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Metal Slime
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Question regarding weapons & skills 
 PostSat Jul 06, 2019 10:59 pm
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Hi,

I'm looking for suggestions and ideas regarding special attacks and how they relate to weapons.
In a game with bows, guns etc that use items like bullets or arrows, what would be the best way to have special attacks related to those items? The issue I can see is the hero still knowing those attacks (let's say "multiple shot") but they don't have the requisite item equipped.

I'm not using all the stats, so I was thinking of having ranged weapons set a stat to 1, and the attack will instead-chain to a non-ranged version if that particular stat is 0.

Cheers.
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Red Slime
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 PostMon Jul 08, 2019 6:18 pm
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Would one attack per weapon be enough? You could use "When used as a weapon" in the "Edit Items" menu to assign one specific attack to one specific weapon.

Else, you could use a script before every battle that teaches your hero the attacks for his equipped weapon. That wouldn't override a standard fist attack, like the basic attack that costs nothing.

Code:
# First, all weapon specific attacks have to be deleted (in this example attack number 22 to number 32)
variable (x)
for (x,22,32,1) do (
forget spell (hero,x)
)

# If the hero has item 141 equipped, he learns spell number 22
if (check equipment (hero,1) == 141) then (teach spell (hero,22))


All the weapon specific attacks would have to be in one of the heros spell menus set as "Learned from an item".
Chemical Slime
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 PostMon Jul 08, 2019 6:38 pm
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You can have attacks appear in a battle menu conditionally based on tags, so different equip tags can alter the battle menu in this way
Metal Slime
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 PostWed Jul 10, 2019 4:23 am
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The problem arises when you have multiple heroes able to equip the same items. Eg a Bow may turn tag:bow on when equipped, but the game has no way of differentiating which hero is wielding it, therefore the tag unlocks those attacks for all heroes in the party.
I know the way forward , but it seems needlessly complicated for what I want to do. I might have the items increment a hidden stat and have the attacks check those, and chain to a different attack depending.

Which brings me to a feature request: When chaining attacks, can we have "=" for stat checks, as currently we only have "<" and ">".
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