By a strange stroke of LUCK, I was struck in the head by a wayward chunk of TIME MANAGEMENT and when I awoke, dizzy and feverish, I had uploaded the ichorescent stable release of the OHRRPGCE. Bask in its glory!
*** Highlights
* Ports
* New experimental web port (lacks save game support)
* Steam Achievements support
* Distribute to itch.io option
* Commercial console ports such as Switch, PS4/5 and XBox
* Android port doesn't currently work on Android 12 or newer
(don't worry this will get fixed in the future)
* Linux packages and games will now work without installing libraries
* Builds to support ancient Win95 PCs
* Marvellous new features and fixes, including but not limited to:
* New battle features including Turncoat and Defector
* New script commands including variable length extra data arrays
* New slice features and improved slice editor GUI
* Improved support for screen resolutions other than 320x200
* Improved mouse/touch support
* Improvements to both fullscreen and windowed modes
* Debug tools including slice and script profiling
* Source code license has been changed to Dual GPLv2+ & MIT license
* And more, detailed in whatsnew.txt
By the way, it has been 1141 days since our last stable release (Hróðvitnir) which most likely is still not long enough for most to have learnt how to pronounce or type it. You just have to give up waiting on some things. 1141 days is a new record, beating Callipygous by 50 days. It really is a relief to get it over with; so much has been delayed until after this. Let us never repeat this folly. James and I are both keen to go back to months per release. Small releases are good. But the next release will probably be pretty big with all those pent-up features! Almost nothing I've posted in my devlog thread in the last few years is in this release So sorry.
I would like to post a more detailed summary of the big new features, and there are quite a few. whatsnew.txt often doesn't explain why a new feature is useful. I don't have much time, so if anyone would like to point out some...
A fine release with lots of new features, but a little rough around the edges. I have trouble getting the resolution right, as the font is too small.
Strange bug:
When using the Page-up / Page-down keys in the "Draw Walkabout Graphics" menu, there seems to be a shift of the cursor to the left or the right, if the target image has not been viewed before. Happens in the SDL2 and SDL build. Strangely, it only happens in the "Walkabout" section. Not in the "Hero Battle Graphics", "Attacks" or the "Small Enemy Graphics" section for example. First thought was about the walkabout menu having to display the most graphics probably (over 400 in my test), but no, it also happens with only 40 walkabout graphics there.
Questions:
How to dump the mouse in the editor? It gets in the way. Maybe as an option in "Controls" -> "Mouse Options"?
How to set the fullscreen resolution of the editor? I would need the editor interface to be x2 or even x3 compared to the OS system resolution. Maybe the standard OHR resolution of 320x2... times 2 or times 3 would work well.
Anyways, enough complaining. Thank you a lot for making this release! The very obsolete Windows 98 machine is accepting the 2024 OHR engine now. But wouldn't it be more practical to put SDL and SDL2 together in one package?