Making a different victory animation for heroes
Moderators: marionline, SDHawk
Making a different victory animation for heroes
Hello, i was wondering, if there is a way throgh scripting to make the victory frames something else than "standing" and "attack A", or is there an implemented function to do so? sorry for bad english btw
- Bob the Hamster
- Lord of the Slimes
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I'm just conjecturing here but I think it's possible if you're willing sacrifice a few slots in the enemy formation and possibly(?) do a bit of scripting.Gaplan wrote:That's sad. But is there any way to stop somehow the victory animations, some of my characters are looks just so silly when doing their victory dance. :zombie:
PHASE 1
Basically create a hero victory pose as a medium enemy sprite.
Set that Hero V pose as an enemy with the bit "Win battle even if alive"
Decide what your max party limit will be for the rest of the game <== X
Create a custom formation
Align X amount of enemy sprite locations to the default locations of your heros
PHASE 2
Create an enemy attack trigger that runs on the defeat of the final enemy
On that trigger spawn the custom hero V poses
Get the correct hero V poses to appear in tandem with the correct heros in formation
Test and improve for a variety of situations
I haven't really done too much with "spawn on death" stuff with enemies. However, I do know that the attack editor is incredibly robust when it comes to checking multitudes of things.