Tim-Tim 2 Dev Thread
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- Spoonweaver
- Liquid Metal King Slime
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Short answer to your questions; no
The long answer is that my parallax scrolling script had a few bugs that I had fixed before a large data loss.
I haven't touched the script sense out of frustration.
I may end up having it in the final game. My maps are set up so that the base layer would be the sky and second layer far off objects, so there would be nothing stopping an implementation later on.
As for entering houses, yes it's clearly an idea. However I'm really juggling with the idea of having door usage at all. I'm trying to make them fun and add to gameplay but so far they are only gimmicky. I'm currently planning on cutting them
The long answer is that my parallax scrolling script had a few bugs that I had fixed before a large data loss.
I haven't touched the script sense out of frustration.
I may end up having it in the final game. My maps are set up so that the base layer would be the sky and second layer far off objects, so there would be nothing stopping an implementation later on.
As for entering houses, yes it's clearly an idea. However I'm really juggling with the idea of having door usage at all. I'm trying to make them fun and add to gameplay but so far they are only gimmicky. I'm currently planning on cutting them
Oh, I certainly don't think that being able to enter house would improve the game; if there's no good reason for it then it's just a gimmick. Was just asking.
Actually, I wasn't talking about parallax but clouds floating by on their own (although it could be combined with parallax). I think the own game I've seen actually make use of something like that is char's lovely home. That would require either setting the map to Wrap, or turning on the "Wrap map layers over the edge of Crop maps" backcompat bitset.
Actually, I wasn't talking about parallax but clouds floating by on their own (although it could be combined with parallax). I think the own game I've seen actually make use of something like that is char's lovely home. That would require either setting the map to Wrap, or turning on the "Wrap map layers over the edge of Crop maps" backcompat bitset.
- Spoonweaver
- Liquid Metal King Slime
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Indeed. I do actually have a script for roaming clouds working in the game currently. But only in the intro.
The issue is that the expanded script for the actual game interacts with my hud and menu system in a terrible way. I'm sure it's something very fixable, but the issue has become frustrating and un-fun to me.
The issue is that the expanded script for the actual game interacts with my hud and menu system in a terrible way. I'm sure it's something very fixable, but the issue has become frustrating and un-fun to me.
I was just browsing your stuff on Greenlight and saw Tim-Tim 2 had a new piece of promo art. When did that happen? That looks seriously awesome.
http://www.redtrianglegames.com
RMZ#4181
RMZ#4181
- Spoonweaver
- Liquid Metal King Slime
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- Joined: Mon Dec 08, 2008 7:07 am
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Oh, I guess I didn't post about it on here.
Yea huge props to newbie for the promo art.
Sorry to those I turned down that responded to my thread I posted requesting the promo art. I wish I could hire you all, truly.
Yea huge props to newbie for the promo art.
Sorry to those I turned down that responded to my thread I posted requesting the promo art. I wish I could hire you all, truly.
Last edited by Spoonweaver on Fri Feb 24, 2017 9:13 pm, edited 1 time in total.
- Spoonweaver
- Liquid Metal King Slime
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- Joined: Mon Dec 08, 2008 7:07 am
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- Spoonweaver
- Liquid Metal King Slime
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- Spoonweaver
- Liquid Metal King Slime
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Progress is slow and not exactly study.
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Last edited by Spoonweaver on Wed Aug 02, 2017 12:19 pm, edited 2 times in total.
- Spoonweaver
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- Spoonweaver
- Liquid Metal King Slime
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- Spoonweaver
- Liquid Metal King Slime
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- Spoonweaver
- Liquid Metal King Slime
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