So I was wondering if you assist me and let me know if something like this will work.
Or if it will if written differently.
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dissolve sprite (sl:map layer 0, dissolve:squeeze, 8, 0, false, true)
Moderators: marionline, SDHawk
Code: Select all
dissolve sprite (sl:map layer 0, dissolve:squeeze, 8, 0, false, true)
good god.. no wayTMC wrote:You could conceivably create a sequence of dissolved tilesets and switch between them to get the same effect.
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variable (pageA,pageB,pageC,pageD,pageE)
pageA:=load backdrop sprite (10)
pageB:=load backdrop sprite (11)
pageC:=load backdrop sprite (12)
pageD:=load backdrop sprite (13)
pageE:=load backdrop sprite (14)
put sprite (pageE ,0, 0)
put sprite (pageD ,0, 0)
put sprite (pageC ,0, 0)
put sprite (pageB ,0, 0)
put sprite (pageA ,0, 0)
wait(50)
dissolve sprite (pageA, dissolve:squeeze, 8, 0, false, true)
wait(50)
dissolve sprite (pageB, dissolve:squeeze, 8, 0, false, true)
wait(50)
dissolve sprite (pageC, dissolve:squeeze, 8, 0, false, true)
wait(50)
dissolve sprite (pageD, dissolve:squeeze, 8, 0, false, true)
wait(50)
dissolve sprite (pageE, dissolve:squeeze, 8, 0, false, true)
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pageC:=load backdrop sprite (13)
pageB:=load backdrop sprite (12)
pageA:=load backdrop sprite (11)
put sprite (pageC ,-320, 0)
put sprite (pageB ,-320, 0)
put sprite (pageA ,-320, 0)
fadescreenin, wait(20)
wait(65)
dissolve sprite (pageA, dissolve:squeeze, 8, 0, false, true)
wait for dissolve (pageA)
free sprite (pageA)
wait(75)
dissolve sprite (pageB, dissolve:squeeze, 8, 0, false, true)
wait for dissolve (pageB)
free sprite (pageB)
wait(75)
dissolve sprite (pageC, dissolve:squeeze, 8, 0, false, true)
wait for dissolve (pageC)
free sprite (pageC)