Handy new feature on the front page! It's the most-downloaded games pane. Depending on your resolution, it might be below the fold, so scroll down a bit.
Okay, so November was kind of a rough month and I didn't get much done on the site. But December is an exciting month and I'm making some progress on the battle engine! I promise I'll eventually get around to the various other improvements you've suggested as well. My priorities are in order, I assure you. Specifically, they are in alphabetical order, and B comes pretty early in the alphabet.
I do stuff
Moderators: Bob the Hamster, marionline, SDHawk
I noticed that a while ago. Apparently it's only your own stats, but everyone else can see 'em. Should be the same for everyone (except Mogri).chill-e wrote:This all seems pretty cool, and the whole idea of "Slime Salad" is giving me an idea for an OHR game concept, heh.
BTW, for some reason i cant see my stats on the left hand side under my avatar pic, only HP, MP and Slimebucks. I can see everyone elses, tho.
That is so weird. Sometimes you can see your own, sometimes you can't? I can always see my own.
I'll have to give this a look tomorrow.
I'll have to give this a look tomorrow.
Last edited by Mogri on Wed Dec 19, 2007 6:52 pm, edited 1 time in total.
Should be fixed now. I'm still not sure why it was set up like that to begin with.
Also, the thing where you "Gained !" should be fixed too. Additionally, your stat gains should be reported in integers, which is how they're gained.
Also also, I forget who reported this (Calehay?), but the error where trying to exchange non-whole values took without giving -- that thing should be fixed. (If you're wondering, the old behavior was like, if 1 HP cost 20 Slimebucks, then attempting to convert 30 Slimebucks to HP would cost you 30 Slimebucks and give you 1 HP. Now it costs you 20 Slimebucks instead.)
Also, the thing where you "Gained !" should be fixed too. Additionally, your stat gains should be reported in integers, which is how they're gained.
Also also, I forget who reported this (Calehay?), but the error where trying to exchange non-whole values took without giving -- that thing should be fixed. (If you're wondering, the old behavior was like, if 1 HP cost 20 Slimebucks, then attempting to convert 30 Slimebucks to HP would cost you 30 Slimebucks and give you 1 HP. Now it costs you 20 Slimebucks instead.)