You could instead show a disturbance in the lava where the thing is about to pop up.Spoonweaver wrote:Yea, I thought on this for a while, but I mean, you got health. it's not a one hit kill. It's ok to be a little unfair. ...right?TMC wrote:Skeletal magma eel?
If you get unlikely, it could appear right beneath you? But maybe not impossible to react in time. Good for keeping players on their toes!
Tim-Tim 2 Dev Thread
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I'll adjust him during the play test phase I think.
I'm sure I'll end up having to adjust a few of the bosses honestly.
I'm sure I'll end up having to adjust a few of the bosses honestly.
Last edited by Spoonweaver on Mon Jun 10, 2019 8:39 pm, edited 1 time in total.
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Yea a lot of my doodads don't really fit in the boss area.
And the lava is a bit deeper here than you'll normally view it in game.
That said, I think the slight texture shows up better when the it's bigger on your screen.
Oh and yes, there is indeed a grid. This is all mapped int he ohr map editor. Uses the default walls and everything.
And the lava is a bit deeper here than you'll normally view it in game.
That said, I think the slight texture shows up better when the it's bigger on your screen.
Oh and yes, there is indeed a grid. This is all mapped int he ohr map editor. Uses the default walls and everything.
Last edited by Spoonweaver on Thu Jun 13, 2019 8:21 pm, edited 1 time in total.
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I'm not quite ready for testers yet. But I will welcome anyone willing to test when I am ready. Mostly because I have to put things into treasure chests, like keys, so that some doors are actually able to be opened.
And 1 or 2 bosses are currently invincible.
It shouldn't be too much longer...
Of course I also thought I'd be done with the game 2 years ago, so....
And 1 or 2 bosses are currently invincible.
It shouldn't be too much longer...
Of course I also thought I'd be done with the game 2 years ago, so....
Last edited by Spoonweaver on Fri Jun 14, 2019 2:40 pm, edited 2 times in total.
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Glad to hear it.
And I look forward to the playtesting phase.
In all honesty the game is very playable right now, I'd say Alpha build essentially. But you have to use debug keys in a lot of areas. I guess I could sort of focus on making everything more playable rather than finish final areas, bosses, story, and npcs. .....I guess
Oh and I'm sorry to have sort of thrown out the 2 player mode I originally had for the game. ( It was very time consuming and the number of bugs it created were insurmountable. )
And I look forward to the playtesting phase.
In all honesty the game is very playable right now, I'd say Alpha build essentially. But you have to use debug keys in a lot of areas. I guess I could sort of focus on making everything more playable rather than finish final areas, bosses, story, and npcs. .....I guess
Oh and I'm sorry to have sort of thrown out the 2 player mode I originally had for the game. ( It was very time consuming and the number of bugs it created were insurmountable. )
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Worked on the dino head boss today.
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Exactly. It seems I though Value went before x,y in write map block instead of after x,y.Bob the Hamster wrote:Oh, I get it! Those were supposed to block off the door behind you.
Here's a more complete intro.
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