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Liquid Metal Slime
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How does the Hits stat work? 
 PostThu Mar 12, 2020 5:02 am
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Every attack that doesn't have the "ignore extra hits" bitset on can be repeated based on the level of the stat. The question is, how is it determined if the extra hits go off?

Is it 50% for each level of the stat? 75%, 10%?

This has always been a puzzling stat and very hard to balance around, since giving 1 level doesn't guarantee a bonus attack as would be intuitive, and I've never been able to find anything even giving a ballpark figure of how it functions behind the scenes.
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 PostThu Mar 12, 2020 8:12 am
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It picks the number of hits uniformly at random. E.g. if it's 2-5 hits because the Hits stat is 3 and the attack adds one extra hit, then it's a 1/4 chance of 2, 3, 4 or 5 hits. So not hard to calculate how it affects damage.
At the bottom of the Damage Settings screen it'll tell you what the possible number of hits is.
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