Tim-Tim 2 Dev Thread

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Spoonweaver
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Post by Spoonweaver »

The interactive part.
Thinking a few in the npc filled areas.
Last edited by Spoonweaver on Tue Sep 19, 2017 6:48 pm, edited 1 time in total.
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Post by TMC »

What's a box funded area? You're taking funding?

I take it that the game still doesn't really have a backstory. But you can still flesh out the setting of a game without adding a backstory by putting objects into it that tell you more about the places you're exploring, such as by putting furniture in a home to show it's lived in, or adding some artifacts from a previous event like a broken door, or a sign giving directions, or an axe near some cut trees, etc.
Or you could decide to just focus on the gameplay rather than exploration
Last edited by TMC on Tue Sep 19, 2017 1:04 pm, edited 1 time in total.
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Post by Spoonweaver »

I'm not sure why my phone typod so badly but I meant npc filled areas. Not box funded.
I corrected my post.
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Post by Spoonweaver »

unrelated, but I figured I'd post it here anyways;
I updated my website!
Hurray!

www.spoonweaver.com
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Post by Bob the Hamster »

That reminds me, my Mom tells me she still plays Slimeomancy often. If you ever make a sequel, she will be thrilled.
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Post by Spoonweaver »

I'm planning a slimeomancy sequel
I may get RMZ to update the graphics and such.
I haven't spoken with him about it at all yet though.
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Post by TMC »

That would be nice! I'd really like the see the level editor become a bigger draw - I hope we can make it easy for people to share the levels that they create. The editor was brilliant, but I think the engine needs to catch up to support that kind of feature.

Someone pointed out in a comment that the Cat In Box download link is wrong:
https://spoonweaver.blogspot.co.nz/p/cat-in-box.html
The blog pages for the games don't have all the links that the front page of the site do.
I see the twitter and email links in the page footer go to your resume instead! You've got a working twitter link in the header

I'm curious, do 000webhostapp.com not allow using your domain name (spoonweaver.com) other than as a redirect? I guess they charge extra?
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Post by Spoonweaver »

Ha thanks
I'll try to fix all that soon


And yes, it's an extra charge. The site really doesn't get enough attention to warrant the extra price.
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Post by Spoonweaver »

Still slowly making tim-tim 2.
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Post by guo »

Hey Spoony, hmu if you need a playtester!
vvight.wordpress.com
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Post by Spoonweaver »

I'm not at that point yet, but I'll keep you in mind.
I'll honestly likely do a "public" slimesalad testing before launching on steam and such considering the number of people that have already offered to playtest.
Assuming this project ever gets to that point :v:
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Post by TMC »

Depends. Do you want to be able to boast that you worked on a game for five years, or are you going to give up on that and complete it early?!
Last edited by TMC on Fri Apr 13, 2018 1:57 pm, edited 1 time in total.
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Post by Spoonweaver »

Instead of a picture I decided I'd post a snip of code this time.
Will it be as exciting? Unlikely!
Do I care? ...well yea I care.

Code: Select all

#--v--lava-block------------ 

script,lavaBlock,begin 
variable(npcb,npcbb,,npcccc, bloccc, iii,blox,bloy,blocclayer,gob) 

npcb:=150 
######152 

for (iii,0,NPC copy count (npcb)-1,1) do, begin 

npcbb:=npc reference (npcb,iii) 

blox:=npc pixel X(npcbb) 
bloy:=npc pixel Y(npcbb) 

for (blocclayer,0,4,1) do, begin 

npcbb:=NPC at pixel(blox+10,bloy+10,blocclayer) 
gob:=get NPC ID (npcbb) 

if (gob==8,or,gob==9,or,gob==10) 
THEN ( playsound(3) 
create npc (npcccc,npcx(npcbb),npcy(npcbb)+1) 
change NPC ID (npcbb,130) 
) 

end 

end 



end 

#--^-------------- 
#--v--lavablock-fire-effect------------ 

script,lavaBlockFireEffect,begin 

variable(npcaa,npca) 
npca:=151 
npcaa:=npc reference (npca,0) 

if (NPCextra(npcaa,extra1)==1) then ( destroynpc(npcaa) ) 
if (NPCextra(npcaa,extra1)==2) then (set npc direction (npcaa, right),setNPCextra(npcaa,extra1,1)) 
if (NPCextra(npcaa,extra1)==3) then (set npc direction (npcaa, down),setNPCextra(npcaa,extra1,2)) 
if &#40;NPCextra&#40;npcaa,extra1&#41;<<1&#41; then &#40;set npc direction &#40;npcaa, left&#41;,setNPCextra&#40;npcaa,extra1,3&#41;&#41; 
put npc &#40; npcaa,heropixelx&#40;0&#41;,heropixely&#40;0&#41;&#41; 

end 

#--^-------------- 

#--v--lock-doors---- 

script,lockDoors,begin 
variable&#40;npcb,npcbb,,npcccc, bloccc, iii,blox,bloy,blocclayer,gob&#41; 

npcb&#58;=155 


for &#40;iii,0,NPC copy count &#40;npcb&#41;-1,1&#41; do, begin 

npcbb&#58;=npc reference &#40;npcb,iii&#41; 
blox&#58;=npc X&#40;npcbb&#41; 
bloy&#58;=npc Y&#40;npcbb&#41; 

if &#40;NPCextra&#40;npcbb,extra1&#41;<>2&#41; THEN &#40; setNPCextra&#40;npcbb,extra1,2&#41; , write pass block &#40;blox,bloy,15&#41; &#41; 

end 


end 



#---------------------------------- 
#-------156 
##if &#40;getNPCID&#40;THING&#41;==156&#41; THEN &#40;arrowon&#58;=1,uparrownpc&#58;=getNPCID&#40;THING&#41;&#41; 
##------ 
## 
##GLOBAL &#40;gkey&#41; 
## 
##	if &#40;getnpcid&#40;uparrownpc&#41;==156&#41; 
##	then &#40; usedelay&#58;=10 
##	if &#40;gkey>=1&#41; then &#40; 
##	set tag &#40;15,on&#41; , gkey&#58;=gkey--1, keyArrow 
##	destroynpc&#40;156&#41;,destroynpc&#40;156&#41; 
##	write pass block &#40;npcX&#40;155&#41;,npcY&#40;155&#41;,0&#41; 
##	destroynpc&#40;155&#41; &#41; 
##	else&#40; cancelArrow &#41; 
##	&#41; 
## 
#-------156 
##script,keyArrow,begin 
##Alter NPC &#40;107,NPCstat&#58;picture, ##keypicnumber## &#41; 
##changenpcid&#40;NPC reference &#40;50&#41;,107&#41; 
##arrowInUse&#58;=10 
##playsound &#40;12&#41; 
##end 
#---------------------------------- 


#--^-------------


EDIT: I'm actually mostly posting this because I did the scripting on the go and I'm using slimesalad to send this to myself.
~I already sent it to myself in a PM, (more than once). I'm just being paranoid with the number of times I'm sending it.
And I dunno, figured it might be neat to see? ...maybe?
Last edited by Spoonweaver on Sat Apr 28, 2018 7:09 pm, edited 1 time in total.
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Bob the Hamster
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Post by Bob the Hamster »

Now I am really curious to see this script in action :)
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Post by TMC »

This doesn't compile, right? It shouldn't.

On the other hand, lava is always good.
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