I was playing around with non-tile based movement (not happy with my results, but that's not the issue) and the camera following slices that aren't the hero. One of my settings gave me a really weird effect where, when you neared the middle of the screen, the maptiles would start to really whoosh by.
Parenting the slice to the map layer fixed the issue, but it made me wonder: What is "The Camera" anyway? When I tell it to follow something, what's really going on under the hood? And how does that tie into the map layer?
What the heck is the camera anyway?
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- Bob the Hamster
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