I wish, but I can't even get to local conventions this year. I'm hyped to go nuts with Dedede and Snake though!!msw188 wrote: Are you at E3 now? Obviously going to rock Dedede in the new Smash tournament? Anyway you can get me in to watch some fellows punch some Pikachus??
Kaiju Big Battel: Fighto Fantasy - Now available
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Wow, has Soda piggy finished the all graphics for the game? (Aside from those shown above - or is the more "side content" planned?) Does this mean you're getting close to done?
Just saw this: https://twitter.com/KaijuBBGame/status/ ... 8149180417
Just saw this: https://twitter.com/KaijuBBGame/status/ ... 8149180417
Last edited by TMC on Wed Jun 20, 2018 6:28 pm, edited 2 times in total.
- The Wobbler
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He has finished all of his content, there are still a lot of NPCs, attacks, and minor tiles that need to be finished that I'm working on myself. Right now I'm finishing up the last full sized zone in the game and a big coliseum side quest that unlocks a hidden character, after that I've just got a couple of side quests to mop up and I'll be ready to start the final dungeon.TMC wrote:Wow, has Soda piggy finished the all graphics for the game? (Aside from those shown above - or is the more "side content" planned?) Does this mean you're getting close to done?
Just saw this: https://twitter.com/KaijuBBGame/status/ ... 8149180417
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- KaijuColiseum.png (99.64 KiB) Viewed 2729 times
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I've been working with NPC templates Soda provided since the Boston zone of the game, I think they all blend pretty well with his guys. Fortis's enemy graphics blend well too, so I don't think it will be immediately obvious to players where the style changes (aside from intentionally goofy looking areas.)
I'm not quite done with this yet (going to add a cutscene where they walk into the arena and you see an audience) but the coliseum stuff's coming along well!
I'm not quite done with this yet (going to add a cutscene where they walk into the arena and you see an audience) but the coliseum stuff's coming along well!
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Gettin weird
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Last edited by The Wobbler on Tue Jul 10, 2018 7:45 pm, edited 1 time in total.
I don't know, maybe you already added this feature in the latest version of Kaiju, but it would be great if you did a cool disslove effect after the battle on a walkabout enemy when the battle ends like I did here. Maybe it will be too much work to implement it this late, but it will be much more satisfying to win the battles . Here's my code for it
Code: Select all
suspend player
suspend npcs
variable (sl)
sl := lookup slice(sl:walkabout sprite component, get npc slice(NPCRef))
dissolve sprite(sl, dissolve:vapourise , 15, 0, false, true)
wait (15)
delete NPC(NPCRef)
resume player
resume npcs
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Last edited by Gaplan on Thu Jul 12, 2018 7:50 am, edited 1 time in total.
sorry for bad english
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That looks great! Not something I have time to go back and update at this point, but it's a very good suggestion for future games.
Here's a look at the second to last dungeon in the game. All I've got left to do here is the boss fight/cutscene and I'll be moving on to the final dungeon.
Here's a look at the second to last dungeon in the game. All I've got left to do here is the boss fight/cutscene and I'll be moving on to the final dungeon.
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Last edited by The Wobbler on Wed Jul 18, 2018 5:01 pm, edited 1 time in total.