Walthros: Renewal - Now available
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- The Wobbler
- A Scrambled Egg
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A big guy with a big change: Dinosaur Giant now stands on two legs. There was difficulty with clipping through walls with his previous design, so I've given him a new look. He's way bigger than the other heroes still, and has sweatbands.
- Attachments
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- Giant.png (12.72 KiB) Viewed 2004 times
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- Formation.PNG (36.23 KiB) Viewed 2004 times
- BennyJackdaw
- Red Slime
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I have not gotten too far into the current demo game, but it's making a good first impression. I like the fact that you can become better friends with other character is, and supposedly that unlocks quests and whatnot. That's a pretty cool feature. As for the playable characters, they sound interesting. I might have already said this, but it's so refreshing to see a game that has a cast of characters other than generic humans.
- Bob the Hamster
- Lord of the Slimes
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- The Wobbler
- A Scrambled Egg
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I haven't noticed any issues yet with targeting but I'll keep an eye out for anything weird!
Dinosaur Super: Leader of a group of do-gooders who sometimes get in trouble up to their necks. She uses attacks that damage enemy types (ghosts, machines, etc.) rather than elements. Another character who has undergone some major changes.
Dinosaur Super: Leader of a group of do-gooders who sometimes get in trouble up to their necks. She uses attacks that damage enemy types (ghosts, machines, etc.) rather than elements. Another character who has undergone some major changes.
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- Super.png (10.41 KiB) Viewed 1975 times
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- Form2.PNG (36.38 KiB) Viewed 1975 times
- Pepsi Ranger
- Liquid Metal Slime
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- The Wobbler
- A Scrambled Egg
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I'd been putting off this part of the game because it involves building three entire heroes, but it's been a lot of fun working on these doofuses.
James: I've tested more extensively now and haven't seen any targeting/alignment issues.
James: I've tested more extensively now and haven't seen any targeting/alignment issues.
- Attachments
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- Dinosaur Giant flexes and gives you a "how you doin" look when he powers up.
- Flex.png (14.85 KiB) Viewed 1959 times
Last edited by The Wobbler on Fri Oct 09, 2020 10:02 pm, edited 1 time in total.
- FnrrfYgmSchnish
- Metal Slime
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Oh wow, I hadn't even thought about having massive jumbo-sized hero sprites now that the sprite size limitations are all gone. That's really handy for having size differences between characters actually noticeable while also not making the small guys too small.
Looks like it works really well!
(I think these guys' new designs are only the second time I've ever seen anyone draw humanoid brontosaurus-type characters, now that I think about it.)
Looks like it works really well!
(I think these guys' new designs are only the second time I've ever seen anyone draw humanoid brontosaurus-type characters, now that I think about it.)
FYS:AHS -- Working on Yagziknian NPC walkabout sprites
- The Wobbler
- A Scrambled Egg
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- BennyJackdaw
- Red Slime
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- The Wobbler
- A Scrambled Egg
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Working on fixing him up a bit still. 3 frame animations would definitely benefit just about all the characters that have legs, but it would be a really big time sink to switch over to that at this point.
- Attachments
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- Some Dinosaur Giant battle frames: Damaged, weak, and KO'd.
- GiantFrams.png (9.37 KiB) Viewed 1876 times
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- Here's Dinosaur Super's walking animation, I think hers is smoother.
- Super.gif (3.32 MiB) Viewed 1884 times
Last edited by The Wobbler on Mon Oct 12, 2020 7:23 pm, edited 1 time in total.
- The Wobbler
- A Scrambled Egg
- Posts: 2817
- Joined: Mon Oct 15, 2007 8:36 pm
- Location: Underwater
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- The Wobbler
- A Scrambled Egg
- Posts: 2817
- Joined: Mon Oct 15, 2007 8:36 pm
- Location: Underwater
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