Red Triangle Games Projects (Development Thread)

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RMZ
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Re: Red Triangle Games Projects (Development Thread)

Post by RMZ »

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April has gone good so far, hard to believe it's already 1/3 over. Press kit has been made and I'm working on World 9's art this week while I finalize the concepts for World 7. In terms of what this world is, it's basically the same structure as the Death Egg Zone (and takes inspiration from it) from Sonic 2, where you start in the level and then it's just boss fights. I am going to plan maybe 2-3 rooms before the first boss fight, then the final fight against Shefu. One of the things I saw art for that never made the final cut was a landing bay for the rocket Sonic rode to the Death Egg. Depending on how the vibe of the stage goes I might make a landing bay. I have to draw a rocket anyways, why not use the art and have it parked in this area? I'm tinkering with the idea of it. But basically, this is the location where Shefu is going to kill the princess on live TV. He has a special space-station TV studio. Various doors would go to various sets and such. So there will be lots of camera gear and equipment all around the place.
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Re: Red Triangle Games Projects (Development Thread)

Post by RMZ »

Takoyaki trailer launched today, feel free to check it out. Game will come out on World Octopus Day, 10/8.



You can play the demo now too from the Steam page:
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Re: Red Triangle Games Projects (Development Thread)

Post by Bob the Hamster »

Nice trailer! It looks good

Also I did not know there was a World Octopus Day, but that does indeed make a perfect release date
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Re: Red Triangle Games Projects (Development Thread)

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Been a good bit of time since I last shared an update. All worlds and their bosses have been built and I'm getting into the final phase of production for the game, which is building the final two boss battles that take place in a space studio. PJ has finished the soundtrack a while ago and did a killer job. Feel free to check that out.



I had him do one extra track for a bonus world, in the event I feel like making one more stage it'll be ready to go. I like the idea of being in production mode and staying sharp with the game and being able to quickly fix bugs by still being "in the game" so to speak. There's a bunch of odds and ends things I wanna do for the release version of the game that I'm hoping I have time for. I wanna be done building the game by mid-September at the latest if I can.
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Re: Red Triangle Games Projects (Development Thread)

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Nearing the finish line, I can see the end in sight. All that's left are two boss fights. One of which I have a giant head start on since I set up hit detection and two attacks back in January. Setting up how to hurt these dudes is like half of the work sometimes.
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When the demo came out one of the things I noticed was players were skipping the tutorial and then just not knowing about some of the key stuff mentioned in it and moving on. So now I made it where if you haven't done a single super move by the time world 1 is beaten it shows a small tutorial. This will be negated if you do the tutorial since it forces you to do one. Hopefully this helps players have a smoother ride.
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It's taken what feels like a year for me to wrap my brain around HOW to make this fight and maybe it has. I planned the entire game out very far in advance to coordinate voice acting requests so I knew there would be a rival fight and I knew I wanted it to feel like a mixture of Metal Sonic in Sonic 2 and the X vs Zero fight in MMX5. I must have drawn drafts of attacks for this fight a dozen times but I have about three attacks planned, the hardest one to program is already done where it emulates player behavior, clicking and charging an attack. Hoping with the hard part out of the way the rest falls into place.

My goal for finishing the game is to be done by September 3rd with everything and then give it to QA. If you would like to be part of that team please reach out to me. I'd love to hear as many opinions as possible to get the game in as perfect shape as I can for World Octopus Day.
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Re: Red Triangle Games Projects (Development Thread)

Post by Berry »

Just dawned on me that not only is October 8th world octopus day, but it falls on a Tuesday this year.

Which means that Takoyaki Surprise will be released on Tako Tuesday.
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Re: Red Triangle Games Projects (Development Thread)

Post by RMZ »

Berry wrote: Sun Sep 01, 2024 6:41 pm Just dawned on me that not only is October 8th world octopus day, but it falls on a Tuesday this year.

Which means that Takoyaki Surprise will be released on Tako Tuesday.
Thanks for sharing that. That's hilarious and maybe makes the release date more meant to be. If it released last year or next year on World Octopus Day it wouldn't have had that special Tako Tuesday.
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In other news, the game is done and into QA. Day 1 of that went much better than anticipated. I've beaten the game a good dozen times and feel really good about the ending and the final battles. Achievements have been tested, only two left to test actually. I'll probably make a Steam Announcement on the 8th which will be a month out. Allowing myself hopefully all of September to market the game and get people lined up to talk about it.
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Re: Red Triangle Games Projects (Development Thread)

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Kept meaning to post here all week. Takoyaki Surprise is finished and released! If anyone is interested. Been definitely empty on creativity since I finished this so I'm hoping to work on the bonus stage maybe after Thanksgiving. I'm gradually thinking about it which is the first step for new areas in the game. Current plan I think is a world that's one screen size but double the resolution. It's more of a survival stage I think, where bosses and enemies can just keep coming in until parameters of defeat are set.



