Kaiju Big Battel: Fighto Fantasy - Now available
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- Bob the Hamster
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- The Wobbler
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- The Wobbler
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- The Wobbler
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I'd consider trying to get the attention of Youtubers to see if you can get some free press. Also game websites, I think RockPaperShotgun is pretty amenable to giving shoutouts to obscure indie games from what I remember.
Jim Sterling can be kind of a douche but he apparently does amateur wrestling and also seems to like 16-bit style games with humor in them. Might be worth a shot trying to get him to play it.
Jim Sterling can be kind of a douche but he apparently does amateur wrestling and also seems to like 16-bit style games with humor in them. Might be worth a shot trying to get him to play it.
- The Wobbler
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- Slime
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nice writeup on Indiegames+
https://indiegamesplus.com/2018/11/gian ... to-fantasy
https://indiegamesplus.com/2018/11/gian ... to-fantasy
- The Wobbler
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Thanks for the link!LieMurderProfit wrote:nice writeup on Indiegames+
https://indiegamesplus.com/2018/11/gian ... to-fantasy
Marketing and selling a game is brutal, I wouldn't want to do it :(
The Steam forum/community page does need some activity. Aside from reviews and complaining about bugs, is posting screenshots the way players "engage" with a game on steam now? I haven't really used steam in years... I'll post a review when I'm done. But I've only just started.
BTW, does it matter that the steam overlay doesn't work on linux? I simply swapped out the copy of the 'kaiju' executable with one I compiled myself with gfx_sdl2, and the steam overlay (and better fullscreen) now works fine. gfx_sdl2 has received extremely little testing, but the SDL2 library it uses powers many of the linux game ports on steam.
The Steam forum/community page does need some activity. Aside from reviews and complaining about bugs, is posting screenshots the way players "engage" with a game on steam now? I haven't really used steam in years... I'll post a review when I'm done. But I've only just started.
BTW, does it matter that the steam overlay doesn't work on linux? I simply swapped out the copy of the 'kaiju' executable with one I compiled myself with gfx_sdl2, and the steam overlay (and better fullscreen) now works fine. gfx_sdl2 has received extremely little testing, but the SDL2 library it uses powers many of the linux game ports on steam.
Last edited by TMC on Fri Nov 09, 2018 1:48 pm, edited 1 time in total.
- The Wobbler
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Looking forward to your review!
Posting screen shots does seem to be a big part of community engagement now, I've only posted one myself. I know it's something I should do more, but they like you to post pictures taken from within Steam rather than pictures you already have, so I'd have to replay the game again.
Posting screen shots does seem to be a big part of community engagement now, I've only posted one myself. I know it's something I should do more, but they like you to post pictures taken from within Steam rather than pictures you already have, so I'd have to replay the game again.
- The Wobbler
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- The Wobbler
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Android port is now live on Amazon App Store - https://www.amazon.com/dp/B07L2M2MV4/re ... big+battel
Google Play is giving me some file size trouble I need to figure out.
Also there's a contest going on to get a free copy on Steam: https://twitter.com/KaijuBBGame/status/ ... 9250899969
Google Play is giving me some file size trouble I need to figure out.
Also there's a contest going on to get a free copy on Steam: https://twitter.com/KaijuBBGame/status/ ... 9250899969
What's the file size trouble? I thought the .apk size limit on google play is now 100MB instead of 50MB, and I see that kaiju.rpg is 76MB zipped. (The engine only adds about 2 MB).
Incidentally, deleting the obsolete and unused graphics files from kaiju.rpg reduces its size by 12.5MB, though it only reduces the zipped size by 1.6MB.
Since kaiju.rpg is so big, and the OHR's Android port unfortunately extracts the .rpg from the .apk on the first run (fixing that is still on the TODO list), you're probably going to get a lot of people who don't have enough free space on their phone to actually play it - they will need about 130MB in addition to the space needed to install. At least deleting the obsolete graphics files will help a little with that.
Also, sorry for the radio silence. Playing games in my free time just doesn't come naturally to me anymore.
Just a reminder that if you want to post about the game, you can also do it on the steam forum : https://steamcommunity.com/app/611710/discussions/
Incidentally, deleting the obsolete and unused graphics files from kaiju.rpg reduces its size by 12.5MB, though it only reduces the zipped size by 1.6MB.
Since kaiju.rpg is so big, and the OHR's Android port unfortunately extracts the .rpg from the .apk on the first run (fixing that is still on the TODO list), you're probably going to get a lot of people who don't have enough free space on their phone to actually play it - they will need about 130MB in addition to the space needed to install. At least deleting the obsolete graphics files will help a little with that.
Also, sorry for the radio silence. Playing games in my free time just doesn't come naturally to me anymore.
Just a reminder that if you want to post about the game, you can also do it on the steam forum : https://steamcommunity.com/app/611710/discussions/
Last edited by TMC on Wed Dec 05, 2018 3:47 am, edited 1 time in total.