OHR Multicart Compilation

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kylekrack
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Post by kylekrack »

If I may, where are names going to be credited for this whole deal? UltraFrontier and Xoo have credits directly in the game, right? Should everyone do that? A list of all credits should be somewhere else as well, like in a submenu of the game selection menu. At the very least, it's likely necessary simply because this is a collaborative project, after all. Leaving individual credits in their respective game feels like we had a bunch of people make games and then threw them together last minute and called it a collaboration (that may have happened a little bit, but we shouldn't market it that way). It seems healthier to have a list of "These people made this whole collection, together!"

As to how it's included, I think it might be fun to try creative ways of showing the credits. There's an air of mystery to the collection in general, and that might help this as well. For example, the "first" easter egg was when the dev. for the Atari's Adventure wanted to put his name in the game somewhere even though producers told him he couldn't. Maybe the Multicart had something like that, where the producers didn't want the developers to get credit, the devs got pissed, and they put a fake game entry in the game selection screen that actually leads to a list of the creators. I don't know what the name of the fake entry would be. Maybe the last entry is simply "Fun Puzzle Game," and leads to a really simple game with all the credits in the background.

I don't know. I feel like it's not too late for ideas, but I may be wrong. It's important that everyone gets credit for their game(s) if this is to be sold.
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Bob the Hamster
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Post by Bob the Hamster »

Maybe all the credits should be on one combined credits screen accessible at the bottom of the main game-picker menu (credits could even be a separate rpg file)
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Willy Elektrix
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Post by Willy Elektrix »

Foxley wrote:Think this is a clear sign I need to take a break from this whole thing in general and find some other things to do that are enjoyable and don't make me even more stressed out. My game is going to be "ready when it's ready" and I'm not making use of any deadlines or timeframes anymore at this point. I'll pick away at it when I have the motivation to do so and hopefully it'll be done sometime this year.
Cool. If it's causing you so much stress, then taking a break is a good idea.
Bob the Hamster wrote:Maybe all the credits should be on one combined credits screen accessible at the bottom of the main game-picker menu (credits could even be a separate rpg file)
This is a good idea. I can make that. If someone has an idea how to make the credit screen more "fun", please chime in.
Last edited by Willy Elektrix on Fri Apr 07, 2017 11:48 pm, edited 1 time in total.
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Post by Newbie Newtype »

A Tetris/Dr. Mario style game where if the blocks connect pieces of our usernames, it shows the name and gives points.
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Post by TMC »

I'd still like to see Giz's other menus get used (is that the plan?) You could always use one of them for that purpose.
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Post by Willy Elektrix »

TMC wrote:I'd still like to see Giz's other menus get used (is that the plan?) You could always use one of them for that purpose.
Currently, the only other menu I have is the Matrix one. I had a working script to randomly select between menus, but it seemed silly with only 2 menus. However, I could use the Matrix menu for that.

Are there other completed menus that I'm missing?
Newbie Newtype wrote:A Tetris/Dr. Mario style game where if the blocks connect pieces of our usernames, it shows the name and gives points.
I thought about a shooter where you blast the names. Either idea is good, but I'm not going to create that. Another industrious person would have to take on that responsibility.
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Post by SwordPlay »

Willy Elektrix wrote:If someone has an idea how to make the credit screen more "fun", please chime in.
Everything is optional. Including fun :) here are some ideas for the multicart credits screen/game.

I hope I don't offend anyone by taking liberties with their game/character (please do check with the creator before you make something happen to their character or use their game bits. I'd hate it if a dev was upset because someone did not take their work seriously):


LOGO
- Cool logo/splash screen. It could animate with, like, a shine, tint, colour, flash etc.
(needless to say, right?)

MASCOT
- OHR mascots such as Bob the hamster, and Bob Surlaw/Super Walrus. They are community icons, right? well, they weren't in any of the games, so maybe not (perhaps next time?)!
(I think everyone should add (at least) 1 character from their game each? It could just be a few sprites from the game or something made especial :p)

QUOTES/HUMOUR
-funny quotes from all the game makers. Wacky nonsense, that kinda thing.

