What kind of art? What kind of future? What kind of engine?

Make games! Discuss those games here.

Moderators: Bob the Hamster, marionline, SDHawk

What would you like to see finished?

Animated Enemies, Animated Everything, More Animations!
10
33%
Futuristic Tileset/Setting with Technology and Robuts and GONZ
1
3%
Beautiful Fancy/Arty stuff :lp like a pleasant dream :3 Can I haz chibi stylez?
0
No votes
Traditional yet basic RPG fare. Classics are enduring.
3
10%
Wacky Crazy Out theeeeere maaaaaan kinda thingy. Hey, pass the bong!
3
10%
Serious, realistic, gritty stuff. Let's be serious. We're all going to die. CUSTOM will never be finished. I'm never going to get married and I'm poor and... Well, fantasy is my only escape from dreary socio-political garbage. That and satirical video gam
1
3%
I slime in a box and I call it art. You slime in my mouth and call it love. The world is covered with slime. I'm slippery and I must stand.
6
20%
I slime in a box and I call it art. You slime in my mouth and call it love. The world is covered with slime. I'm slippery and I must stand.
6
20%
 
Total votes: 30

TMC
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Post by TMC »

Cool, another atmospheric post-apocalyptic game. But, two games? Was that serious - do you mean releasing an update to one of your existing games, perhaps?

Don't get too ambitious though, maybe try to figure out what part of the game could be released as a demo, to give you a better chance of actually releasing somethng within the contest deadline.
Last edited by TMC on Tue May 22, 2018 11:46 am, edited 1 time in total.
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SwordPlay
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Post by SwordPlay »

Oops. Forgot that I can just go with a demo instead of rushing to make an entire game.

I'm not (that) worried about time because I can work extremely quickly using experimental techniques. But it's difficult to control the output precisely because I'm still learning about it.
If it works (or not) I'll let people know.
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SwordPlay
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Post by SwordPlay »

Not sure why but I made this game (unfinished) where you RP as slime/cells.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Last edited by SwordPlay on Mon Sep 24, 2018 8:27 am, edited 1 time in total.
"Imagination. Life is your creation."
TMC
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Post by TMC »

I thought you said this was intended as (a start on) a pen and paper game, but actually it seems like a good (better?) basis for a realtime tactical combat computer game, either MMO or not. Actually I was trying to brainstorm ideas for such a game at one point, so... I'll keep a link.
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SwordPlay
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Post by SwordPlay »

I made a script to order npcs to a tile. I plan to use it for other things as well.

This simplified version doesn't let you move more than 1 npc at a time. But it's less broken :P

Code: Select all

# A = Bring up a cursor to move NPC 0
# R = Bring up a cursor to move NPC 1
# Enter to confirm Aim
# Esc to cancel Aim
# There is somewhat of a problem with double-triggering. sorry!

global variable(1,cursor)
# this global variable to be a bitmask, so we can keep track of multiple cursors for e.g., different commands. not implemented.

script, select cursor, cursortype, variant, begin

# ABOUT THE NAME
# really this script should be called "Select Target (location)" (for an NPC or action). But really the cursor can be used for other stuff. Like a custom inventory scene :P
# use it however you like under CC-SA 
# FIRST ARGUMENT = CURSOR DISPLAY OPTIONS
# SECOND ARGUMENT = RESULT/CONTENT
# You can use the arguments for other things, or add more arguments.

IF(cursor)THEN(show value(cursor))
ELSE(
wait for hero
suspend player
suspend NPCs

cursor:=create ellipse (20, 20, 240)

put slice (cursor, slice x(get hero slice(me)),slice y(get hero slice(me)))

# while the cursor exists, allow the player to move it, confirm and cancel. maybe other stuff goes here like HUD stuff or pop-up display

WHILE(cursor) DO(
IF(key is pressed(key:right))THEN(set slice x(cursor,slice x(cursor)+20), pan camera (right,1,20))
IF(key is pressed(key:left))THEN(set slice x(cursor,slice x(cursor)--20), pan camera (left,1,20))
IF(key is pressed(key:up))THEN(set slice y(cursor,slice y(cursor)--20), pan camera (up,1,20))
IF(key is pressed(key:down))THEN(set slice y(cursor,slice y(cursor)+20), pan camera (down,1,20))

