most every crash in the debug occurred via 'test game' in custom, have been using about 4 or so ohr directory/installs seeing if i could work pass this, attaching the g_debug_archive from the sdl2 install... slime salad says i am not allowed to post txt files...
it really did end after what i pasted, nothing interesting past that. here's what the other variation was:
Code: Select all
0.0 OHRRPGCE wip 20190217.10978 gfx_sdl2+directx+fb/music_sdl2 FreeBASIC 1.05.0 (01-31-2016) GCC 5.3.0 x86 pdb Built on vampirecell -g -gen gcc Win32 32-bit
0.0 exepath: C:\Games\ohr\OHRRPGCE SDL2, exe: C:\Games\ohr\OHRRPGCE SDL2\game.exe
0.0 orig_dir: C:\Games\ohr\OHRRPGCE SDL2
0.0 curdir: C:\Games\ohr\OHRRPGCE SDL2
0.0 Runtime info: music_sdl2, SDL 2.0.7, SDL_Mixer 2.0.2 Windows 6.1.7601 (7/Server 2008 R2) Service Pack 1
0.0 Reading commands from master channel '\\.\pipe\ohrrpgce_lump_updates_testing_78553'
0.0 Spawned from Custom ()
0.0 Initialising gfx_directx...
0.0 gfx_directx: gfx_Initialize()...
0.1 gfx_directx: Adapter: AMD Radeon(TM) RX 560 Series
0.1 gfx_directx: Driver: aticfx32.dll
0.1 gfx_directx: IDirect3DDevice9 object created as hardware device.
0.1 gfx_directx: D3DXSaveSurfaceToFile() successfully loaded.
0.2 gfx_directx: Scanning for newly-attached joysticks
0.2 gfx_directx: Joysticks supported.
0.2 gfx_directx: Initialization success
0.2 Starting IO polling thread
0.2 Resolution changing not supported
0.2 music_sdl2, SDL 2.0.7, SDL_Mixer 2.0.2 (48000Hz, Music decoders:WAVE,OGG,MAD,MODPLUG,NATIVEMIDI,MOD,MIDI,MP3 Sample decoders:WAVE,AIFF,VOC,MOD,MID,OGG,MP3)
0.2 Setting default window settings...
0.2 gfx_directx: setwindowed(-1)
0.2 gfx_directx: gfx_SendMessage 8 -1 0
0.2 Setting graphics scaling to x2 change_windowsize=-1
0.2 gfx_directx: gfx_SendMessage 3 640 400
0.2 Received message from Custom: V OHRRPGCE,4,10978,OHRRPGCE wip 20190217
0.2 Received message from Custom: G C:\Games\ohr\OHRRPGCE SDL2\test.rpg
0.2 Received message from Custom: W C:\Users\Blu\AppData\Roaming\OHRRPGCE\working0.tmp\
end_debug: no debug/error messages during startup (skipping rest of startup)
0.2 ----Loading C:\Games\ohr\OHRRPGCE SDL2\test.rpg----
0.2 curdir: C:\Games\ohr\OHRRPGCE SDL2
0.2 tmpdir: C:\Users\Blu\AppData\Local\Temp\ohrrpgce20190218172257.946.tmp\
0.2 settings_dir: C:\Users\Blu\AppData\Roaming\OHRRPGCE
0.2 savedir: C:\Games\ohr\OHRRPGCE SDL2\test.saves
0.3 Name:
0.3 plotscr.hsd version:
0.8 lock_resolution()
0.8 Attempting to switch to gfx_sdl for flexible resolution
0.8 switch_gfx sdl
0.8 gfx_directx: gfx_Shutdown()...
0.8 gfx_directx: Shutdown complete
0.8 ! ERROR: Invalid gfx backend sdl
Mouse pixel positions are incorrect with gfx_sdl2. I've seen this before in other applications, it doesn't account for the stretch like it does when windowed. So in one sense, it is super accurate to the actual display, but not in the logically desired way to the game's base resolution.
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My video driver crash: I started with using the nightly. Then I switched to the link for sdl2 you provided. This is when any resolution setting besides 320 would do this when running it through custom or game.exe: the window would appear, windows would freeze for a few seconds, screen would go black and then windows would inform me the video driver shut down and had to restart, and then it would stall again, finally asking to send a bug report.
Deleting the %APPDATA%/OHRRPGCE fixed this, but I still cannot run any resolution higher than 640x360 (haven't tested pixel by pixel, so i might be off, 720 def does not work)
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still making muh game in good faith you'll figure it all out and we'll be able to play it in full screen later, the higher res makes it fun again for me, is much appreciated