TRIVIA/TIDBITS
-trivia about the games. just little tidbits, or a full backstory? everyone can write their own :p

MINI-GAMES
-"mini-games" (I use the term loosely. Maybe just something cool happens, either on its own, randomly, on a timer or through player instigation, like the mascots pop out, or things change colour, or a SFX plays or a comment appears, or you-get-the-idea)
(I can suggest some stuff if you like. Look below this sentence, for example)

-Owlbears running around the screen, finally free of the pesky confines of those paths
(I would like to see all 3 enemies doing laps of the screen, personally. Finally! They can move in all 4 directions!)

-QQYYZZ dodging blocks, or just flying through PSYCHO SPACE like a BA
(The game says he has clones right? So maybe more than 1? perhaps they're doing something together, like a party?)

-Maybe we can finally see what is in the background of PicrOHRss?

-Creepy Dr. Moonlight should be, like hanging out on the side!
Maybe you get to see some of the frightening enemies? I vote for werewolf (haven't completed it yet though)
(you could cycle through the different enemies while the option is selected or something.)

-Star Dartle flying across the screen. You press a button and you see Lord Shiptaur. GROW IN POWER.

-Xoomorphs of course! They're too cool not to include. (if you want, you could cycle through more than 1? Adding all 95 seems like hard work though. Vote on it? I vote for Neon Lemur! I like the Pop machine too.)

-maybe you can see QQYYZZ undressing? :o I hope not. Does have clothes?

-maybe you can see all the main characters having a beer whilst they're not in their games? I like to think they're having a celebration party in the credits screen :p
(I want to see them drunk and having fun, enemies and heroes together!)

TABLEAU/SCENES
-I like the idea of seeing characters from the games moving around, perhaps chasing one another in a comical style. Perhaps it would be fitting to include a tableau of some sort?
I was thinking something like this, but less complicated (or more complicated, up to you, or you could ask others to help):
https://www.youtube.com/watch?v=1NfvdHB2GiU

IDEAS FOR LOCATIONS
-The creepy house from Dr.Moonlight (as shown in the Title Screen. You could just reuse it)
-The level from Owlbears. You could just reuse it. I like the house :p
-PSYCHO SPACE¬!
-Regular space
-Camp, fire and computer from Xoo. This could be transplanted in another location.
-Wherever you like really. Doesn't have to be from the game. On the other hand, would be a shame if it wasn't, when all the games are so gorgeous

DIFFERENTIATING BETWEEN FUN AND ACTUAL CREDITS STUFF
-could have a "silly" setting for stress-relief, and a "sombre" setting for serious content (if applicable). The silly mode would be all disco, strobe, flashing, wacky SFX etc.

Maybe you could press a key to toggle between it?
'S' for Silly mode! / 'S' for Sobriety
or possibly an alternate or secret way of accessing content
(I don't like that. You want people to see it, right? Too secret and no one will find it. Perhaps you can put hints in the endings of the games themselves?)


If/when other games get added, you can put stuff for them too.

I know it's a lot of work to do all this, but I'm fairly certain that community members will want to help, have their say, and add their own bits, even if it is difficult.

I like the game selection screen. I'm sure you'll do a good job, and you have plenty of content to draw on!
Good luck! GROW IN POWER
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Post by MorpheusKitami »

Hmm, for an interactive credits, how about an exploration game set in a post-apocalyptic forest, where the names of all the people credited can be found on various items?
Virtuous Sword wrote:I hope I don't offend anyone by taking liberties with their game/character (please do check with the creator before you make something happen to their character or use their game bits. I'd hate it if a dev was upset because someone did not take their work seriously)
On Dr. Moonlight, the only character I would have a problem with being used willy-nilly is The Dreamer. For two reasons; The first is that his design outside of his hands and face was never exactly worked upon before I transplanted him from my unreleased game, and the second is that he's a bit evil in that game. Like basically the protagonist of every brutal death metal song ever.