IF(key is pressed(key:Enter))THEN(
wait
resume NPCs
pathfind NPC to (variant, (slice x (cursor)/20), (slice y(cursor)/20))
set slice visible(cursor,off),camera follows hero,resume player
# after the player resumes play
finish

subscript, finish, begin
wait for NPC(variant)
free slice(cursor),
end

break
)

IF(key is pressed(key:Esc))THEN(
# cancel
free slice(cursor),
camera follows hero
resume player
resume NPCs
break
)
wait
)
cursor:=0
)
end

plotscript, key, begin

if (key is pressed(key:A))THEN(select cursor(0,0))
# the bitmask is gibberish, but it basically makes an NPC (in this case ID:0) path to the cursor 

if (key is pressed(key:R))THEN(select cursor(1,1))
# the bitmask is gibberish, but basically it makes a 2nd NPC (in this case ID:1) path to the cursor
end

Attachments
commanding 2 npcs to move
commanding 2 npcs to move
120000.gif (30.09 KiB) Viewed 6745 times
with some other npcs for reference
with some other npcs for reference
followerprogram0001.gif (82.16 KiB) Viewed 6745 times
Last edited by SwordPlay on Sun Oct 07, 2018 9:21 pm, edited 2 times in total.
"Imagination. Life is your creation."
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guo
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Post by guo »

Now make the fantastic tactics game we all know you can ;)
vvight.wordpress.com
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SwordPlay
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Post by SwordPlay »

:kamina:
"Imagination. Life is your creation."
TMC
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Post by TMC »

Cool, this is definitely a useful script. Should clean it up and put it on the wiki. Similar to the existing Move NPC with the arrow keys.
Why not use "camera follows slice" instead of "pan camera"?
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SwordPlay
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Post by SwordPlay »

I tried that in the original script, but it behaved wonkily. I'm not sure what I did wrong :(
Feel free to fix it up!
"Imagination. Life is your creation."
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SwordPlay
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Post by SwordPlay »

made this and i'm not sure why. I might fix it up and use it somehow. I had a big debate about using cogs/wheels, to symbolise the engine is working or a magnifying glass to represent the computer looking for information, or something like that. But light(ing) is very dramatic, so...
There aren't intended to be 4 logos. I just haven't decided where it's final location should be...
Attachments
pokemagi0017.gif
pokemagi0017.gif (23.35 KiB) Viewed 6587 times
Last edited by SwordPlay on Wed Nov 14, 2018 7:00 am, edited 1 time in total.
"Imagination. Life is your creation."
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Bob the Hamster
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Post by Bob the Hamster »

Haha! I like the light bulb animation. Good use of a select slice!
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charbile
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Post by charbile »

you made this and you're not sure why. what is this, what's going on here. i read SwordPlay has 'never worked this seriously on a project', yet what is one left to adduce but design written on a spreadsheet like an absolute madman. what's the timeline, when can we expect the full release? what does your schedule look like? how much do you work on this every week? the final location should be above the light bulb. next you'll need to make the developer's room and enter another contest or three. but first you must code twenty more conceptual scripts. it's the only way
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SwordPlay
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Post by SwordPlay »

Will we be consumed by our dreams and desires, or absolved by them? Find out next time on: "Life: It's happening to YOU"
Last edited by SwordPlay on Sat Nov 17, 2018 1:15 am, edited 2 times in total.
"Imagination. Life is your creation."
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charbile
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Post by charbile »

I hope that they would consume us. What guilt is there to be absolved of but that of the dream never fulfilled? Go to bed at night and envision all the characters you have created. Claire, Teeboh. They are all staring at you, asking, wondering, why they will never be realized. We are surrounded by the ghosts of absolved dreams.
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SwordPlay
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Post by SwordPlay »

Oh, Charbile! This is sheer magic. Pure pluripotent words.
"Imagination. Life is your creation."
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