Size of Vertical Display for Phones?
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- sheamkennedy
- Liquid Metal Slime
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Size of Vertical Display for Phones?
If I make a game that's primarily meant to be played in an upright (vertical) way on phone screens what dimensions on should my game be designed at for proper display? I'm mostly just curious. I have an idea but am still leaning towards the traditional screen resolution as it will look best on computer and many phone games play comfortable in the rotated (horizontal) positioning anyway.
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- SwordPlay
- Chemical Slime
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You should perform a search for this subject to obtain a comprehensive analysis of which mobile resolutions are most common, and best to design in, for your specs (if that's your bag)
Even an image search returns charts and useful diagrams.
There are a lot of different options, which I can't possibly break down simply (cus I barely know anything, but someone else might).
It boils down to 4:3 vs 16:9 and other things.
Search for
"mobile device resolutions"
or
"designing for a mobile device resolution"
or
"game design for a mobile device resolution"
or
"game design for a mobile device resolution portrait vertical"
and plenty of results should come up.
You might be able to narrow it down by specifying what your purpose is (game, app, video etc.,) and what your intended market/audience is.
Hope it helps.
Even an image search returns charts and useful diagrams.
There are a lot of different options, which I can't possibly break down simply (cus I barely know anything, but someone else might).
It boils down to 4:3 vs 16:9 and other things.
Search for
"mobile device resolutions"
or
"designing for a mobile device resolution"
or
"game design for a mobile device resolution"
or
"game design for a mobile device resolution portrait vertical"
and plenty of results should come up.
You might be able to narrow it down by specifying what your purpose is (game, app, video etc.,) and what your intended market/audience is.
Hope it helps.
"Imagination. Life is your creation."
- Bob the Hamster
- Lord of the Slimes
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I did a portrait layout for my game "Devs Like Waffles"
https://www.slimesalad.com/forum/viewgame.php?p=117620
I used 200x320 and it works out nicely.
The Android port will stretch the screen to fit.
There is not currently a way to change to different aspect ratios for different screens, but that could be a possible future feature.
https://www.slimesalad.com/forum/viewgame.php?p=117620
I used 200x320 and it works out nicely.
The Android port will stretch the screen to fit.
There is not currently a way to change to different aspect ratios for different screens, but that could be a possible future feature.
- sheamkennedy
- Liquid Metal Slime
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Thanks both! I didn't realize the stretch-to-fit on Android. I guess at the end of the day it doesn't matter so long as I'm close to the ratio size of a typical phone screen then.
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Oh! So that means it also rotates the screen if the resolution is taller than it is wide. I didn't realise it did that.Bob the Hamster wrote:I used 200x320 and it works out nicely.
The Android port will stretch the screen to fit.
I wonder what happens if you run on a device with a square screen, like the Blackberry Passport?
I had trouble finding statistics about prevalence of each aspect ratio on phones, although there are plenty for specific resolutions. Supposedly, 360x640 is very common, and 320x200 is pretty close to that.
- Bob the Hamster
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