Gorgonzola stable release planning thread
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- marionline
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I like the gorgonzola name idea!
I read wikipedia on it, to find another cheese-like name, but only learnt it's also a town in italy where the cheese was made (https://en.wikipedia.org/wiki/Gorgonzola,_Milan).
We could add something to it? Like maybe ... uhm ... gorgonzola giant? gorgonzola giraffe? gorgonzola grizzly?
I'd go for gorgonzola giraffe, even thoug it's two words. ^-^°
I read wikipedia on it, to find another cheese-like name, but only learnt it's also a town in italy where the cheese was made (https://en.wikipedia.org/wiki/Gorgonzola,_Milan).
We could add something to it? Like maybe ... uhm ... gorgonzola giant? gorgonzola giraffe? gorgonzola grizzly?
I'd go for gorgonzola giraffe, even thoug it's two words. ^-^°
12 weeks instead of 3 months? That's shifting the goalposts!
But they are good goalposts nonetheless, which I hope to actually reach this time.
My primary goal for the next release is to finish off many of the major features that we've started on, especially graphics-related ones that were planned for fufluns. That includes the animation system (at least an initial version, not necessarily "done"), 256 colour sprites, (grainy 8-bit) transparency, rotation, scaling, sprite effects, stencils, other new slice features (layout and template slices), and a start on font improvements. (If this sounds ambitious, most of these are already very close to done). But I think 24-bit colour mode is likely to slip until later.
The other thing I want to do is implement all of the HotOHR 2018 feature requests! They are ...not quite as overdue as fufluns.
~~~
I like a lot of of those suggested names.
But, aren't release names meant to be obscure words, not ones we invented ourselves? (We did kind of stretch that with "etheldreme" which was an obscure variant spelling of an obscure and obsolete word which I think actually only had a single attestation - back then, spellings weren't standardised anyway).
If you look at a map there are so many interesting place names in Italy. Not enough of a cheese connoisseur to have heard of Gorgonzola.
But they are good goalposts nonetheless, which I hope to actually reach this time.
My primary goal for the next release is to finish off many of the major features that we've started on, especially graphics-related ones that were planned for fufluns. That includes the animation system (at least an initial version, not necessarily "done"), 256 colour sprites, (grainy 8-bit) transparency, rotation, scaling, sprite effects, stencils, other new slice features (layout and template slices), and a start on font improvements. (If this sounds ambitious, most of these are already very close to done). But I think 24-bit colour mode is likely to slip until later.
The other thing I want to do is implement all of the HotOHR 2018 feature requests! They are ...not quite as overdue as fufluns.
~~~
I like a lot of of those suggested names.
But, aren't release names meant to be obscure words, not ones we invented ourselves? (We did kind of stretch that with "etheldreme" which was an obscure variant spelling of an obscure and obsolete word which I think actually only had a single attestation - back then, spellings weren't standardised anyway).
If you look at a map there are so many interesting place names in Italy. Not enough of a cheese connoisseur to have heard of Gorgonzola.
Last edited by TMC on Wed Jan 15, 2020 2:50 pm, edited 2 times in total.
- Bob the Hamster
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I went with weeks instead of months because I'll almost certainly need to do the release on a weekend.
Those goals sound great :D
"Gorgonzola" sounds great to me. It doesn't feel obscure to me, but after consideration, I think that was because when I was a teen I really loved the Monty Python's Flying Circus DOS game. It used cheese identification as a copy protection scheme, which caused me to memorize the names of a lot of obscure cheeses.
I don't think I have actually ever eaten a gorgonzola
Those goals sound great :D
"Gorgonzola" sounds great to me. It doesn't feel obscure to me, but after consideration, I think that was because when I was a teen I really loved the Monty Python's Flying Circus DOS game. It used cheese identification as a copy protection scheme, which caused me to memorize the names of a lot of obscure cheeses.
I don't think I have actually ever eaten a gorgonzola
- Nathan Karr
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Gorgonzola isn't exactly an obscure type of cheese but the name is really fun. The cartoon Chowder had a character named Gorgonzola and I was already quite familiar with that being the name of a type of cheese (and Gorgonzola is a rat or mouse who in cartoon logic are associated with cheese).
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- The evil wizard Gorgonzola and his lieutenants in evil, who each block a staircase on a different floor of his dungeon.
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- Pepsi Ranger
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- Bob the Hamster
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Although "Grognard" would be very apt for an OHRRPGCE release, it doesn't sound very pleasant. "Gyrovague" was amusing but not really a name to be proud of. I liked "graptomancy" too but we already had one -mancy (method of divination) and there are endless others. Etc.
But Gorgonzola ticks most of the boxes and popular support is overwhelming.
(Nathan: I notice your UI Background colour is pink instead of black, as it's intended to be. Is that intentional?)
But Gorgonzola ticks most of the boxes and popular support is overwhelming.
(Nathan: I notice your UI Background colour is pink instead of black, as it's intended to be. Is that intentional?)
Last edited by TMC on Fri Jan 17, 2020 1:23 am, edited 2 times in total.
- Nathan Karr
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I have exactly four colors on this master palette so there are some things I made purple that I'd rather have made black, but needed to make them stand out from the other things that are black. I have a hard time (even with experimentation, even on a broader palette) figuring out what changes to user interface colors change which things.TMC wrote:(Nathan: I notice your UI Background colour is pink instead of black, as it's intended to be. Is that intentional?)
Also mouse-over text keeps turning black on this or any other simple palette I use with any regularity. I go into user interface colors to change it and it still turns mouse over text black.
Remeber: God made you special and he loves you very much. Bye!
Ah. I want to stop using the in-game palette for UI in Custom but instead probably use a fixed 256 colour palette in addition to the game's master palette (so Custom would probably have to switch to 24-bit colour mode everywhere), and likewise completely stop using the in-game UI colours for UI elements in Custom.
The mouse hover colour is actually a special case, because it tries to tint the normal colour of the text either darker or lighter according to the hover colour set in the UI colours menu, instead of using the hover colour as given. I know that's not really going to work if you only have 4 colours in the palette. I guess I should special case it to never pick black as the tinted colour. Set the Mouse Hover colour either as brighter to the Menu Item colour to fix the problem.
Edit: Oh, I see the problem here. There already is a special case to not pick the Menu Item colour. That needs to be overridden, will fix.
The mouse hover colour is actually a special case, because it tries to tint the normal colour of the text either darker or lighter according to the hover colour set in the UI colours menu, instead of using the hover colour as given. I know that's not really going to work if you only have 4 colours in the palette. I guess I should special case it to never pick black as the tinted colour. Set the Mouse Hover colour either as brighter to the Menu Item colour to fix the problem.
Edit: Oh, I see the problem here. There already is a special case to not pick the Menu Item colour. That needs to be overridden, will fix.
Last edited by TMC on Fri Jan 17, 2020 1:38 am, edited 2 times in total.
- Bob the Hamster
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