Tim-Tim 2 Dev Thread
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- Bob the Hamster
- Lord of the Slimes
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- Spoonweaver
- Liquid Metal King Slime
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Forest Beetles
Not shown, they don't fly away if you're invisible.
Not shown, they don't fly away if you're invisible.
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Last edited by Spoonweaver on Fri Aug 25, 2017 1:50 am, edited 2 times in total.
- Spoonweaver
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- Spoonweaver
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Don't worry, not all the enemies are as passive as the beetles.
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Last edited by Spoonweaver on Sun Aug 27, 2017 8:39 pm, edited 3 times in total.
- Bob the Hamster
- Lord of the Slimes
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You know, I was calling them eye clusters, but threeholder is so much better
EDIT: Also, just noticed I uploaded the wrong gif. I've uploaded the one I meant to before, where the "threeholder" is shooting at tim-tim
EDIT: Also, just noticed I uploaded the wrong gif. I've uploaded the one I meant to before, where the "threeholder" is shooting at tim-tim
Last edited by Spoonweaver on Sun Aug 27, 2017 8:41 pm, edited 1 time in total.
- Spoonweaver
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- Spoonweaver
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Most of the old enemies are in the game.
I think birds are currently the only ones I cut.
I think birds are currently the only ones I cut.
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Last edited by Spoonweaver on Wed Sep 06, 2017 3:55 am, edited 1 time in total.
- Spoonweaver
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These all look awesome man. How many total stages you thinking will be in the game?
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
- Spoonweaver
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Hard to say. Some of the maps in the game are very very small with others being super large.
Currently, I'm planning 5 dungeons, with the 5th being an extra long final dungeon. 9 bosses. Dozens of different monster types. 8 scrolls, 4 potions, 4 other items, several shops, 2 and a half towns, and possibly more.
Currently, I'm planning 5 dungeons, with the 5th being an extra long final dungeon. 9 bosses. Dozens of different monster types. 8 scrolls, 4 potions, 4 other items, several shops, 2 and a half towns, and possibly more.