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Slime Knight
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 PostTue Dec 25, 2018 7:59 pm
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logostack.png
All the shiny.
The shiny AMIGA version of my "box" logo for the engine.
Metal Slime
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 PostSun Jan 06, 2019 12:53 pm
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falsesky0000.png
falsesky0001.png
Did this a few days ago, but I drew up some more tiles so as to make the caves a little bit more interesting to look at.
https://twitter.com/ffeenixcks
Metal King Slime
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 PostMon Jan 28, 2019 3:15 pm
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Man, spiders are hard to animate.





Definitely needs more work. Might redo the leg movement from scratch.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Metal Slime
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 PostMon Jan 28, 2019 7:58 pm
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Very cool! 3d models first? If these were drawn frame by frame you deserve a medal.
vvight.wordpress.com
Liquid Metal King Slime
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 PostMon Jan 28, 2019 11:35 pm
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is the 3d model usable in unity?
I've been doing a lot of stuff in unity lately. Haven't really thought up a good use of it yet.
Metal King Slime
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 PostTue Jan 29, 2019 1:14 am
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Oh, very nice work! I don't think you need to animate the leg animations from scratch. They're already acceptable, but if you want it improve it I would tweak the 2nd and 4th legs from the front for a longer ground contact/stroke, the other two look fine.
Metal King Slime
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 PostTue Jan 29, 2019 2:07 am
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guo wrote:
Very cool! 3d models first? If these were drawn frame by frame you deserve a medal.


Yup, 3D models first. All in Blender. The goal was to have something usable coming straight out of the render without having to edit in an image manipulation program. Straight out of Blender, it clocks in at 16 frames, 13+1 colors. And I'm certainly crazy, but not crazy enough to attempt pixel-ing this monstrosity by hand, frame-by-frame, heh.

Spoonweaver wrote:
is the 3d model usable in unity?
I've been doing a lot of stuff in unity lately. Haven't really thought up a good use of it yet.


Right now? No, the scale is way off and none of the movements are baked in. But it would be a simple matter to configure it for Unity. Right now the model is just sized/rigged for animation. Also, waaaay too many vertices for game stuff, but that's an easy fix.
Being from the third world, I reserve the right to speak in the third person.

Using Editor version wip 20170527 gfx_sdl+fb music_sdl
Chemical Slime
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 PostWed Jan 30, 2019 6:21 pm
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Imagine... scrolling on a webpage... and you see this thing crawling across your screen.

haha. love it. simply amazing work!
Red Slime
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 PostFri Feb 01, 2019 10:29 pm
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morgenstern map 1 mountains1.bmp
I may be gone for a little while, but rest assured I am not dead.
Here's a little sneak-peak of something big.
Red Slime
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 PostFri Feb 01, 2019 10:43 pm
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battle screen.gif
morgenstern map 2 castle1.png
and here's another little teaser. another map, and a battle screen
that's all
Metal King Slime
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 PostSat Feb 02, 2019 4:58 am
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Intriguing! Is this an entirely new game, not the one you were originally working on for HotOHR (Hanu in Hell)? Is that in stasis?
Red Slime
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 PostSat Feb 02, 2019 5:00 am
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TMC wrote:
Intriguing! Is this an entirely new game, not the one you were originally working on for HotOHR? Is that dead?


I've probably gained a bit of a reputation here for starting projects and not finishing, so I think I'm going to leave it up to speculation.
Metal King Slime
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 PostSat Feb 02, 2019 5:04 am
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Haha.

That's a very unusual battle backdrop!
Just one complaint: the circular tops of the columns look like a mixed perspective not matching the walls.

(Nice to see someone actually export a mapshot instead of taking a screenshot of the map editor)
Liquid Metal Slime
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 PostSun Feb 03, 2019 1:44 pm
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Skirpa.png
Skirpa from Vikings of Midgard.
She Burns You.png
She Burns You from Moron Mission (based on Mi'La from Vikings of Midgard based on Mi'La from Sword of Jade)
Rat Queen.png
The Rat Queen from Beath of Flams.
Mother Lode Rat.png
A Mother Lode Rat! Had to make some adjustments after upscaling.
Lode Rat.png
A Lode Rat, one of the many memorable foes of Wandering Hamster. A true classic OHR beast.
Golden Star Mouser.png
A Mouser from the mostly forgettable newbie game Golden Star Saga.
Fat Hamster.png
Definitely feels good to draw some of these sprites when using the original as a reference, but not being afraid to change the size.
Chewie.png
For a while I had an idea to downrez any Vikings assets for which there aren't 8-bit analogs in FnrrfYgmSchnish's 8-bit graphics pack.
So many rats...I need to draw more rats...
NO EAT
Red Slime
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 PostSun Feb 03, 2019 8:14 pm
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morgenstern map 4 Forest Path.bmp
more grafix
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