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Slime Knight
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 PostFri Aug 07, 2020 12:51 am
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Hey Guo, that looks great. Keep it up!
Metal Slime
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 PostFri Aug 07, 2020 2:19 am
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Thanks! Im really happy with how theyre turning out.
vvight.wordpress.com
Liquid Metal King Slime
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 PostMon Aug 17, 2020 8:06 pm
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Chill Bro0014.png
I did a mock-up of the raccoon brawler game idea that was in the thread that became the Swordplay shitpost thread.
Liquid Metal Slime
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 PostMon Aug 17, 2020 8:25 pm
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YOu madman!! Send a playable when you can. I'm interested.
Ps. I love my wife
Slime
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 PostSat Aug 22, 2020 5:22 am
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This goes to the 8-bit game I'm working on:

Metal Slime
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 PostSat Aug 22, 2020 5:41 am
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Nice!

Has a very NES Final Fantasy-ish feel to it (the world map especially), but with some Dragon Warrior-esque aspects mixed in (sprites not having black outlines, and the shops/etc. being "actual size" on the map rather than having doors with separate maps for them.) Seems like enough of a blend that it feels like its own thing while also referencing the look of the classics.
Bok's Expedition -- DONE! Go play it!
FYS:AHS -- Underschool tunnels (west side) mapping and etc.
Puckamon -- Not until the reserve party is expanded.
Slime
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 PostSat Aug 22, 2020 6:02 am
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Thank you. That was what I was going for. I do want it to be my own style but an homage to classics as well.
Liquid Metal Slime
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 PostSat Aug 22, 2020 5:00 pm
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aaa0015.png
The full overworld.
aaa0016.png
Warrior's battle menu looks pretty normal.
aaa0017.png
If you just hold down the spacebar, each character will do his class's main action, not necessarily attack.
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The cleric is indispensable for dispensing with the undead.
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The enchantress simply does not attack physically. She considers it demeaning to her wand to treat it like a club.
Hollyhart1 wrote:
This goes to the 8-bit game I'm working on:



Beautiful. I love it and look forward to playing it. 8-bit OHR stuff has been my favorite since the initial release of the Spellshard demo in 2003. Back then making NPCs or heroes walk in place needed a plotscript!

My favorite touch is the innkeeper reaching arms over the counter instead of standing like a foot or two behind it.






Most of my last half dozen games have been like 60-90% Fnrrf's 8-bit graphics pack with me drawing or editing a few things here and there as needed. I don't think I can get tired of it, aesthetically. My current project is instead using his older sprite set released in the HamsterSpeak magazine and whatever spare 8-bit sprites I had lying around from my own games as a self-imposed challenge (mostly just to round out the Small/Medium enemy sprite options a bit).
In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
Metal Slime
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 PostMon Sep 07, 2020 2:07 pm
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falsesky0161.png
Train
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The obligatory warp puzzle
falsesky0186.png
Marshlands
falsesky0202.png
Ice cave
Been putting together a bunch of stuff that's beyond where the to-be-released FS demo ends.
https://twitter.com/ffeenixcks
Liquid Metal Slime
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 PostSat Sep 12, 2020 3:59 pm
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new RPG0010.png
new RPG0011.gif
Right now its filename is just "new RPG" and I don't really know where I'm going with it. So far it's surprisingly light on the 8-bit Graphics Set (I have two heroes' sprites heavily derived from it and may add more), re-using assets from a bunch of my other games instead (including the slime, soldier, bubble, ghost, and skeleton sprites from A Quest).

I'm definitely having fun with the graphics part, though. I plan on releasing these assets to the public domain for newbies to work with.



So what I'm starting to think is to make this game one where you get a basic happy face as your main character, then you choose a duo of other heroes that are usually a warrior type of some sort and a mage (Wolf and Zera, Bob and Misa, Nathan and Natalie, Styrge and Frumpy, Aine and Tendo). I've wanted to make a game full of OHR cameos/references for a long time but usually get hung up on either trying to make their skillsets too accurate or wanting to give specific games too much/too little representation. Or get caught up on making "basic" characters using every available sprite in Fnrrf's 8-bit set and then trying to define various heroes as copies of these.
In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
Liquid Metal Slime
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 PostSun Sep 13, 2020 6:18 pm
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Nathan Quest0012.png
Dusted off some sprites from my older canceled games to see if there's anything I can use.

Here we have Gelatin Man, Lamental, Second Worst Nightmare, Car, Instrumental, Accidental, Incidental, Sacramental, Exponential, Experimental, Environmental.

Gelatin Man is a combination of Negative Man from Mother 3 and Jelly Jiggler from Bobobo Bo Bo Bobo (one of my all-time favorite anime series)

Lamental is a 2012-2015 reimagining of my original 2002 monster the joke being that instead of "an elemental" it is "a lamental" and thus a depressed fire giant

Second Worst Nightmare is a piece of kitchen equipment I wounded myself with multiple times during my eight years working for Sonic Drive-In, and developed a strong aversion to. https://www.webstaurantstore.com/choice-3-16-tomato-slicer/4071875TS.html

The other seven Mentals are of course just following the path of "Name based on rhyming with 'elemental', rest of design derived from name". The majority of them were designed in 2015, Environmental being a bit more recent once I was exposed to Megaman Sprite Game, he's basically based on Mountain Man

I keep thinking of more names for "Mentals" but forgetting them before I get a chance to note it down or doodle them. Continental could be one, but how would I distinguish his appearance from Environmental? Make him have a globe for a head, maybe? Excremental is another option; a significant portion of my fanbase might have it as a favorite if I drew it.
In the past, I apologized when I was in the right because I was afraid of peer pressure. For this, I apologize.

I must be cruel, but to be kind; that bad may begin, and worse be left behind.
-Prince Hamlet of Denmark
Slime
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 PostSun Sep 20, 2020 6:26 pm
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These are my fully free, public domain tilesets. I thought I'd show them off here as well. But you can find them on the Wiki.









The reason behind some tiles being darker copies is because of an effect I created in my game. You can see it above when I originally posted.

Actually you can see the effect here:


"If the universe was bad at making games we'd all be terrible. Oh wait we already are."
Super Slime
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 PostSun Sep 20, 2020 7:29 pm
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Those are great! What's the wiki page you put them on?
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Slime
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 PostSun Sep 20, 2020 7:38 pm
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Thank you!

I put them on this one: https://rpg.hamsterrepublic.com/ohrrpgce/Free_Tilemaps#Holly.27s_8-bit_Tilemaps
"If the universe was bad at making games we'd all be terrible. Oh wait we already are."
Liquid Metal Slime
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 PostSun Sep 20, 2020 9:30 pm
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Hollyhart, your 8bit art is beautiful. It will make for a very nice looking Nathan Karr game for sure since you're sharing the assets!
Check out Red Triangle Games!
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