When you submit a build of the game, steam will test that it actually runs on Linux. (I can also test it for you.) If it runs, you can be pretty sure that it works correctly, since OHRRPGCE games run the same on any OS (except Android), and steam provides a standard set libraries for games. A game distributed for Linux via steam is actually much more likely (well, 100%) to work than uploading a Linux tarball to SS, because any old linux installation might not have the right libraries/arch to run the tarball.Willy Elektrix wrote:Mac version will hopefully be out early next week. I might also put out a Linux version at the same time. A Linux version makes me nervous because I don't have a way to test it...
I realised that I could install Alien Squatter by enabling "Steam Play for all other titles" in Settings. That installs Proton, which is a Wine fork. However, that meant the game was a 700MB download instead of 30MB. Steam overlay didn't work, but fullscreen worked well (it doesn't if you use gfx_sdl) and I had no problems.
If you do add a Linux version, I recommend you use gfx_sdl2, not the default gfx_sdl, so fullscreen and the steam overlay work properly. I can give you a build of that. We're going to make gfx_sdl2 the default anyway but don't want to make that change immediately before a stable release.
So, anyway! Played the game for a couple of hours. There's great world-building here, with well-fleshed out NPCs.
Playing a high-social, low-physical burrower. (I doubt that the different stats are balanced; mental and physical seem pretty important.) I've made it to ~Â¥1800 so far and just spent a bunch of that on a fishing rod and scanner. I'm still finding a few new NPC and corners I haven't seen. Haven't seen any alternative routes into Priviledge yet, though did notice a suspicious crack in a wall. I'm curious how the game is going to play from this point on, because exploring areas and finding new NPCs and new items has been a lot of fun so far, but it looks like that's probably going to slow to a trickle now. I'm amazed how many alternative endings there are, and how many NPCs to befriend (which takes a long time!) I wonder how replayable the game actually will be. Picking up items started to feel repetitive, but since I now mostly skip the text it's basically morphed from an exploration game into an arcade game, which is not the gameplay I was expecting. There isn't a very strong sense of progression compared to a typical RPG, though maybe the fishing rod and scanner will change that. Still havent' really formed a strategy yet. Will report back.
Is there any reason you didn't enable mouse controls? I see one person on steam complaining about that.