Hullo chaps!
[s]Made[/s] Stole this thingy for your backstory, for inspiration and as a jumping point.
Hope it's useful, or something.
WHO MADE IT can haz mysterious origin?
1. Hamster scientists
2. Aliens
3. Crazy foreigners
4. A demonic entity
5. A strange hermit
6. Teenager in their bedroom
7. A geek couple
8. Jesus
9. A talking stone
10. A government/military A.I.
11. A blind, deaf, and mute person
12. A prisoner in a mental asylum
13. A trapped spirit from another dimension
14. An ancient deity
15. A long forgotten king
X. All of the above
Y. A combination of the above
HOW THEY MADE IT awe inspiring work and tremendous feat
1. laboured for years
2. caused to appear mysteriously overnight
3. abducted slaves to work on
4. telepathically induced the creation of
5. used a glitch in the matrix to make
6. asked politely for
7. cobbled together out of old bits
8. stole and lifted bits to make
9. prophesised
10. Etched rudimentary designs for
11. Went into a subconscious trance and made
12. went abroad and hired cheap labour to create
13. assembled a team of crack experts to create
14. hacked the internet to find and make
15. poured financial wealth, resources and investment to create
WHAT IT WAS a silly premise
1. a brainwashing device
2. the greatest game collection ever made
3. a misguided but sweet attempt at "fun"
4. a propaganda vehicle
5. a masterpiece of art and expression
6. a secret weapon system
7. a madness inducing nightmare
8. our last, great hope
9. the fulfilment of ancient prophecy
10. a gift of love
11. an act of jealousy
12. their last will, declaration and statement before extinction/death
13. a piece of whimsy
14. a portal to hell
15. a self help guide or instruction manual
16. a message from a distant god to all of humanity
17. ominous and foreboding prophecy
WHAT HAPPENED BECAUSE OF IT what is its power?
1. which was well received and adored by fans/developer
2. which was hated and despised by the government (sinister forces)
3. which was feared for its content and format by all living beings, including turtles and llamas
4. which was regarded jealously by another faction
5. which struck horror into the hearts of the developer/maker
6. led to the deaths of all involved
7. which killed the creator in its making
8. killed its own creator after being made
9. which had a lust for blood
10. wanted to reach and meet people
11. questioned its own destiny/creation
12. pondered/contemplated the existence of the universe
13. cried incessantly
WHAT HAPPENED TO IT excuses excuses
1. covered up
2. lost in time
3. stolen
4. went missing
5. stayed unreleased
6. thrown by a cleaner in the trash
7. locked away in a secure vault with weapons defense systems
8. flew away after magically growing wings
9. a dog ate it
10. a pigeon flew in and carried it away
11. sabotaged by a disgruntled employee
12. undermined by the ma
13. rejected in disgust
14. rejected in horror
15. rejected in shame
WHY NOW? dreams meet expectations
1. Recovered by a team of 1337 hackers
2. Released by a mysterious organisation (evil) for nefarious purposes/agenda
3. Disseminated by a mysterious organisation (good) in order to save the world
4. Stumbled upon and found accidentally by a small child (dunno... mix it up?)
5. Awoke of its own will and released itself
6. found buried in the desert
7. a hobo stumbled across it and tried to pawn it
8. passed around in shady circles until
9. kept safe by a secret organisation dedicated to this task
10. jealously safe guarded by an ancient power/deity/being
11. recreated in a dream by a little girl
12. recreated by a supercomputer through sheer chance and luck
13. heavily edited and censored by a third party and then released
Or some combination of all of those.
Could be fun if each game has its own description and story when you were selecting it in the main menu... Just thoughts.. Don't take it seriously!
Actually, if you tried to include as many elements as possible, that would be pretty funny and signal that it is supposed to be a joke.
"Hamsters which were recovered by a charity organisation.
Suddenly attained sentience.
(And 1337 programming skills)
Due to contact with outsiders (aliens? Jesus? mysterious digital/virtual force?)
They obtained a special tiny, miniscule set of computers from the government/game company (which were originally intended for lab rats. but they all quit)
And worked on a strange project of games for hamsters, by hamsters.
Unfortunately, this took an incredible toll on the tiny hamsters brains, minds and bodies.
They worked, absorbed in their coding until they became ill.
Driven by madness, they etched ancient runes and programming secrets on the hamster wheel.
They shunned basic necessities such as food and sleep until their fur fell out.
They stared so much at their tiny hamster screens until they started to go blind.
They began to abuse substances such as alcohol and hard drugs. Many died due to complications from their excessive chain-smoking habits.
The hamsters turned on each other, and even their own families.
Driven by insanity, they started to fight amongst themselves.
The hamsters grew more reclusive as they worked on this project until they expired one by one... leaving the games unfinished, and a trail of hamster tears littered across their tiny keyboards...
The last hamster to die left a message, blinking on the tiny hamster-sized monitor:
"Kill me. End the madness. I miss my friends. Tell my wife I love her, and that I'm sorry"
Ashamed by what they had wrought, the japanese(?) game execs decided to pull the game and never mention it.
Forward many years. The games have been found but no one can believe it.
A few foolhardy, or brave, game developer(s) have taken on the perilous mission of updating, restoring and finishing those games, and making them available for public release on modern platforms.
This is their story.
I personally think a different story for each game would work really well.
Action 37 strikes me as being strongly suited to a interdimensional horror story, for example.
I am not fond of the hamsters-created-it angle due the games not really reflecting that. Unless you edit all the games EXTENSIVELY.
Would be cool to have a (c) or (TM) showing the crazy developer, and maybe like an appropriate message from this supposed developer before or on each title screen, or locked away in the ending, like little clues, and if you complete all the games-
sorry, rambling :p
I think visual and audio static would really help reinforce the "glitchy" or "unfinished" nature of the games. Maybe in the game selector? Matrix style doesn't really strike me as being appropriate, unless it is running faintly in the background (which would be a nice effect)
Anyways, I think most of the stuff I mentioned here has been said before.
Also, if anyone wants ideas or help, I have a lot of free time now.
I'm also trying to work on some tracks/music.
I have a lot of game design ideas, and really love that kind of thing. Not all of my ideas are good, but maybe there will be one you like or find useful? dunno tbh lol
STAR DARTLE
("star dartle: mercy" sounds like a really cool game btw)
I really love it now! amazing!
did i get a power up that speeds the ship? cool.
graphics look absolutely great and the waves/enemies are much more challenging!
The only complaint is that being interrogated by Shiptaur is a bit odd.
I'd find it much more appropriate to have to give a status report to HQ on how many ships escaped, or something like that.
Being told to "grow in power" by your enemy just sounds plain wrong!!!!
Also, I know it was said a shop would clash tonally, but I would really like to see this feature in between levels, as either a function of your score, a response to that question, or simply a choice (not an actual shop) to 1 or 2 powerups.
It'd also be nice to create a type of key or visual guide, perhaps displayed on-screen at the beginning, the title screen or on the pause screen, something so a player can figure out what powerups do and chase them down. There's a lot less this time now
Also, how many points does one get for killing stuff?
It might be possible to figure out how many ships were missed by looking at the score and calculating it.
Some enemies seem to have different collision. Not a big deal though.
"Imagination. Life is your creation."