You can check out the review that Shadowiii made over on his youtube page:
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Re: Red Triangle Games Projects (Development Thread)

Post by Bob the Hamster »

Congratulations on completing it! You should be proud! :)
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Re: Red Triangle Games Projects (Development Thread)

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Last month-ish I've been tinkering with a game I wanted to make before Takoyaki. I remember even emailing TMC and James about the best way to do it then. The prototype I made for it was terrible and tile based and this actually feels like the game I wanted to remake. It was this game called Fishy on addictinggames.com when I was in highschool. I remembered playing it with friends after we'd get our work done and we all seemed to love it. Anyways, this time of year is weird for me so having this small little project has been great. I think I've nearly set up all the mechanics of it and have pattern making near-done as well, have to test a lot more. After that I'll go clean up all the art so the fish don't look so obviously photoshopped and resized. Hoping to have this done by Christmas as the final game in the Super Collection putting it at 10.
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Re: Red Triangle Games Projects (Development Thread)

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Alright, with that I have finished my fish game that was relaxing and fun for me over the last couple of months. It also caps off the Super Collection at a round ten games. I always wanted to make this and I'm pretty proud of what I came up with.



With the Super Collection and Takoyaki Surprise both done, not entirely sure what I'll do next. I have lots of partial ideas so I'll see what happens and if I get inspired to make something else. If I keep making short games it might go towards a second Super Collection. Will see what the coming year has in store for me.
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Re: Red Triangle Games Projects (Development Thread)

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Are they AI assets?
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Re: Red Triangle Games Projects (Development Thread)

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I guess I didn't think people posted that stuff as usable content on itch but apparently the PixelHunter guy does. Had no clue, not that it matters entirely, but just assumed it was another resource pack. Guess that's my first project that used it? It's also my first browser game. PJ's AlphaBat definitely inspired me to want to try one of them. It's gotten a good little bit of browser plays thus far. Some of your games would be good for browser play.

https://redtrianglegames.itch.io/bigfish
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Re: Red Triangle Games Projects (Development Thread)

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I'm aware of the browser play thing
cat in box was the first ohr browser game
https://spoonweaver.itch.io/cat-in-box
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Re: Red Triangle Games Projects (Development Thread)

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I put myself in a unique position on purpose to figure out what I wanted to do next. Lot of Super Collection and Takoyaki Surprise was an exercise for me on healthier habits with game design. I have a few partial ideas for new games but I find myself continuing to come back to something. I've been working on the Vikings of Midgard tune-up so to speak and in doing so it's kind of inspired me to MAYBE go for this. I spent a chunk of time drawing sprites in a palette and art style I liked for the refresh and I'm pretty satisfied.
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Mr. Triangle's Adventure (MTA) is kind of a game that was planned to be sort of a "go make your game" type of game to encourage other developers. Not focusing on art but just focusing on fun aspects of the OHR itself. That message got horribly lost. And a lot of the early content was heavily criticized so I'm thinking, not 100% sure yet, but I think I might make an MTA tune up (I've been calling it MTADX (Mr. Triangle's Adventure Deluxe)) my next project. The game turns 10 this May and it could be a fun and rewarding thing to work on casually. The game's made, it's just taking time as I feel like it to polish it up. Mr. Triangle was the first character I designed for OHR, a character who grew up as I grew up unfortunately. I like to think MTA shows that change and that's why it's a particularly special game for me.

I think a lot of OHR devs used to or maybe even still make games without full planning and so the games can feel random because people figure it out as they go along. MTA kind of suffers from that at the beginning of the game pretty badly and doesn't click into gear until the 2nd continent I think. There's concepts about dinosaurs and dark magic and spirits that I think can be fleshed out throughout the game and expanding on it all sounds like it'd just make the game better. If this does become my project I don't suspect I'll make a "new" listing for it on Steam, but instead just replace the old file with this one. It would be a passion project and I suspect would take a year or more to achieve.

It'll be fun to implement a lot of the changes in the OHR and things I've gotten better at into my first RTG RPG. Custom sprites weren't a thing, now custom animation frames are possible and higher frame rates.

But yeah, the Vikings tune-up has taken up my creative time for the first quarter and has been pretty rewarding. I'll let Fenrir share updates when I pass the baton back to him on it.
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