Is there a way to view the script debgging tools while running the Android version of the game.exe? I found a bug in the Android version of my game that isn't replicated in the PC version.
I think the bug might be related to me using "run script by ID". The script seems to be hanging on that command until I press the B/esc button. Hard to say without being able to tell what script is running.
EDIT: No. It's related to something different. Maybe the autosave command isn't working. Hm. Still working on it. Regardless, debug keys would be cool.
Bob the Hamster wrote:
I don't know a good generic way to do it, but maybe we could rig up a apk build for you that has a third button mapped to the main debug menu button.
Have a look at "Platform Specific Options" to enable an extra button and set what it does
Have a look at "Platform Specific Options" to enable an extra button and set what it does
Good idea. Thank you!
TMC wrote:
It definitely is needed. But I couldn't think of a good way to access it. If it respects the "Enable debug keys" setting it doesn't need to be too hidden. Something like pressing both volume buttons at once.
That's not possible on all devices.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Perhaps "hold 'volume down' for five seconds"? I can see people doing that on accident, though.
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
Mega Tact v1.1
Super Penguin Chef
Wizard Blocks
The sdl-android port has code for recognising gestures (hardcoded ones, I think?), but I've never tried it to see how well it works.
If debug keys are disabled it could just bring up a menu of non-debug functions, such as taking a screenshot/gif, and emailing a bug report/save to the dev (long implemented but inaccessible except through scripting).
If it doesn't contain debug features then it's no big deal if the player accidentally enters it, since they can just exit. So it could be a simple, even discoverable, key sequence like volume up-volume down-volume up.
If debug keys are disabled it could just bring up a menu of non-debug functions, such as taking a screenshot/gif, and emailing a bug report/save to the dev (long implemented but inaccessible except through scripting).
If it doesn't contain debug features then it's no big deal if the player accidentally enters it, since they can just exit. So it could be a simple, even discoverable, key sequence like volume up-volume down-volume up.