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Liquid Metal Slime
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 PostThu Jan 21, 2021 4:23 am
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That's a great use of elemental counter attacks! Do you use it for heroes too?
Check out Red Triangle Games!
Slime Knight
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 PostThu Jan 21, 2021 10:47 am
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Happy to see that you got out of your funk some time back and got back to it Surlaw! I saw some of the game recently and it's very charming. Nice work!
Do you make love with the same urgency you make games?
Red Slime
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 PostThu Jan 21, 2021 6:48 pm
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The "WEAK" and "STRONG" indicators are a great idea!  I think they might be better, though, if instead of "WEAK" and "STRONG", they said "2x" and "0.5x" (or whatever multipliers are being used.)  If they say "WEAK", I feel like there's an ambiguity about whether they're saying the enemy is weak against that attack or the attack is weak against that enemy.

(Granted, it probably only seems ambiguous to me because I'm an airhead, but that was something that bugged me in Persona 5, which does the same thing.)
"It was right through those trees; I'm not insane
That's where the fin tried to drag me in
Don't look at me, look at where I'm pointing
Close your eyes, see what I see, Canajoharie..."
-- They Might Be Giants
Super Slime
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 PostThu Jan 21, 2021 8:37 pm
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I'm not sure that's so simple, since enemies can have multiple strengths/weaknesses. If there are attacks with multiple elements, the resulting value might not be 2x or 0.5x.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
A Scrambled Egg
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 PostThu Jan 21, 2021 8:55 pm
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walthrosrenewal0069.png
It would be good to apply this to heroes too, but I'm not sure the best way to do that because weakness/strength changes a lot based on equipment. Everyone has a default strength but then accessories change that. It doesn't look like there's currently a plotscripting command to alter hero counter attacks.

polkakitty wrote:
The "WEAK" and "STRONG" indicators are a great idea!  I think they might be better, though, if instead of "WEAK" and "STRONG", they said "2x" and "0.5x" (or whatever multipliers are being used.)  If they say "WEAK", I feel like there's an ambiguity about whether they're saying the enemy is weak against that attack or the attack is weak against that enemy.

(Granted, it probably only seems ambiguous to me because I'm an airhead, but that was something that bugged me in Persona 5, which does the same thing.)


In addition to what Mogs said, I thought of the ambiguity too once I was testing this. I added in some captions to make it clearer.
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostTue Jan 26, 2021 4:55 pm
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Seal.PNG
An old sea captain waiting to ferry Bob and friends to their next destination. This character was originally going to be a dolphin until ■■■■■■■■■■■■
Making a couple of changes so the world building makes more sense.
Super Walrus Land: Mouth Words Edition
Super Slime
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 PostTue Jan 26, 2021 5:24 pm
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A salty sea dog, I see.
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A Scrambled Egg
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 PostTue Jan 26, 2021 8:59 pm
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Frog.PNG
Working on a frog sprite for an NPC in Flopsberg. Whenever you see a character with hair that shouldn't have hair, that's actually a wig made of sponge.
He is the absolute saltiest.

Looking at how many text boxes each main character has so far:

Bob: 731
Salom: 141
Suwanee: 92
Gus: 89
Lydia: 130
Pescado: 115

There's a total of 2,616 text boxes so far. Kaiju Big Battel: Fighto Fantasy had 5,041 total.
Super Walrus Land: Mouth Words Edition
A Scrambled Egg
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 PostWed Jan 27, 2021 11:54 pm
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Anyone want to make a mini game??


Super Walrus Land: Mouth Words Edition
Liquid Metal Slime
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 PostThu Jan 28, 2021 2:58 am
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Sounds like a mod of bean boy.
My pronouns are they/them
Ps. I love my wife
A Scrambled Egg
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 PostWed Feb 03, 2021 12:53 am
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walthrosrenewal0057.gif
Finished up the final NPC for Flopsberg. One more room and one more cutscene and then it's on Lagarto Villa!
Super Walrus Land: Mouth Words Edition
Liquid Metal Slime
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 PostWed Feb 03, 2021 1:41 am
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I love that.
My pronouns are they/them
Ps. I love my wife
Liquid Metal King Slime
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 PostWed Feb 03, 2021 1:41 am
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I love that animation of peeking out the door

The Wobbler wrote:
Anyone want to make a mini game??



if the scope is small enough, maybe? are there any other requirements beyond what the seal pup layed out?
Liquid Metal Slime
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 PostWed Feb 03, 2021 2:35 pm
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The Wobbler wrote:
Finished up the final NPC for Flopsberg. One more room and one more cutscene and then it's on Lagarto Villa!


Did you do this with zones? I did something similar for Unibaby when she's in jail. Either way, this looks real goofy and on brand for your humor. Can definitely tell building towns is your favorite part of this project.
Check out Red Triangle Games!
A Scrambled Egg
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 PostThu Feb 04, 2021 1:40 am
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Cliftin.PNG
Some backstory on Salom and Cliftin.
Cliftin.PNG
Relationships are tough.
Kitchen.PNG
Final piece of Flopsberg's map is finished. This is not a good kitchen to be in right now!
All NPC interactions are zone based yeah.
Bob the Hamster wrote:
if the scope is small enough, maybe? are there any other requirements beyond what the seal pup layed out?

I'm imagining each stage is a single screen with your crap burger getting bigger as it touches smaller particles of varying speeds, only obstacle would be a stage timer that ends the game if you haven't eaten all of them. Completing a stage adds the remaining time to the next stage's timer and the particles get faster. Not sure how the secret level would work but it would probably just be a menu where making certain choices erases your high scores!
Super Walrus Land: Mouth Words Edition
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