If you were over 13, you wouldn't care about what internet goons think of you.Fieron wrote:if it wasn't, you wouldn't hold a personal vendetta against me because OMG I MADE A GAME YOU DIDNT LIKE D:>Lonely Rolling Star wrote:What the hell are you talking about?Fieron wrote:i remember when making ohr games wasn't one big popularity contest
Oh(r) Memories!
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- JSH357
- Liquid Metal Slime
- Posts: 1341
- Joined: Mon Oct 15, 2007 7:38 pm
- Location: Columbia, SC
- Contact:
My website, the home of Motrya:
http://www.jshgaming.com
http://www.jshgaming.com
- Nathan Karr
- Liquid Metal Slime
- Posts: 1215
- Joined: Fri Jan 25, 2008 3:51 am
- Contact:
2005 is when I showed up. I'd been making games since 2002, but I didn't really become part of the community until 2005.RedMaverickZero wrote: I mean, the big community drop prolly happened in like 2005 and just got worse up until last year when people started giving a crap about the community.
Of course, I have a tendency to disappear for months at a time. And the longer I stay away, the more afraid I become to return.
Remeber: God made you special and he loves you very much. Bye!
- Newbie Newtype
- Reigning Smash Champion
- Posts: 1873
- Joined: Mon Oct 15, 2007 9:44 pm
- Twinconclusive
- Liquid Metal Slime
- Posts: 976
- Joined: Mon Oct 15, 2007 6:45 pm
- Location: Tabletop
Yeah, like how some of us feel about that slime Rya from CP. It's not just my opinion on him, I've spoken to other ohr-ers who can't stand the guy at all.Newbie Newtype wrote:Just work towards making your game better. Besides these emotional outbreaks from the result of lack of self-esteem, you haven't done anything to make us hate you.if it wasn't, you wouldn't hold a personal vendetta against me because OMG I MADE A GAME YOU DIDNT LIKE>
I started using the engine fairly early on. First, there's a little bit of backstory: Before I knew that there even existed a Hamster Republic, an OHRRPGCE, or a James Paige, I was experimenting with my own game engine concept. Using Turbo Pascal 7.0, I managed to produce a crude graphics editor, map editor, and scrolling engine. The latter was jerky at best, and the only graphics were solid 16x16 blocks. After admitting to myself that I sucked at programming, hard, I hit the internet in search of guidance...and I found the Hamster Republic.
Since then, I haven't touched a programming language. I've had no need to; everything I ever sought to achieve through programming was all right here in this tiny, free-yet-priceless package. It exempted me from that one huge, painful step, and allowed me to manifest my ideas that much more instantaneously.
Then, I discovered the community aspect. In its internetish context, I found the word <i>community</i> to be a bit daunting. I'd never been the socially intrepid kind, and talking to strangers online was no less uncomfortable an idea. Yet, I figured if I was going to make and release games, I'd need to put myself out there and get involved. So I took that big, bold step.
That's when, as you slimeholers would put it, the slime hit the fan. Looking back on the trail of shame left in my wake - the ridiculous games, the goofy forum antics - I wish I'd have stayed in the shadows until I had some competence, instead of lobbing piece after piece of lame, shot-from-the-hip crap onto the gamelist. Even after all this, though, I still try.
Since then, I haven't touched a programming language. I've had no need to; everything I ever sought to achieve through programming was all right here in this tiny, free-yet-priceless package. It exempted me from that one huge, painful step, and allowed me to manifest my ideas that much more instantaneously.
Then, I discovered the community aspect. In its internetish context, I found the word <i>community</i> to be a bit daunting. I'd never been the socially intrepid kind, and talking to strangers online was no less uncomfortable an idea. Yet, I figured if I was going to make and release games, I'd need to put myself out there and get involved. So I took that big, bold step.
That's when, as you slimeholers would put it, the slime hit the fan. Looking back on the trail of shame left in my wake - the ridiculous games, the goofy forum antics - I wish I'd have stayed in the shadows until I had some competence, instead of lobbing piece after piece of lame, shot-from-the-hip crap onto the gamelist. Even after all this, though, I still try.
<img src="http://no_shot.castleparadox.com/mob.jpg">