Let's play the Zombie-James Challenge game!
Moderators: Bob the Hamster, marionline, SDHawk
- Blue Train
- Metal Slime
- Posts: 350
- Joined: Tue Oct 23, 2007 11:38 pm
okay, ill stay on the lookout for more bugs.
Blip.
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This pleases me.James Paige wrote:Try tonight's nightly WIP buildFenrir-Lunaris wrote:As a side note, I dig the death animations, but I have two suggestions for these that would be REALLY spiffy. Firstly is to add a "play sfx on death" bitset under the enemy data, so that foes can let out one last death cry before going down in a flood of pixels. Plips would squish! Think of it!
I hate to ask these kind of questions (although I seem to do it once every couple months or so), but is there a realistic chance that I might see a 'use item(item:name)' command before Christmas? I ask because I am trying to finish a demo as a Christmas present for the little brother, and if so I only need one line of code to finish practically everything about the item system. If not then I need several hundred lines, most likely, so I need to get started on those.
PS: This demo should also be available for download here either Christmas day or the next, although it likely will not have any music.
PS: This demo should also be available for download here either Christmas day or the next, although it likely will not have any music.
I am Srime
- Bob the Hamster
- Lord of the Slimes
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Hey I just saw the addition of a "out of battle cure" plotscripting command. This is of surpassing loveliness and makes me really glad I didn't start my item look-up table yet. It's not on the plotdict yet, but I wanted to ask now - will this command lead to a hero picker similar to using a cure spell, that shows HP? Also, could it possibly be made to accept an argument that switches to curing MP instead of HP, and then maybe the hero picker shows MP values instead of HP values?
Of course, maybe the command works totally different than what I am guessing right now, and if so, maybe this post can be safely ignored.
Of course, maybe the command works totally different than what I am guessing right now, and if so, maybe this post can be safely ignored.
I am Srime
- Bob the Hamster
- Lord of the Slimes
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The "outside battle cure" command is (intentionally) a bit confusingly named. it is actually for using any attack outside of battle in the same way you use outside-battle spells and items. I just called it that because I figured if I named it "outside battle attack" it would mislead people into thinking it could do some spectacular battlescripting magic that it can't.
I have forced an early upload of <a href="http://hamsterrepublic.com/ohrrpgce/doc ... ict.xml</a> so you don't have to wait for the nightly to read the docs.
In fact, I also forced a rebuild of the <a href="http://hamsterrepublic.com/ohrrpgce/arc ... >voxhumana RC</a> so you don't have to wait for the nightly to <i>try</i> it either :)
EDIT: Oh, I should mention that this command does not check for or deduct costs such as MP (yet). The only target validation it does is to prevent dead heros from being targetted unless the attack allows it, or preventing live heroes from being targetted if the attack disallows it.
I have forced an early upload of <a href="http://hamsterrepublic.com/ohrrpgce/doc ... ict.xml</a> so you don't have to wait for the nightly to read the docs.
In fact, I also forced a rebuild of the <a href="http://hamsterrepublic.com/ohrrpgce/arc ... >voxhumana RC</a> so you don't have to wait for the nightly to <i>try</i> it either :)
EDIT: Oh, I should mention that this command does not check for or deduct costs such as MP (yet). The only target validation it does is to prevent dead heros from being targetted unless the attack allows it, or preventing live heroes from being targetted if the attack disallows it.
XML Parsing Error: mismatched tag. Expected: </ref>.
Location: http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml
Line Number 1155, Column 700:
Hmm...
Location: http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml
Line Number 1155, Column 700:
Hmm...
- Bob the Hamster
- Lord of the Slimes
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Oops!Mogri wrote:XML Parsing Error: mismatched tag. Expected: </ref>.
Location: http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml
Line Number 1155, Column 700:
Gosh diddly dang it! One little typo and the whole files is borked. I should have tested it before I uploaded it.
Fixed (and tested) now.
- Only One In All
- Metal Slime
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I don't know if this counts for challenge 2, but I have to report this issue anyway.
For some odd reason, two of my rpg files have issues with the View Master Palette menu. The first palette, 0, displays fine, but adding or scrolling through additional master palettes causes the text to disappear. You can still make the choices, except for setting the palette to default. When this first occured, I added a new palette, and all the text went black and custom crashed. Haven't reproduced that bug.
However like I said, this only happens with two of my files. The others load the palettes and add just fine. The two files affected were created May of 2006 and the other in 1997.
If this will count for the challenge, I would like customizable exp :]
For some odd reason, two of my rpg files have issues with the View Master Palette menu. The first palette, 0, displays fine, but adding or scrolling through additional master palettes causes the text to disappear. You can still make the choices, except for setting the palette to default. When this first occured, I added a new palette, and all the text went black and custom crashed. Haven't reproduced that bug.
However like I said, this only happens with two of my files. The others load the palettes and add just fine. The two files affected were created May of 2006 and the other in 1997.
If this will count for the challenge, I would like customizable exp :]
- Only One In All
- Metal Slime
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- Bob the Hamster
- Lord of the Slimes
- Posts: 7660
- Joined: Tue Oct 16, 2007 2:34 pm
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- Only One In All
- Metal Slime
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Original post content from Castle Paradox:
"How do I make it so that I change a master palette (for brightness settings) and make it stay that way permanently, at least for the duration of the play? I used the load palette command, but any other script that tweaks the palette automatically changes the master palette back to the original/main and tweaks it from there, not the current set master palette. Is there a way around this?"
Apparently, this issue is a bug from Mad Cacti's reply. This being the case, can I count it for challenge #2 (if the first issue I brought up doesn't count?)? This was in the most recent nightly build.
My request stays the same - customizable formula/exp
"How do I make it so that I change a master palette (for brightness settings) and make it stay that way permanently, at least for the duration of the play? I used the load palette command, but any other script that tweaks the palette automatically changes the master palette back to the original/main and tweaks it from there, not the current set master palette. Is there a way around this?"
Apparently, this issue is a bug from Mad Cacti's reply. This being the case, can I count it for challenge #2 (if the first issue I brought up doesn't count?)? This was in the most recent nightly build.
My request stays the same - customizable formula/exp