@Willy: Wasn't that sports billboard-styled one completed?
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Post by kylekrack »

I'm glad there are so many ideas on the credits topic. I was initially thinking the credits "game" could be just the simplest non-game possible that the "devs" threw together to trick the "producers" into thinking it was a legitimate game on the cart. Even something like "squares appear randomly onscreen, click them before they disappear to increase your score" but it never ends. The credits could just be scrolling or stagnant in the background.

This seems to me like the best way to seamlessly include credits for these games without making it seem out of place.
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Post by SwordPlay »

I think a faux developer commentary would be really cool, funny, and you could use it to expand the backstory of the games etc.
It could be something like this: (skip through it to see various comments)
NOTE: this video has strong language and crude innuendo.
https://www.youtube.com/watch?v=qNrrV0vTmuU


You could have different kinds of comments such as:

- hints that Dr. Moonlight causes insanity. (nightmares, involuntary urination, vomiting, death)
("I keep having nightmares about Dr.M.") ("I wet myself again last night, playing Dr. M.") ("Sometimes I heard Dr.M telling me to do things.")

- humanising comments of the developer (being a lonely geek, having a crush, poor hygeine, office games, complaining about other departments, idle chatter between devs showing their friendship/rivalry)

- funny stuff about the game (hinting that they've put objectionable content hidden in a game, describing alternate rejected first drafts, complaining about fictional events, ranting, manifesto, stuff about hamsters)

- stories of the developer being abused by execs (not getting paid, not seeing their family, working overtime, marketing problems, hints that the multicart will not be released)
(I think a cool thing would be comments hinting that they don't want to pay the devs for Dr. Moonlight, instead, expecting them to perish by the end of the project's completion)

- expanding the mythos of the multicart, for example, that it took many years, people died, space hamsters were involved, many stories bizarre and contradictory, ultimately building up the air of mystery around the multicart itself, which the devs regard with fear.

- I think a funny line of comment might be something about girls
("I have a crush on H") ("I modelled the nurse on N") ("I hid a picture of S in one of the games. It's a picture of her butt")
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MorpheusKitami
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Post by MorpheusKitami »

On the idea of simple non-games, how about this:
*You play the boss of a fictional company, with fictional employees, except the fictional employees are the devs and musicians of the game.
*You have the option of giving them money for their work or not, with them mentioning their roles in the game, before walking away with the money or getting escorted out by security or something.
*At the end you'd get attacked by a mugger or someone. Basically something that'd have their fictional boss getting killed.
*The whole thing would be a passive-aggressive jab at their boss for not paying them or whatever we agree on for the backstory.
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Post by SwordPlay »

*deleted: accidental double post*
Last edited by SwordPlay on Sat Apr 08, 2017 7:28 pm, edited 1 time in total.
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Post by SwordPlay »

MorpheusKitami wrote:On the idea of simple non-games, how about this:
*You play the boss of a fictional company, with fictional employees, except the fictional employees are the devs and musicians of the game.
*You have the option of giving them money for their work or not, with them mentioning their roles in the game, before walking away with the money or getting escorted out by security or something.
*At the end you'd get attacked by a mugger or someone. Basically something that'd have their fictional boss getting killed.
*The whole thing would be a passive-aggressive jab at their boss for not paying them or whatever we agree on for the backstory.
This sounds really cool!
Not sure why someone'd make a game of the person they hate doing things they hate, but, still, cool.
Last edited by SwordPlay on Sat Apr 08, 2017 8:33 pm, edited 1 time in total.
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Post by Newbie Newtype »

I'm starting to think it might be best if I continue trying to make a song for PicOHRoss myself (and I need to make the victory tune anyway).
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Post by Willy Elektrix »

I'm going to start the title screen today. This week, I'm also going to start recording video for the game's trailer.

I also plan to play everyone's (including mine) games a lot more to offer more feedback. Should be a busy week for me!
MorpheusKitami wrote:@Willy: Wasn't that sports billboard-styled one completed?
I think it was, although Giz hasn't sent it to me. I'll hit him up for it.
Last edited by Willy Elektrix on Sun Apr 09, 2017 4:09 pm, edited 1 time in total.
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