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Ichiro
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Post by Ichiro »

The shiny AMIGA version of my "box" logo for the engine.
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All the shiny.
All the shiny.
logostack.png (3.66 KiB) Viewed 3997 times
Image
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Feenicks
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Post by Feenicks »

Did this a few days ago, but I drew up some more tiles so as to make the caves a little bit more interesting to look at.
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falsesky0001.png
falsesky0001.png (8.41 KiB) Viewed 3905 times
falsesky0000.png
falsesky0000.png (6.88 KiB) Viewed 3906 times
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BMR
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Post by BMR »

Man, spiders are hard to animate.

Image

Image

Definitely needs more work. Might redo the leg movement from scratch.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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guo
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Post by guo »

Very cool! 3d models first? If these were drawn frame by frame you deserve a medal.
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Spoonweaver
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Post by Spoonweaver »

is the 3d model usable in unity?
I've been doing a lot of stuff in unity lately. Haven't really thought up a good use of it yet.
TMC
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Post by TMC »

Oh, very nice work! I don't think you need to animate the leg animations from scratch. They're already acceptable, but if you want it improve it I would tweak the 2nd and 4th legs from the front for a longer ground contact/stroke, the other two look fine.
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BMR
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Post by BMR »

guo wrote:Very cool! 3d models first? If these were drawn frame by frame you deserve a medal.
Yup, 3D models first. All in Blender. The goal was to have something usable coming straight out of the render without having to edit in an image manipulation program. Straight out of Blender, it clocks in at 16 frames, 13+1 colors. And I'm certainly crazy, but not crazy enough to attempt pixel-ing this monstrosity by hand, frame-by-frame, heh.
Spoonweaver wrote:is the 3d model usable in unity?
I've been doing a lot of stuff in unity lately. Haven't really thought up a good use of it yet.
Right now? No, the scale is way off and none of the movements are baked in. But it would be a simple matter to configure it for Unity. Right now the model is just sized/rigged for animation. Also, waaaay too many vertices for game stuff, but that's an easy fix.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
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SwordPlay
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Post by SwordPlay »

Imagine... scrolling on a webpage... and you see this thing crawling across your screen.

haha. love it. simply amazing work!
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Mammothstuds
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Post by Mammothstuds »

I may be gone for a little while, but rest assured I am not dead.
Here's a little sneak-peak of something big.
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morgenstern map 1 mountains1.bmp
morgenstern map 1 mountains1.bmp (241.68 KiB) Viewed 3690 times
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Mammothstuds
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Post by Mammothstuds »

and here's another little teaser. another map, and a battle screen
that's all
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battle screen.gif
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morgenstern map 2 castle1.png
morgenstern map 2 castle1.png (13.88 KiB) Viewed 3689 times
Last edited by Mammothstuds on Fri Feb 01, 2019 10:44 pm, edited 1 time in total.
TMC
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Post by TMC »

Intriguing! Is this an entirely new game, not the one you were originally working on for HotOHR (Hanu in Hell)? Is that in stasis?
Last edited by TMC on Sat Feb 02, 2019 4:59 am, edited 1 time in total.
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Mammothstuds
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Post by Mammothstuds »

TMC wrote:Intriguing! Is this an entirely new game, not the one you were originally working on for HotOHR? Is that dead?
I've probably gained a bit of a reputation here for starting projects and not finishing, so I think I'm going to leave it up to speculation.
TMC
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Post by TMC »

Haha.

That's a very unusual battle backdrop!
Just one complaint: the circular tops of the columns look like a mixed perspective not matching the walls.

(Nice to see someone actually export a mapshot instead of taking a screenshot of the map editor)
Last edited by TMC on Sat Feb 02, 2019 5:04 am, edited 1 time in total.
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Nathan Karr
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Post by Nathan Karr »

So many rats...I need to draw more rats...
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For a while I had an idea to downrez any Vikings assets for which there aren't 8-bit analogs in FnrrfYgmSchnish's 8-bit graphics pack.
For a while I had an idea to downrez any Vikings assets for which there aren't 8-bit analogs in FnrrfYgmSchnish's 8-bit graphics pack.
Chewie.png (401 Bytes) Viewed 3647 times
Definitely feels good to draw some of these sprites when using the original as a reference, but not being afraid to change the size.
Definitely feels good to draw some of these sprites when using the original as a reference, but not being afraid to change the size.
Fat Hamster.png (505 Bytes) Viewed 3647 times
A Mouser from the mostly forgettable newbie game Golden Star Saga.
A Mouser from the mostly forgettable newbie game Golden Star Saga.
Golden Star Mouser.png (308 Bytes) Viewed 3647 times
A Lode Rat, one of the many memorable foes of Wandering Hamster. A true classic OHR beast.
A Lode Rat, one of the many memorable foes of Wandering Hamster. A true classic OHR beast.
Lode Rat.png (448 Bytes) Viewed 3647 times
A Mother Lode Rat! Had to make some adjustments after upscaling.
A Mother Lode Rat! Had to make some adjustments after upscaling.
Mother Lode Rat.png (2.55 KiB) Viewed 3647 times
The Rat Queen from Beath of Flams.
The Rat Queen from Beath of Flams.
Rat Queen.png (909 Bytes) Viewed 3647 times
She Burns You from Moron Mission (based on Mi'La from Vikings of Midgard based on Mi'La from Sword of Jade)
She Burns You from Moron Mission (based on Mi'La from Vikings of Midgard based on Mi'La from Sword of Jade)
She Burns You.png (548 Bytes) Viewed 3647 times
Skirpa from Vikings of Midgard.
Skirpa from Vikings of Midgard.
Skirpa.png (407 Bytes) Viewed 3647 times
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Mammothstuds
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Post by Mammothstuds »

more grafix
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morgenstern map 4 Forest Path.bmp
morgenstern map 4 Forest Path.bmp (240.12 KiB) Viewed 3627 times
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