kylekrack wrote:Hey! I saw the trailer. Looks pretty good. When I advertise to friends and such, is it better to send the itch.io link or the Game Jolt page? I was gonna do it randomly, but figured I should ask if there was a preference for any reason.
Doesn't matter. You can even have them come here if you want. Thanks for showing it off!
Foxley wrote:That trailer is pretty sweet. I'll send it around to some folks.
1999: Megallennium is featured on the front page of GameJolt! I'm not sure how much of an accomplishment that is, but it still feels great. Congrats everyone!
I really want to play this on my OUYA. I want to see how my daughter reacts to it.
I know many of these games wouldn't play that well on an phone or Tablet (QQXXYY on a touch-dpad sounds like a nightmare) but hopefully not many changes would be needed to get this accepted on OUYA/Cortex, and even more importantly, Amazon FireTV.
Mostly I think it would just be a matter of spotting places that mention the ENTER or ESC keys, and providing alternative captions.
Bob the Hamster wrote:I really want to play this on my OUYA. I want to see how my daughter reacts to it.
I know many of these games wouldn't play that well on an phone or Tablet (QQXXYY on a touch-dpad sounds like a nightmare) but hopefully not many changes would be needed to get this accepted on OUYA/Cortex, and even more importantly, Amazon FireTV.
Mostly I think it would just be a matter of spotting places that mention the ENTER or ESC keys, and providing alternative captions.
I'd never release it Android though. Too many pissed off people. A control pad for Owlbears would be cool.
The next step for me is a Mac port. I've got to experiment and see how the "run game" works when using game files in different folders. This might cause an error on Mac. A test is in order sometime soon!
Oh yes, I completely forgot about packaging a multi-rpg game on Mac. Ideally in the distribute game menu you could add a list of other .rpg files to include in the .app.
Edit: I'm not sure it'll work, but it looks like in the meantime you should be able to manually package a multi-rpg for mac by placing all the .rpg files in the GameName.app/Contents/Resources/ directory.
I also see that rungame won't work on any platform if the game is installed read-only. Need to fix that.
You shouldn't need wine, just use the native OHRRPGCE-Game to play it.
Last edited by TMC on Fri Jun 09, 2017 4:41 am, edited 3 times in total.
I like how the throwaway line "Pibi enjoys eating apples and mice" got turned into more of an interpretive character driving point for the game's "plot".
<TheGiz> oh hai doggy, oh no that's the straw that broke tjhe came baclsb