colours are able to be shown at a time (not including sprites)
-Only 8 sprites per scanline (basically, 8 sprites per X axis)
-Max of 12 sprites on the screen
-This was their palette
Translating back to the OHR, we basically could use the palette I found, and limit the amount of colours used on a Tileset to 13 colours, and 3 per sprite/tile
- Newbie Newtype
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I'm pretty sure tiles still have a 4 color limit on top of that, though I personally think this limitation should be divided into 4 colors per 10x10 corner of a tile (shouldn't be too hard to determine, and if a mistake is made, people are quick to forgive it anyway as it's easy to correct).
Same 10x10 workaround could probably work for sprites too.
Same 10x10 workaround could probably work for sprites too.
Last edited by Newbie Newtype on Thu May 07, 2009 12:41 pm, edited 1 time in total.
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- Meatballsub
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I appreciate the feedback and will likely tweak the rules just a bit before releasing the official post.
Since I haven't been following the forums as much as I used to, could someone tell me what (if any) contests are running right now? I think that may help me figure out exactly when to launch this one.
I hate to say that I will likely not be entering this contest this year. I'm still working on that non-game OHR project, but hardly even have time for that due to my busy schedule. To those who do decide to enter though, I wish you the best of luck.
Since I haven't been following the forums as much as I used to, could someone tell me what (if any) contests are running right now? I think that may help me figure out exactly when to launch this one.
I hate to say that I will likely not be entering this contest this year. I'm still working on that non-game OHR project, but hardly even have time for that due to my busy schedule. To those who do decide to enter though, I wish you the best of luck.
- Twinconclusive
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The TGC just ended and I'm hyped up to work on more games.Meatballsub wrote:Since I haven't been following the forums as much as I used to, could someone tell me what (if any) contests are running right now? I think that may help me figure out exactly when to launch this one.
I think the Pepsi Ranger's Epic Game Contest is the only thing going on right now.
(But I think only two people are still participating)
I hate to say that I will likely not be entering this contest this year.
Then good luck with your other project then, whatever it may be.
Last edited by Twinconclusive on Thu May 07, 2009 4:54 pm, edited 1 time in total.
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